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dezkit
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User Since
Jul 8 2013, 7:44 PM (594 w, 5 h)

Recent Activity

May 10 2016

dezkit set Category to category:balancing on T88123: Blood transfusions should be more balanced..
May 10 2016, 4:07 PM · DayZ
dezkit added a comment to T79270: Helicopter DLC Assets (Easy and short term).

Thanks BI, for listening and adding the MD-500!!

May 10 2016, 9:15 AM · Arma 3
dezkit edited Steps To Reproduce on T79270: Helicopter DLC Assets (Easy and short term).
May 10 2016, 9:15 AM · Arma 3
dezkit added a comment to T79178: Enable RTD animations for when not in advanced flight model in helicopterrtd class.

Thank you. Also, since you can now also lower your gear manually, it would be nice if you can also disable/enable wheel brake.

May 10 2016, 9:12 AM · Arma 3
dezkit edited Steps To Reproduce on T79178: Enable RTD animations for when not in advanced flight model in helicopterrtd class.
May 10 2016, 9:12 AM · Arma 3
dezkit edited Steps To Reproduce on T79075: Ghost Hawk back gear shadow issue.
May 10 2016, 9:09 AM · Arma 3
dezkit added a comment to T78461: Rotor LIB breaks helicopter physx.

I have my own addon. See http://forums.bistudio.com/showthread.php?181520-Bell-206

The rescue variant has floats and can float on water without sinking.

However, as soon as I turn on the advanced flight model, the helicopter stops floating.

May 10 2016, 8:52 AM · Arma 3
dezkit added a comment to T78461: Rotor LIB breaks helicopter physx.

issue not yet resolved

May 10 2016, 8:52 AM · Arma 3
dezkit edited Steps To Reproduce on T78461: Rotor LIB breaks helicopter physx.
May 10 2016, 8:52 AM · Arma 3
dezkit added a comment to T78386: Engine does not populate "Insignia" and "Clan_Sign" in vehicles.

issue not yet resolved

May 10 2016, 8:50 AM · Arma 3
dezkit edited Steps To Reproduce on T78386: Engine does not populate "Insignia" and "Clan_Sign" in vehicles.
May 10 2016, 8:50 AM · Arma 3
dezkit edited Steps To Reproduce on T78205: Allow steam to download addons to client when connecting to a server.
May 10 2016, 8:45 AM · Arma 3
dezkit edited Steps To Reproduce on T78043: Not all memory points animate.
May 10 2016, 8:41 AM · Arma 3
dezkit added a comment to T78042: Make game launcher the default option when launching ArmA 3 through steam.

Edited.

May 10 2016, 8:41 AM · Arma 3
dezkit edited Steps To Reproduce on T78042: Make game launcher the default option when launching ArmA 3 through steam.
May 10 2016, 8:41 AM · Arma 3
dezkit edited Steps To Reproduce on T77334: Add more features to class MFD.
May 10 2016, 8:24 AM · Arma 3
dezkit edited Steps To Reproduce on T75571: Add Constraint Physx.
May 10 2016, 7:39 AM · Arma 3
dezkit edited Steps To Reproduce on T75515: Missing String STR_CONTROLS_TOOLTIPS_CAR_LINEAR_LEFT.
May 10 2016, 7:38 AM · Arma 3
dezkit edited Steps To Reproduce on T75368: Action Key "FIRE" is assigned to CTRL+prim.mouse button instead of just prim. mouse button..
May 10 2016, 7:34 AM · Arma 3
dezkit edited Steps To Reproduce on T75367: There HAS to be a way to turn on collision lights using your keys!.
May 10 2016, 7:34 AM · Arma 3
dezkit added a comment to T73942: Plane has physics bug.

das

May 10 2016, 6:55 AM · Arma 3
dezkit added a comment to T73942: Plane has physics bug.

cvxvcxcxv

May 10 2016, 6:55 AM · Arma 3
dezkit added a comment to T73942: Plane has physics bug.

testaetarweasddasasdasfasf aff agsd

May 10 2016, 6:55 AM · Arma 3
dezkit added a comment to T73942: Plane has physics bug.

No you are incredibly wrong.

This means that the rudder engages only when I'm moving my mouse. The rudder has to be engaged when the plane is turning, not when my mouse is moving.

I shouldn't even be arguing. You guys don't see the video?

May 10 2016, 6:55 AM · Arma 3
dezkit added a comment to T73942: Plane has physics bug.

My config in both videos is exactly the same.

I am not running any mods.

The only thing I am doing is banking the plane left and right. (Bank Left) (Bank Right)

This happens on every plane not only A-143. This includes custom planes such as F18

May 10 2016, 6:55 AM · Arma 3
dezkit edited Steps To Reproduce on T73942: Plane has physics bug.
May 10 2016, 6:55 AM · Arma 3
dezkit added a comment to T73893: Rolling in an airplane does not make it move..

