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Tachi
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User Since
Mar 5 2013, 10:15 PM (611 w, 4 d)

Recent Activity

May 10 2016

Tachi added a comment to T81993: Sound pops at the end of the sound file.

bump

May 10 2016, 10:48 AM · Arma 3
Tachi edited Additional Information on T81993: Sound pops at the end of the sound file.
May 10 2016, 10:48 AM · Arma 3
Tachi added a comment to T81993: Sound pops at the end of the sound file.

please BIS, don't completely ignore this ticket :)

May 10 2016, 10:48 AM · Arma 3
Tachi set Category to category:server on T81352: Some strange rpt spam.
May 10 2016, 10:28 AM · Arma 3
Tachi added a comment to T80523: Broken animation for firing form the AT launcher while prone.

Is that enough info? :)

May 10 2016, 9:56 AM · Arma 3
Tachi added a comment to T80523: Broken animation for firing form the AT launcher while prone.

I wish you guys at BIS gave prone launchers anims more love, its so easy to do, and would add nice feature to gameplay.

May 10 2016, 9:56 AM · Arma 3
Tachi added a comment to T80523: Broken animation for firing form the AT launcher while prone.

I somehow fixed this by chanhing PlayerProne and Down animations:

		class LauncherStandActions: LauncherKneelActions
		{
			PlayerProne="amovppnemstpsraswlnrdnon";
			Down="amovppnemstpsraswlnrdnon";
		};

Video: https://www.youtube.com/watch?v=tpqiERCFVJM&feature=youtu.be

May 10 2016, 9:56 AM · Arma 3
Tachi added a comment to T80523: Broken animation for firing form the AT launcher while prone.

But if you do this, and you have a primary weapon, this happens: https://www.youtube.com/watch?v=8bDnEPhPK88&feature=youtu.be

Avatar changes his weapon without command to do so

May 10 2016, 9:56 AM · Arma 3
Tachi added a comment to T80523: Broken animation for firing form the AT launcher while prone.

And also, btw, when you have no weapons, only launcher, and you are standing and press Z(to go prone), your avatar will go prone, will try to switch to a different weapon, this action will fail, and avatar will stand up. So basically now it's impossible to go prone if you have only a launcher in your inventrory

Video: https://www.youtube.com/watch?v=JF26vrmRxCI&feature=youtu.be

May 10 2016, 9:56 AM · Arma 3
Tachi added a comment to T80523: Broken animation for firing form the AT launcher while prone.

Thats what i was told, more info can be found here https://github.com/KoffeinFlummi/AGM/issues/1851

Looks like the only problem is glitched rifle. How can i fix this?

May 10 2016, 9:56 AM · Arma 3
Tachi edited Steps To Reproduce on T80523: Broken animation for firing form the AT launcher while prone.
May 10 2016, 9:56 AM · Arma 3
Tachi added a comment to T80358: Add/Alter script command to add perfectly configured weapons to cargo.

Add it NAW

May 10 2016, 9:50 AM · Arma 3
Tachi added a comment to T78269: TankX simulation vehicles unable to move in water.

Without this, we cant have any bmp-1, bmp-2, AAV with ability to swim, they can't move in the water

May 10 2016, 8:47 AM · Arma 3
Tachi added a comment to T78269: TankX simulation vehicles unable to move in water.

yep, still nothing.

May 10 2016, 8:47 AM · Arma 3
Tachi edited Steps To Reproduce on T76464: Weapon reloading sounds are not 3d positioned.
May 10 2016, 8:01 AM · Arma 3
Tachi added a comment to T76198: Game crashes when trying to create Lan server in multiplayer(not dedicated).

Fixed in last update

May 10 2016, 7:54 AM · Arma 3
Tachi edited Steps To Reproduce on T76198: Game crashes when trying to create Lan server in multiplayer(not dedicated).
May 10 2016, 7:54 AM · Arma 3
Tachi edited Steps To Reproduce on T74832: Remove seagulls after spectator initialized.
May 10 2016, 7:21 AM · Arma 3
Tachi added a comment to T74715: Desperate need of more MGs (machine guns) added to the stock.

We need m249, m240, PK, RPK-74

May 10 2016, 7:18 AM · Arma 3
Tachi added a comment to T74408: Armored vehicles are not protected enough from small arms.

Thanks for the detailed answer! What about Strider, Ifrit and Hunter? Can they be improved? Because they can explode after getting hit with only 15-20 bullets(6.5cal), and I think it's not very realistic because they suppose to be MRAPs.

