Page MenuHomeFeedback Tracker

kgino1045
User

Projects

User does not belong to any projects.

User Details

User Since
Aug 23 2013, 5:02 PM (586 w, 6 d)

Recent Activity

Nov 12 2018

kgino1045 created T133646: vehicles and basebuildings are has persistence issue..
Nov 12 2018, 12:59 PM · DayZ

Mar 23 2017

kgino1045 added a comment to T122873: Zeus Module bug on a dedicated server.

I'm also want to know if this is figured or not. or atleast if something is wrong then tell us to how to fix it.

Mar 23 2017, 3:48 PM · Arma 3

May 10 2016

kgino1045 edited Additional Information on T82863: Bi-pod deployed gun need different grip.
May 10 2016, 11:18 AM · Arma 3
kgino1045 edited Additional Information on T82861: Some of the Small arms reload animation need reworked.
May 10 2016, 11:18 AM · Arma 3
kgino1045 edited Steps To Reproduce on T82624: Always sticky when try to moving object around the object.
May 10 2016, 11:10 AM · Arma 3
kgino1045 added a comment to T82244: Firing modes ATGM "Titan" and the inertia of the pipe in the hands of anti-tank..

Ok.... nice photos, what do you mean?

May 10 2016, 10:56 AM · Arma 3
kgino1045 added a comment to T82244: Firing modes ATGM "Titan" and the inertia of the pipe in the hands of anti-tank..

That's Hell fire missile, not for javelin like AT weapon.

May 10 2016, 10:56 AM · Arma 3
kgino1045 added a comment to T82244: Firing modes ATGM "Titan" and the inertia of the pipe in the hands of anti-tank..

Lock on the AT with scripted and pass worded laser doesn't looks realistic.

May 10 2016, 10:56 AM · Arma 3
kgino1045 added a comment to T82244: Firing modes ATGM "Titan" and the inertia of the pipe in the hands of anti-tank..

They also need to change animations of reload the launchers, mordern launchers are not simply loaded by pushing missile on it's rear like ww2 bazooka or pantershrek Expecially the Javeline types or SMAW

And since it track the image what missile saw it should be able to lock every thing and every where

May 10 2016, 10:56 AM · Arma 3
kgino1045 edited Steps To Reproduce on T78675: Want Underbarrel customize option for Personal fire arms.
May 10 2016, 8:57 AM · Arma 3
kgino1045 edited Steps To Reproduce on T77994: First person firing animation is broken.
May 10 2016, 8:40 AM · Arma 3
kgino1045 edited Steps To Reproduce on T76428: high speed blur still in screen after died and respawned at high speed.
May 10 2016, 8:00 AM · Arma 3
kgino1045 edited Steps To Reproduce on T75926: Huge frame drop at 25mm or 20mm cannons.
May 10 2016, 7:48 AM · Arma 3
kgino1045 added a comment to T75926: Huge frame drop at 25mm or 20mm cannons.

Never mind, it was sound problem, If windows sound quality and Arma3 sound quality is different, this tragedy is happened. closing

May 10 2016, 7:48 AM · Arma 3
kgino1045 edited Steps To Reproduce on T74135: "Crawling while binocular in hand" sound is wrong.
May 10 2016, 7:05 AM · Arma 3
kgino1045 edited Steps To Reproduce on T73569: Textures are automatically Downgraied.
May 10 2016, 6:45 AM · Arma 3
kgino1045 added a comment to T73520: Remove the hardware-based graphics limiter.

So annoying I want play in Very high but every each play the game just down gray the texture at first is fine at base in mission

but in combat all of sudden it's change to low texture

but Configure Video display it's Veryhigh :(

May 10 2016, 6:44 AM · Arma 3
kgino1045 added a comment to T73491: Korean Language didn't supported in arma 3.

@Gekon updated

May 10 2016, 6:43 AM · Arma 3
kgino1045 edited Steps To Reproduce on T73491: Korean Language didn't supported in arma 3.
May 10 2016, 6:43 AM · Arma 3
kgino1045 edited Steps To Reproduce on T73490: Weapons firing selection automatically switched after being shot by A.I. In every User mission.
May 10 2016, 6:43 AM · Arma 3
kgino1045 added a comment to T73385: AI fires at enemy camo nets.

Surely I can't play with this kid or man

May 10 2016, 6:40 AM · Arma 3
kgino1045 edited Steps To Reproduce on T72985: No difference in thrid person view. between zooming the weapon and hipshot.
May 10 2016, 6:26 AM · Arma 3
kgino1045 added a comment to T72979: Ir laser beeing invisible after revived or respawn, so can't see it [addons installed].

@BlackMamb You're totally wrong :)

May 10 2016, 6:26 AM · Arma 3
kgino1045 edited Steps To Reproduce on T72979: Ir laser beeing invisible after revived or respawn, so can't see it [addons installed].
May 10 2016, 6:26 AM · Arma 3
kgino1045 added a comment to T72973: Can't move while reloading launchers.

Try it in real life

I dare you

May 10 2016, 6:26 AM · Arma 3
kgino1045 added a comment to T72909: Mk18 ABR reload animation.

http://feedback.arma3.com/view.php?id=6901

Dev already know this issue

May 10 2016, 6:24 AM · Arma 3
kgino1045 added a comment to T72909: Mk18 ABR reload animation.

@RobertHammer k mate closing now :)

May 10 2016, 6:24 AM · Arma 3
kgino1045 edited Steps To Reproduce on T72909: Mk18 ABR reload animation.
May 10 2016, 6:24 AM · Arma 3
kgino1045 edited Steps To Reproduce on T71584: RPG reload animation.
May 10 2016, 5:49 AM · Arma 3
kgino1045 edited Steps To Reproduce on T71582: Weapons reloading animation.
May 10 2016, 5:49 AM · Arma 3
kgino1045 edited Steps To Reproduce on T71580: Realistic and dramatic chopper crash?.
May 10 2016, 5:49 AM · Arma 3
kgino1045 added a comment to T69456: Skeletal animations for static and mounted weapons.

I advice to game developers to watch battle field 2 hmmwv m2 animation

May 10 2016, 4:36 AM · Arma 3
kgino1045 added a comment to T69434: SUGGESTION for Reloading Missile launchers + Disposable Launchers.

why aren't they even respond :(

May 10 2016, 4:35 AM · Arma 3
kgino1045 added a comment to T68286: Make the ability to turn lights off and on INSIDE vehicles..

It should be assinged :(

May 10 2016, 3:49 AM · Arma 3

May 9 2016

kgino1045 added a comment to T58992: Bullet-in-chamber accounting.

why it still don't have any progress while 'Marksman' DLC just came up already, really hate to playing with toy gun in realistic simulation game

They do actually separate when rounds complete and not complete if you complete the rounds the rifle like mx bolt charged back and the chamber is open just like any of AR15, if round is not complete the rifle chamber stay closed

however the point is they don't separate hand animation, they push bolt release button even rounds are not complete, this thing also need to fixed

May 9 2016, 4:15 PM · Arma 3