LOL. apparently this has been fixed in todays dev build, without even being stated in the patch notes. too embarrassing to state, huh?

May 10 2016, 6:54 AM · Arma 3
dezkit added a comment to T73893: Rolling in an airplane does not make it move..

Seriously. Am i the only one to notice this?

May 10 2016, 6:54 AM · Arma 3
dezkit edited Steps To Reproduce on T73893: Rolling in an airplane does not make it move..
May 10 2016, 6:54 AM · Arma 3
dezkit added a comment to T73486: Head Tracking is very inferior compared to other games.

Yep

May 10 2016, 6:43 AM · Arma 3
dezkit added a comment to T73486: Head Tracking is very inferior compared to other games.

any dev gonna check this out?

May 10 2016, 6:43 AM · Arma 3
dezkit edited Steps To Reproduce on T73486: Head Tracking is very inferior compared to other games.
May 10 2016, 6:43 AM · Arma 3
dezkit added a comment to T73258: Jet auto-rudder needs to be optional/removed.

Thanks for the update hladas.

I understand that the auto rudder will not return, and I agree that that is a faulty concept, but, will there be a fix so that the airplane actually turns when banking? That is the most important question! :)

There's many tickets relating to this, and there is one that is on the front page of this bug tracker right now.

Anyways, auto-rudder or not, this turning effect when banking has to be achieved in every jet due to simple physics.

Hope i hear from you soon!

Also, check out this aircraft that I am making into arma 3: http://www.youtube.com/watch?v=yXL9Cw5kJ40

May 10 2016, 6:33 AM · Arma 3
dezkit added a comment to T73258: Jet auto-rudder needs to be optional/removed.

Also. I tried rudderInfluence, it doesn't bring back the rudder. I tried values -100, -1, 0, 1, and 100.

May 10 2016, 6:33 AM · Arma 3
dezkit added a comment to T73258: Jet auto-rudder needs to be optional/removed.

hladas, please don't take this the wrong way, but...

This is how the rudder was before the update:
http://www.youtube.com/watch?v=4oZPTGWu-8A [Video 1]

This is the rudder after the update:
http://www.youtube.com/watch?v=jHpIYgGKWoc [Video 2]

If you look at the first video you can see how the jet actually moves to the left after banking, when you look at the second video you can see how the jet is practically at a standstill after banking.

This applies to every single aircraft in the game, modded or not.

If you download my aircraft that I released in my Ivory Aircraft mod on the forum, you can see for yourself how if you bank, the big airliner doesn't turn at all.

In all of the previous arma games, every single jet had the feature where the airplane moves to the side it banks, but it was removed in an update around October 22 2013 in arma 3.

A lot of people have been complaining about this and I have not seen a BI developer respond to it.

I sincerely hope you look into this issue and save the aviation community within ArmA 3.

Thank you very much!

May 10 2016, 6:33 AM · Arma 3
dezkit added a comment to T73258: Jet auto-rudder needs to be optional/removed.

Keep me updated, hladas. If you release an update to the dev branch with a fix, I will literally drop dead. I love you, for life.

May 10 2016, 6:33 AM · Arma 3
dezkit added a comment to T73258: Jet auto-rudder needs to be optional/removed.

So this is the ticket that killed the aircraft physics. Good thing we don't move in the air anymore when we bank right guys?

May 10 2016, 6:33 AM · Arma 3
dezkit added a comment to T73082: Addition of the V-22 Osprey and or Chinook (Or a varient for 2035).

I, for one, think that there are enough helicopters. We need PLANES.

May 10 2016, 6:29 AM · Arma 3
dezkit added a comment to T72611: Large patch of dirt on the primary Altis airport.

+1

May 10 2016, 6:17 AM · Arma 3
dezkit added a comment to T72527: The A-400M for one of Arma 3's large transport aircraft.

Honestly I think they have already developed the aircraft and I really hope it's this one.

May 10 2016, 6:15 AM · Arma 3
dezkit added a comment to T72465: Give joystick a way to assign an axis for throttle.

Does anybody here have success controlling an airplane with their joystick using the slider as thrust? It's so damn difficult and confusing.

May 10 2016, 6:14 AM · Arma 3
dezkit added a comment to T72465: Give joystick a way to assign an axis for throttle.

^ Agreed

May 10 2016, 6:14 AM · Arma 3
dezkit added a comment to T72465: Give joystick a way to assign an axis for throttle.

I just tested it out and helis and I can't even maintain altitude. I keep going either up or down...

May 10 2016, 6:14 AM · Arma 3
dezkit added a comment to T72465: Give joystick a way to assign an axis for throttle.