MRAP stands for Mine-Resistant Ambush Protected vehicles. They are armored vehicles and considered Armored personal carriers. They should not behave like shown in the video.

May 10 2016, 7:11 AM · Arma 3
Tachi edited Steps To Reproduce on T74408: Armored vehicles are not protected enough from small arms.
May 10 2016, 7:11 AM · Arma 3
Tachi added a comment to T74192: Campaign doesn't work in cooperative.

There is no coop mode in this campaign.

May 10 2016, 7:06 AM · Arma 3
Tachi added a comment to T74113: Vests are not visible on AAF sniper units.

Check the AAF snipers

May 10 2016, 7:04 AM · Arma 3
Tachi edited Steps To Reproduce on T74113: Vests are not visible on AAF sniper units.
May 10 2016, 7:04 AM · Arma 3
Tachi added a comment to T73973: Reload should be more realistic.

Visisble ammo for the grenade launcher and missile launchers would be nice

May 10 2016, 6:55 AM · Arma 3
Tachi added a comment to T73713: Game crashes when switching between windowed and fullscreen mode.

Agree, switched from windowed mode to fullscreen and than back to windowed and my PC went nuts, had to reload it. Stable version.

May 10 2016, 6:49 AM · Arma 3
Tachi added a comment to T73657: addUniform is NOT Global.

No, it does not work

May 10 2016, 6:48 AM · Arma 3
Tachi added a comment to T73657: addUniform is NOT Global.

Why its still not fixed? Its a pretty important feature for the community

May 10 2016, 6:48 AM · Arma 3
Tachi added a comment to T73657: addUniform is NOT Global.

What about addPrimaryWeaponItem? I think it's buggy too, not always global

May 10 2016, 6:48 AM · Arma 3
Tachi edited Steps To Reproduce on T73647: Please, replace default marker(slashed circle) with the dot.
May 10 2016, 6:47 AM · Arma 3
Tachi added a comment to T73499: Visual recoil is too high (How body of the unit behaves).

I'm saying that when firing single shots from rifle with *full auto mode* turned on, body moves more intensively then when firing in *single shot mode*. It looks like body suddenly starts to recieve higher recoil from the rifle when rifle is in *full auto firing mode*. I can make a video to demonstrate if needed.

May 10 2016, 6:43 AM · Arma 3
Tachi edited Steps To Reproduce on T73499: Visual recoil is too high (How body of the unit behaves).
May 10 2016, 6:43 AM · Arma 3
Tachi edited Steps To Reproduce on T73498: Pistol is not visible in the holster.
May 10 2016, 6:43 AM · Arma 3
Tachi added a comment to T73058: Always zoomed m2 on offroad (armed).

Agree, it has some strange camera position.

May 10 2016, 6:28 AM · Arma 3
Tachi added a comment to T73011: New 3D scopes need fix (It looks like broken glass).

Agree, also annoying on sunny days, reflection of the sun can get right at the center of the sight, and it will be imposible to aim

May 10 2016, 6:27 AM · Arma 3
Tachi added a comment to T72990: Bad body behaviour after falling from big heights [VIDEO].

So, if this ticket is not even reviewed it's because such behaviour is normal?

May 10 2016, 6:26 AM · Arma 3
Tachi edited Steps To Reproduce on T72990: Bad body behaviour after falling from big heights [VIDEO].
May 10 2016, 6:26 AM · Arma 3
Tachi edited Steps To Reproduce on T72844: Cars must not explode from taking damage..
May 10 2016, 6:23 AM · Arma 3
Tachi added a comment to T72426: Make a scripting command to disable Radio Subtitles.

I found all I need:

http://community.bistudio.com/wiki/enableRadio
http://community.bistudio.com/wiki/fadeRadio

But this commands disable side radio, it's not to good for custom radio messages.

May 10 2016, 6:12 AM · Arma 3
Tachi edited Steps To Reproduce on T72426: Make a scripting command to disable Radio Subtitles.
May 10 2016, 6:12 AM · Arma 3
Tachi edited Steps To Reproduce on T71661: Can't go through doorways without problems [VIDEO].
May 10 2016, 5:51 AM · Arma 3
Tachi added a comment to T71660: Shadows shouldn't be totally disabled.

