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rVn
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User Since
Sep 17 2014, 10:40 AM (535 w, 6 h)

Recent Activity

Jun 9 2022

rVn added a comment to T165185: Topographical Map Export not overlaying properly.

Fixed internally, will be part of one of the upcoming updates.

Jun 9 2022, 10:07 AM · Arma Reforger Modding

May 30 2022

rVn added a comment to T165185: Topographical Map Export not overlaying properly.

Out of curiosity, what was causing the blur?

May 30 2022, 12:27 PM · Arma Reforger Modding

May 27 2022

rVn added a comment to T165185: Topographical Map Export not overlaying properly.

sometimes the image is generated flipped, you can flip it manually before registering it to WB
is the blur present on generated source image as well or only ingame?

May 27 2022, 8:41 AM · Arma Reforger Modding

May 26 2022

rVn added a comment to T165185: Topographical Map Export not overlaying properly.

Looks like you're using your own satmap texture, in theory it should work as well but there may be some issue related to it, could you try it with WB generated one?
Its also done in map export data, same as .topo file, but as a type select "rasterization" instead of Geometry2D

May 26 2022, 12:36 PM · Arma Reforger Modding

Jul 16 2019

rVn removed a member for DayZ Modding: rVn.
Jul 16 2019, 2:24 PM
rVn removed a watcher for DayZ Modding: rVn.
Jul 16 2019, 2:24 PM

Jul 15 2019

rVn closed T141913: Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing as Resolved.
Jul 15 2019, 10:13 AM · DayZ Modding, DayZ

Jul 12 2019

rVn claimed T138874: Extension support.
Jul 12 2019, 9:58 AM · DayZ Modding, DayZ

Jul 8 2019

rVn added a comment to T141847: Give some Engine Classes the ability to be modded..

That should be possible, although probably would not end up being high on the priority list.

Jul 8 2019, 1:57 PM · DayZ Modding, DayZ
rVn closed T141571: "hidden" in DamageZones class doesn't hide the geometry and fire geometry as Resolved.

Fixed in 1.05

Jul 8 2019, 11:17 AM · DayZ Modding, DayZ
rVn added a comment to T141847: Give some Engine Classes the ability to be modded..

Also a native class, do note that the class doesn't need to have linked native functions in order to be one so the 'cannot be modded' error is the only indication that is the case

Jul 8 2019, 10:07 AM · DayZ Modding, DayZ

Jul 3 2019

rVn closed T141224: Intercepting Login/Respawn events is almost impossible with 1.04 as Resolved.

Reintroduced function StoreLoginData() in 1.05, should be similar to the way it worked before the login changes

Jul 3 2019, 5:37 PM · DayZ Modding, DayZ
rVn closed T141667: Unable to log into my server as Resolved.
Jul 3 2019, 10:50 AM · DayZ Modding, DayZ

Jul 2 2019

rVn closed T141847: Give some Engine Classes the ability to be modded. as Resolved.

Unfortunately modded keyword cannot be used along with native classes so we cannot give them the ability to do so.

Jul 2 2019, 4:55 PM · DayZ Modding, DayZ

Jul 1 2019

rVn closed T141639: Client cotains PBO which is not a part of server data as Resolved.

Mod version mismatch, make sure the server and client have the same mod version, also make sure server folder Keys has current .bikey's
If it happens on vanilla too, you are loading some excess pbos, delete client addons and dta folder, verify integrity through steam

Jul 1 2019, 1:53 PM · DayZ Modding, DayZ
rVn closed T141798: equalModRequired vs verifySignatures v3 as Resolved.

verifySignatures were not really verifying the mods before except some basic key checks and equalModRequired is technically deprecated since arma 2, it was a band aid on an existing problem. Even when you combined the two, it had plenty of security and functionality issues.

Jul 1 2019, 1:49 PM · DayZ Modding, DayZ

Jun 28 2019

rVn closed T138882: A way to hide/delete current map objects as Resolved.

Unfortunately after discussion about this we came to conclusion that the amount of work required to make it work correctly is beyond something we will be able to invest.