@RN_Max Airplanes are a different story.

May 10 2016, 6:14 AM · Arma 3
dezkit added a comment to T72465: Give joystick a way to assign an axis for throttle.

@alef i actually tried that before and it really buggy. If you put the axis at half-way, there becomes no thrust at all.

May 10 2016, 6:14 AM · Arma 3
dezkit added a comment to T72465: Give joystick a way to assign an axis for throttle.

Well yeah. Helicopters too. We need to have an axis control for throttle and a separate one to break .

May 10 2016, 6:13 AM · Arma 3
dezkit added a comment to T72465: Give joystick a way to assign an axis for throttle.

@KingScuba

This is not for helicopter. This is for airplanes. My issue is still relevant.

May 10 2016, 6:13 AM · Arma 3
dezkit edited Steps To Reproduce on T72465: Give joystick a way to assign an axis for throttle.
May 10 2016, 6:13 AM · Arma 3
dezkit added a comment to T72459: Bring back 360 customization.

Bro... You can set your own keys. They didn't change shit.

Go to Configure->Controls->Controller. Look at Controllers with Scheme and Disable Controller. After you disable it above it you will see a customizable Controller appear and be enabled.

Now you can edit your keys.

May 10 2016, 6:13 AM · Arma 3
dezkit added a comment to T72379: Unable to exit Jets after belly landing.

Confirmed

May 10 2016, 6:11 AM · Arma 3
dezkit edited Steps To Reproduce on T72374: Buzzard slightly turns right whenever you are trying to takeoff.
May 10 2016, 6:11 AM · Arma 3
dezkit added a comment to T72365: Flaps don't seem to do anything at all.

The flaps work.

  1. Spawn on runway
  2. Put max flaps.
  3. Proceed to increase thrust

Notice you will be taking off without moving your mouse.

May 10 2016, 6:11 AM · Arma 3
dezkit added a comment to T72248: CAS UAV graphic issue with bombs.

I can confirm

May 10 2016, 6:08 AM · Arma 3
dezkit added a comment to T72242: Vehicle SUV has a texture error inside.

hello

May 10 2016, 6:07 AM · Arma 3
dezkit edited Steps To Reproduce on T72242: Vehicle SUV has a texture error inside.
May 10 2016, 6:07 AM · Arma 3
dezkit added a comment to T72222: Frames per second issue in all maps after 30min or an hour of play.

Was it wasteland?

May 10 2016, 6:07 AM · Arma 3
dezkit added a comment to T72210: the buildings tumbling to the side, not only in to plummet, this will make more realistic..

Do you know what a rectum is?

May 10 2016, 6:07 AM · Arma 3
dezkit added a comment to T72203: Strider is set to neutral when the engine is off..

Just close it.

May 10 2016, 6:06 AM · Arma 3
dezkit edited Steps To Reproduce on T72203: Strider is set to neutral when the engine is off..
May 10 2016, 6:06 AM · Arma 3
dezkit added a comment to T72200: Airplanes, UAV, is unable to enter the "Hangar".

bumping

May 10 2016, 6:06 AM · Arma 3
dezkit added a comment to T72200: Airplanes, UAV, is unable to enter the "Hangar".

Also, this happens to the Jets as well.

May 10 2016, 6:06 AM · Arma 3
dezkit added a comment to T72200: Airplanes, UAV, is unable to enter the "Hangar".

I have edited the post. Check it out.

May 10 2016, 6:06 AM · Arma 3
dezkit edited Steps To Reproduce on T72200: Airplanes, UAV, is unable to enter the "Hangar".
May 10 2016, 6:06 AM · Arma 3
dezkit edited Steps To Reproduce on T72199: Display Airport Heading in Map and GPS.
May 10 2016, 6:06 AM · Arma 3
dezkit edited Steps To Reproduce on T72198: Mirror in AMV-7 Marshall is not displaying as if inside the vehicle..
May 10 2016, 6:06 AM · Arma 3
dezkit added a comment to T72197: Pole is blocking a driveway.

The boulder you are talking about is not blocking the path. It is to the side of it.

May 10 2016, 6:06 AM · Arma 3
dezkit edited Steps To Reproduce on T72197: Pole is blocking a driveway.
May 10 2016, 6:06 AM · Arma 3
dezkit edited Steps To Reproduce on T72196: Cannot see Shift-Click marker on map when inside UAV.
May 10 2016, 6:06 AM · Arma 3
dezkit added a comment to T72194: Offroad does not have a right side view mirror..

Isn't it illegal to drive without a side view mirror?