Added some screenshots to demonstrate what I am talking aboout

May 10 2016, 5:51 AM · Arma 3
Tachi edited Steps To Reproduce on T71660: Shadows shouldn't be totally disabled.
May 10 2016, 5:51 AM · Arma 3
Tachi edited Steps To Reproduce on T71659: Glitching into the wall [VIDEO ADDED].
May 10 2016, 5:51 AM · Arma 3
Tachi edited Steps To Reproduce on T71658: Grenades can fly through window without breaking glass [VIDEO ADDED].
May 10 2016, 5:51 AM · Arma 3
Tachi edited Steps To Reproduce on T71525: Moving without sound and proper animations (Video Included).
May 10 2016, 5:48 AM · Arma 3
Tachi added a comment to T71403: Black screen while pressing RMB [VIDEO].

Video added

May 10 2016, 5:44 AM · Arma 3
Tachi edited Steps To Reproduce on T71403: Black screen while pressing RMB [VIDEO].
May 10 2016, 5:44 AM · Arma 3
Tachi edited Steps To Reproduce on T71169: Lower rotating speed while prone.
May 10 2016, 5:37 AM · Arma 3
Tachi added a comment to T70723: NIght is broken.

Maybe it's an alien invasion?

May 10 2016, 5:22 AM · Arma 3
Tachi added a comment to T70402: The 1rst Person Breathing noises way too loud and unrealistic.

NO

May 10 2016, 5:11 AM · Arma 3
Tachi added a comment to T70146: setPlayable: Does not appear to work.

SO?

May 10 2016, 5:01 AM · Arma 3
Tachi edited Steps To Reproduce on T70146: setPlayable: Does not appear to work.
May 10 2016, 5:01 AM · Arma 3
Tachi added a comment to T69339: [SERVER] We need Linux Server files.

Any status update?

May 10 2016, 4:31 AM · Arma 3
Tachi added a comment to T69339: [SERVER] We need Linux Server files.

Cmon, is it so hard ?

May 10 2016, 4:31 AM · Arma 3
Tachi added a comment to T69339: [SERVER] We need Linux Server files.

So? Release date of A3 is very close. Will BIS provide us with dedicated server for Linux?

May 10 2016, 4:31 AM · Arma 3
Tachi added a comment to T69339: [SERVER] We need Linux Server files.

So? Release is tomorrow. Will we get server files for Linux?

May 10 2016, 4:31 AM · Arma 3
Tachi added a comment to T69197: Disable turn/rotation for healing animation.

It would be nice to see this implemented

May 10 2016, 4:26 AM · Arma 3
Tachi added a comment to T68280: Fix the glare in the 3D optics so that the character body and head will block light sources.

Totally agree

May 10 2016, 3:49 AM · Arma 3
Tachi edited Steps To Reproduce on T68028: Unrealistic Weapon Drop After Death (Video included).
May 10 2016, 3:39 AM · Arma 3
Tachi added a comment to T68028: Unrealistic Weapon Drop After Death (Video included).

Video added

May 10 2016, 3:39 AM · Arma 3
Tachi added a comment to T67948: disableChannels semi-functional.

I don't know why, but group channel cannot be disabled with disableChannels command, also its also working when
enableRadio false;
enableSentences false;
So please, BIS, do something about group channel

May 10 2016, 3:37 AM · Arma 3

May 9 2016

Tachi added a comment to T61395: Weather conditions not the same for everyone.

I agree, it sometimes happens when mission is running for some time and some player joins the game. That player will probably have the time and weather conditions that were at the mission start. For example mission started at 9am, some player joined after 1 hour, everyone on the server will have 10am and the player who joined after will have 9pm.

May 9 2016, 11:04 PM · Arma 3
Tachi added a comment to T60885: Movement sounds seem to lag behind player after a bit..

Same problem. Sometimes it feels like somebody is following you. Very annoying

May 9 2016, 10:33 PM · Arma 3
Tachi added a comment to T60863: We're are gonna need a 3D editor..

R.i.P another ticket

May 9 2016, 10:18 PM · Arma 3
Tachi added a comment to T58777: Can you allow to copy playable units?.

You can add a special keybinding.
For example:

  1. You select a unit, or a group of units
  2. You press a P key
  3. Selected units become playable
May 9 2016, 3:29 PM · Arma 3
Tachi added a comment to T58777: Can you allow to copy playable units?.

When I copy and paste a playable unit it becomes unplayable. I want it to keep playable too.

May 9 2016, 3:29 PM · Arma 3
Tachi edited Steps To Reproduce on T58777: Can you allow to copy playable units?.
May 9 2016, 3:29 PM · Arma 3
Tachi added a comment to T58757: No sounds from gunfire.

To reproduce just die in MP mission with respawn mode "Bird" and listen.

May 9 2016, 3:29 PM · Arma 3
Tachi edited Steps To Reproduce on T58757: No sounds from gunfire.
May 9 2016, 3:29 PM · Arma 3