Jun 28 2019, 4:48 PM · DayZ Modding, DayZ

Jun 27 2019

rVn assigned T141588: Shoe damage is multiplied instead of divided, hence causing RAPID degredation of shoes to Geez.
Jun 27 2019, 9:35 PM · DayZ
rVn added a comment to T138863: Model and config examples for game assets.

Initial sample batch
https://forums.dayz.com/topic/244980-modding-samples/

Jun 27 2019, 2:16 PM · DayZ Modding, DayZ

Jun 26 2019

rVn claimed T141352: Modding static methods.
Jun 26 2019, 3:47 PM · DayZ Modding, DayZ
rVn closed T138892: Code/Script executor. as Resolved.

Probably won't have internal one working unless diag exe gets expanded with more debugs options - we are still looking if/how could that be done, but there is a ticket for that already.
Since workbench is fairly usable now, its script console should mostly satisfy your needs.

Jun 26 2019, 3:46 PM · DayZ Modding, DayZ
rVn claimed T141224: Intercepting Login/Respawn events is almost impossible with 1.04.
Jun 26 2019, 1:25 PM · DayZ Modding, DayZ
rVn claimed T141495: Houseinventory broken since 1.04.
Jun 26 2019, 1:25 PM · DayZ Modding, DayZ

Jun 25 2019

rVn closed T141307: Main menu mod list - Config loading wrong values as Resolved.

Fixed in the next exp iteration

Jun 25 2019, 2:41 PM · DayZ Modding, DayZ
rVn closed T141423: Workbench Experimental Branch does not recognize installation of DayZ Experiemental client as Resolved.

Game needs to be ran once to register properly

Jun 25 2019, 11:02 AM · DayZ Modding, DayZ
rVn closed T139752: Unable to load custom script module class 3_Game into Workbench as Resolved.
Jun 25 2019, 9:37 AM · DayZ Modding, DayZ

Jun 24 2019

rVn closed T141211: MakeDirectory does not work as Resolved.

Should be fixed next exp iteration

Jun 24 2019, 3:33 PM · DayZ Modding, DayZ
rVn closed T141217: GetHiddenSelectionsMaterials returns HiddenSelectionsTextures as Resolved.

Thanks, fixed in next exp iteration

Jun 24 2019, 3:13 PM · DayZ Modding, DayZ

Jun 19 2019

rVn removed a project from T141023: Cheater in dayz ps4: DayZ Modding.
Jun 19 2019, 9:52 AM · DayZ PlayStation

Jun 18 2019

rVn added a comment to T139752: Unable to load custom script module class 3_Game into Workbench.

try it on exp first

Jun 18 2019, 2:19 PM · DayZ Modding, DayZ
rVn added a comment to T138872: Filesize limits & directory creation.

yeah, Arkensor's sabotage failed

Jun 18 2019, 2:15 PM · DayZ Modding, DayZ
rVn changed the status of T139752: Unable to load custom script module class 3_Game into Workbench from Acknowledged to Need More Info.

Attempted fix in 1.04

Jun 18 2019, 11:16 AM · DayZ Modding, DayZ
rVn closed T138872: Filesize limits & directory creation as Resolved.

Limits removed in 1.04

Jun 18 2019, 10:37 AM · DayZ Modding, DayZ

Jun 17 2019

rVn added a comment to T140890: Line limit in server mission file.

Why do you need 20k+ lines in mission file?

Jun 17 2019, 2:40 PM · DayZ Modding, DayZ

Jun 12 2019

rVn closed T136176: New Input System : problem for modders as Resolved.

Further bug fixing regarding key binding done in 1.04, use examples should come some time after exp release

Jun 12 2019, 3:22 PM · DayZ Modding, DayZ
rVn merged T139318: Tools/Workbench exp mode into T137745: Not possible to use Workbench when DayZ is on experimental branch.
Jun 12 2019, 12:30 PM · DayZ
rVn merged task T139318: Tools/Workbench exp mode into T137745: Not possible to use Workbench when DayZ is on experimental branch.
Jun 12 2019, 12:30 PM · DayZ Modding, DayZ

Jun 10 2019

rVn removed a project from T140578: People are duping the game to death: DayZ Modding.
Jun 10 2019, 4:12 PM · DayZ
rVn closed T138862: Multiplayer mod management as Resolved.