May 10 2016, 6:06 AM · Arma 3
dezkit edited Steps To Reproduce on T72194: Offroad does not have a right side view mirror..
May 10 2016, 6:06 AM · Arma 3
dezkit edited Steps To Reproduce on T72027: Mouse steering feels very chunky..
May 10 2016, 6:01 AM · Arma 3
dezkit added a comment to T72026: Unable to walk up or into H-Barrier Watchtower.

upp

May 10 2016, 6:01 AM · Arma 3
dezkit added a comment to T72026: Unable to walk up or into H-Barrier Watchtower.

d

May 10 2016, 6:01 AM · Arma 3
dezkit added a comment to T72026: Unable to walk up or into H-Barrier Watchtower.

Pls fix.

May 10 2016, 6:01 AM · Arma 3
dezkit added a comment to T72026: Unable to walk up or into H-Barrier Watchtower.

up

May 10 2016, 6:01 AM · Arma 3
dezkit edited Steps To Reproduce on T72026: Unable to walk up or into H-Barrier Watchtower.
May 10 2016, 6:01 AM · Arma 3
dezkit added a comment to T71849: Runway lights on airfield flicker unrealistically and are almost impossible to see on approach.

Yes they are very dim, especially that minor runways (not the big one in the middle).

I was actually wanting to land on the runway on the dried salt lake on the top right of the map and I couldn't find it. I thought it was on mainland. But then I realized when I looked on the minimap that I flew over it.

May 10 2016, 5:57 AM · Arma 3
dezkit edited Steps To Reproduce on T71800: Almost impossible to land UAV because of low deceleration speed.
May 10 2016, 5:55 AM · Arma 3
dezkit added a comment to T71800: Almost impossible to land UAV because of low deceleration speed.

Up

May 10 2016, 5:55 AM · Arma 3
dezkit added a comment to T71773: "Left Turn" and "Right Turn" on Plane Movement and Helicopter Movement gets saved for both.

You do not understand what I am saying.

On Plane Movement and on Helicopter Movement the options there get saved for both. For example if you bind Bank Left to something on Plane Movement it will get saved on Helicopter Movement. This causes problems.

May 10 2016, 5:55 AM · Arma 3
dezkit added a comment to T71773: "Left Turn" and "Right Turn" on Plane Movement and Helicopter Movement gets saved for both.

Sorry but that doesn't work. I just tried it out.

May 10 2016, 5:55 AM · Arma 3
dezkit edited Steps To Reproduce on T71773: "Left Turn" and "Right Turn" on Plane Movement and Helicopter Movement gets saved for both.
May 10 2016, 5:55 AM · Arma 3
dezkit edited Steps To Reproduce on T71617: The number for the heading on the Stratis airstrip says 20 for both directions..
May 10 2016, 5:50 AM · Arma 3
dezkit added a comment to T71021: Lua Support.

Because SQF looks like it was made by toddler

May 10 2016, 5:33 AM · Arma 3
dezkit added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

Well the buzzard just came out and I tested out if you can go backwards and to no avail. So now this ticket is more relevant than ever.

May 10 2016, 4:57 AM · Arma 3
dezkit added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

Can we get some mod or dev to post in this?

May 10 2016, 4:57 AM · Arma 3
dezkit added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

@heyvern69

I think this is something that will never happen. It is a too big of a change to the engine itself. I do not think they would make their engine similar to that of any other flight simulator such as microsoft's fsx.

May 10 2016, 4:57 AM · Arma 3
dezkit added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

@Demongornot

I agree. If reverse thrust is too unrealistic for airplanes, we should at least get a vehicle that attaches to the front of the airplane and pushes it back.

May 10 2016, 4:57 AM · Arma 3
dezkit added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

y

May 10 2016, 4:57 AM · Arma 3
dezkit added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

bump

May 10 2016, 4:57 AM · Arma 3
dezkit added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

Waiting for a dev

May 10 2016, 4:57 AM · Arma 3
dezkit added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

^ Yes.

May 10 2016, 4:57 AM · Arma 3
dezkit added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

Because the developers will most likely overlook this feature.

May 10 2016, 4:57 AM · Arma 3
dezkit added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

Thanks for the support guys! Every time I taxi'd to a hangar in ArmA 2, I was literally in a predicament where I can't go back for no reason! Would be such a cool feature.

May 10 2016, 4:57 AM · Arma 3
dezkit edited Steps To Reproduce on T70041: Allow reverse thrust or backwards movement on ground on airplanes..
May 10 2016, 4:57 AM · Arma 3
dezkit added a comment to T69368: Xbox Controller Scheme: Add Option To Disable Vibration.

Please. Do. This.

May 10 2016, 4:33 AM · Arma 3

May 9 2016

dezkit added a comment to T60863: We're are gonna need a 3D editor..

Bump

May 9 2016, 10:18 PM · Arma 3
dezkit added a comment to T60863: We're are gonna need a 3D editor..

Guys.. guys?

May 9 2016, 10:18 PM · Arma 3