As for the rest, serverMod and proper mod verification is done in 1.04

Jun 10 2019, 11:38 AM · DayZ Modding, DayZ
rVn updated the task description for T138862: Multiplayer mod management.
Jun 10 2019, 11:37 AM · DayZ Modding, DayZ
rVn updated the task description for T138862: Multiplayer mod management.
Jun 10 2019, 11:36 AM · DayZ Modding, DayZ
rVn added a comment to T138862: Multiplayer mod management.

I have split these into two tasks, the server browser mod part is now here https://feedback.bistudio.com/T140571

Jun 10 2019, 11:34 AM · DayZ Modding, DayZ
rVn triaged T140571: Mod Support in server browser as High priority.
Jun 10 2019, 11:33 AM · DayZ Modding, DayZ
rVn created T140571: Mod Support in server browser.
Jun 10 2019, 11:33 AM · DayZ Modding, DayZ
rVn claimed T140571: Mod Support in server browser.
Jun 10 2019, 11:32 AM · DayZ Modding, DayZ
rVn added a comment to T138862: Multiplayer mod management.

Adding only the key to server wont work anymore with the new verification

Jun 10 2019, 11:29 AM · DayZ Modding, DayZ
rVn added a comment to T138862: Multiplayer mod management.

There is a difference between optional mods and server only mods. The latter would be a mod running only on the server while the former would be a mod that client may or may not use while connecting to the server. Optional mods are not planned currently (the way it worked in arma had its own issues)

Jun 10 2019, 11:19 AM · DayZ Modding, DayZ

Jun 7 2019

rVn closed T138868: Allow the import of Arma 2 assets as Resolved.
Jun 7 2019, 6:47 PM · DayZ Modding, DayZ

Jun 5 2019

rVn added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

Table just needs to be included in the mod, additive effect instead of override

Jun 5 2019, 5:33 PM · DayZ Modding, DayZ
rVn closed T136999: stringtable.csv added to mod, DayZ stringtable data is lost. as Resolved.

Fixed in 1.04

Jun 5 2019, 4:58 PM · DayZ Modding, DayZ

May 30 2019

rVn changed the status of T138882: A way to hide/delete current map objects from New to Reviewed.
May 30 2019, 3:16 PM · DayZ Modding, DayZ
rVn added a comment to T138870: Fix Workbench line numbers.

Does this still happen?

May 30 2019, 3:12 PM · DayZ Modding, DayZ
rVn closed T139004: Add Client Event for Objects When Position is Updated as Resolved.

OnNetworkTransformUpdate (Entity.c)

May 30 2019, 12:48 PM · DayZ Modding, DayZ

May 29 2019

rVn changed the status of T138884: Play Animations from script from New to Acknowledged.
May 29 2019, 3:52 PM · DayZ Modding, DayZ
rVn renamed T138872: Filesize limits & directory creation from Devmode parameter to Filesize limits & directory creation.
May 29 2019, 3:50 PM · DayZ Modding, DayZ
rVn changed the status of T138876: Ability to add custom vehicle (passenger) animations from New to Acknowledged.
May 29 2019, 3:48 PM · DayZ Modding, DayZ

May 28 2019

rVn added a project to T136305: Publisher not setting published id on new uploads: DayZ Modding.
May 28 2019, 10:00 AM · DayZ Modding, DayZ

May 27 2019

rVn changed the status of T139752: Unable to load custom script module class 3_Game into Workbench from New to Acknowledged.
May 27 2019, 1:17 PM · DayZ Modding, DayZ

May 24 2019

rVn added a comment to T138868: Allow the import of Arma 2 assets.

I hope so, I believe it's just waiting for green light from legal

May 24 2019, 5:07 PM · DayZ Modding, DayZ
rVn added a comment to T139669: Broadcast a message in Enforce Script to all RCON clients.

Please specify what you need this for, thanks!

May 24 2019, 3:25 PM · DayZ Modding, DayZ

May 23 2019

rVn merged T139668: Compiler doesn't update errors after first run into T139449: 'Recompile file on host' not working.
May 23 2019, 1:28 PM · DayZ Modding, DayZ
rVn merged task T139668: Compiler doesn't update errors after first run into T139449: 'Recompile file on host' not working.
May 23 2019, 1:28 PM · DayZ Modding, DayZ

May 22 2019

rVn merged T139627: servermod parameter, please, add in feature versions into T138862: Multiplayer mod management.
May 22 2019, 4:27 PM · DayZ Modding, DayZ
rVn merged task T139627: servermod parameter, please, add in feature versions into T138862: Multiplayer mod management.
May 22 2019, 4:27 PM · DayZ Modding, DayZ

May 21 2019

rVn merged T139548: Maximum files per directory exceeded into T138872: Filesize limits & directory creation.
May 21 2019, 3:34 PM · DayZ Modding, DayZ
rVn merged task T139548: Maximum files per directory exceeded into T138872: Filesize limits & directory creation.
May 21 2019, 3:33 PM · DayZ Modding, DayZ
rVn merged T139464: MakeDirectory does not work and max file number per directory is at 500 into T138872: Filesize limits & directory creation.
May 21 2019, 3:32 PM · DayZ Modding, DayZ
rVn merged T139576: MakeDirectory don't worked into T138872: Filesize limits & directory creation.
May 21 2019, 3:32 PM · DayZ Modding, DayZ
rVn merged task T139464: MakeDirectory does not work and max file number per directory is at 500 into T138872: Filesize limits & directory creation.
May 21 2019, 3:32 PM · DayZ Modding, DayZ
rVn merged task T139576: MakeDirectory don't worked into T138872: Filesize limits & directory creation.
May 21 2019, 3:32 PM · DayZ Modding, DayZ

May 20 2019

rVn removed a project from T139563: launcher crash: DayZ Modding.
May 20 2019, 11:38 AM · DayZ

May 17 2019

rVn closed T137745: Not possible to use Workbench when DayZ is on experimental branch as Resolved.
May 17 2019, 4:29 PM · DayZ

May 16 2019

rVn closed T139449: 'Recompile file on host' not working as Resolved.

Fixed in next 1.03 iteration

May 16 2019, 4:32 PM · DayZ Modding, DayZ
rVn added a comment to T136176: New Input System : problem for modders.

This seems to perform well enough atm so we will release some use examples soon for you to fiddle with

May 16 2019, 3:48 PM · DayZ Modding, DayZ
rVn changed the status of T139451: VicinityItemManager needs adjustment/fix from Need More Info to Acknowledged.
May 16 2019, 3:28 PM · DayZ Modding, DayZ
rVn changed the status of T139451: VicinityItemManager needs adjustment/fix from New to Need More Info.

It would help knowing what exactly are you trying to use this for, but from a quick test, overriding IsInventoryVisible() should make the building visible in vicinity, the snippet above deals with inventory being visible through walls

May 16 2019, 11:32 AM · DayZ Modding, DayZ

May 13 2019

rVn triaged T138870: Fix Workbench line numbers as Normal priority.
May 13 2019, 4:47 PM · DayZ Modding, DayZ
rVn raised the priority of T136176: New Input System : problem for modders from Normal to High.

The issue here is that the system is still WIP and you tried to fiddle with it somewhat early. There has been some progress made for 1.03 but it's not quite done yet, we will release use examples when we consider it usable enough

May 13 2019, 4:38 PM · DayZ Modding, DayZ
rVn claimed T139339: Enum.Insert request.

Add an example of where would you want to use this please

May 13 2019, 3:13 PM · DayZ Modding, DayZ
rVn changed the status of T138987: Changing the way files from mods are displayed in WB from New to Need More Info.

So changing this on the workbench level could be problematic, but you should be able to do what you need already by using folders/custom names

May 13 2019, 11:00 AM · DayZ Modding, DayZ

May 10 2019

rVn changed the status of T139004: Add Client Event for Objects When Position is Updated from New to Acknowledged.
May 10 2019, 1:03 PM · DayZ Modding, DayZ

May 6 2019

rVn added a comment to T138872: Filesize limits & directory creation.

proposed solution to this won't make it in time so we will temporarily increase the limit to 50MB per file in 1.03

May 6 2019, 11:36 AM · DayZ Modding, DayZ

Apr 30 2019

rVn closed T138891: File patching as Resolved.

FIxed in 1.03

Apr 30 2019, 1:42 PM · DayZ Modding, DayZ
rVn changed the status of T138877: Release the Doxygen documentation from New to Acknowledged.

This requires a cleanup before release, logged as to-do

Apr 30 2019, 1:39 PM · DayZ Modding, DayZ
rVn closed T136038: Light sources flicker as Resolved.

Flicker should be resolved in 1.03 , the furthest lights will be faded out instead of each fighting for priority

Apr 30 2019, 1:34 PM · DayZ
rVn merged T135818: Light glitching into T136038: Light sources flicker.
Apr 30 2019, 1:34 PM · DayZ
rVn merged task T135818: Light glitching into T136038: Light sources flicker.
Apr 30 2019, 1:34 PM · DayZ
rVn changed the status of T138871: Debugshapes from New to Acknowledged.

The issue here is that internal debug functionalities in general are separated from retail exe's on purpose because many of them may affect performance in some form even if they are not 'active'. That being said a bunch of them are pretty important from development perspective so we are looking at possible options at this point.

Apr 30 2019, 1:20 PM · DayZ Modding, DayZ
rVn changed the status of T138874: Extension support from New to Acknowledged.

DLL extension support is not planned, and unlikely to get in assuming the amount of work required and the issues which would require solving.

Apr 30 2019, 1:14 PM · DayZ Modding, DayZ

Apr 29 2019

rVn closed T138984: Moving items from body to attachment slots of another item results in client not syncing the move. as Resolved.
Apr 29 2019, 10:02 AM · DayZ Modding, DayZ

Apr 26 2019

rVn closed T138865: Documentation for Workbench project and debugging setup as Resolved.

I have put up the initial script debugging guide/documentation here
https://community.bistudio.com/wiki/DayZ:Workbench_Script_Debugging

Apr 26 2019, 2:38 PM · DayZ Modding, DayZ

Apr 25 2019

rVn closed T138898: Ability to render widgets over the map widget as Resolved.
Apr 25 2019, 2:20 PM · DayZ Modding, DayZ

Apr 24 2019

rVn added a comment to T138870: Fix Workbench line numbers.

Screen record is probably overkill but any supporting information would be useful. Does script editor restart resolve it? (Or you need to restart entire WB)

Apr 24 2019, 1:42 PM · DayZ Modding, DayZ

Apr 23 2019

rVn added a comment to T138866: Allow the reupload of edited game models to the workshop.

This is very unlikely to be officially sanctioned. I would rather look at reasons why the things above have to be edited this way / what is stopping you from making your own models and address what we can.

Apr 23 2019, 5:40 PM · DayZ Modding, DayZ
rVn added a comment to T138862: Multiplayer mod management.

All the mods will have to be loaded, similar to what EqualModRequired does now

Apr 23 2019, 5:30 PM · DayZ Modding, DayZ
rVn changed the status of T137745: Not possible to use Workbench when DayZ is on experimental branch from Reviewed to Acknowledged.

We are currently blocked by powers beyond our direct control on this one, will need to dedicate extra time to circumvent this, so sadly no time frame on this yet.

Apr 23 2019, 5:15 PM · DayZ
rVn changed the status of T138868: Allow the import of Arma 2 assets from New to Acknowledged.

This should be solved by updated licenses, in progress

Apr 23 2019, 4:15 PM · DayZ Modding, DayZ
rVn changed the status of T138863: Model and config examples for game assets from New to Acknowledged.

We will be releasing some modding examples, likely on github, although order largely depends on time constraints of the responsible individuals. The examples will likely start with scripting ones but the request for sample models/commented configs is noted

Apr 23 2019, 4:00 PM · DayZ Modding, DayZ
rVn renamed T138863: Model and config examples for game assets from Model and config examples for game assests to Model and config examples for game assets.
Apr 23 2019, 3:52 PM · DayZ Modding, DayZ
rVn changed the status of T138862: Multiplayer mod management from New to Acknowledged.

This one is a bit all over the place, stuff mentioned here might not come at the same time

Apr 23 2019, 3:47 PM · DayZ Modding, DayZ