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May 12 2025
@Geez hi :)
@Geez Hi, can also be combined with: https://feedback.bistudio.com/T186260
Hello Lumix.
According to the dev team this works as designed.
Regards,
Geez
Hello Jaziel.
Please make sure to send it through the crash reporter when the window pops up.
Thank you.
Any updates on this ?
May 11 2025
It seems to happen when the base radius captures supplies nearby.
The bug is not reproducible
Fixed: Fixed the headlook camera for the turnout state in the LAV-25
Can you show this problem in screenshots?
Issue is fixed.
its actually unusable
May 10 2025
Would be cool to have an option to dismantle the search light at base with the wrench
May 9 2025
In T191740#2804974, @Stratora wrote:It seems like they are patching the game on GeForce NOW side. I will report back if issue is resolved.
In T187674#2805782, @Geez wrote:Hello Ponezun.
This should be adjustable with user settings such as Aim sensitivity curve. These are can be set up separately for mouse, gamepad and gyro.
Default is 100% which means linear reduction with magnification.
Is it possible you have set it to zero? As that would disable the input scaling with FOV.
I'm pretty sure it's 100%. In some version of 1.2-1.3 this problem existed. In the current version the aiming sensitivity is correctly reduced with magnification but it's still too high for me, in some mods there are some sights that are fixed and some that change with magnification I don't know if it's a mod problem or yours, shouldn't this setting be mandatory for all sights? I also think that the default sensitivity setting is not enough, shouldn't you separate the sensitivity settings for mechanical and magnification scopes (or PIP scopes for that matter)? Also it should be possible to set the scale of the aimer's magnification change yourself, for me it's too fast sensitivity at high magnification (4x+) and then I'll reduce the sensitivity at high magnification!
I understand the description. But in fact there should be one more passenger seat, as it is provided for by the design.
To be specific, I am for increasing the actual number of seats in transport.
Version 1.3.0.170
UAZ-469
4 passengers in description - 4 passengers actually
Cargo van
1 passenger in description - 1 passenger actually
Hello Ponezun.
This should be adjustable with user settings such as Aim sensitivity curve. These are can be set up separately for mouse, gamepad and gyro.
Default is 100% which means linear reduction with magnification.
Is it possible you have set it to zero? As that would disable the input scaling with FOV.
Hello Yamachinu.
This should be greatly improved on the current version.
Regards,
Geez
@rennug88 Look closely at the ticket description. It's not about ambulances or trucks.
I'm talking about specific vehicles and specific characteristics.The concept of "decoration and not working" is completely unacceptable.
May 8 2025
The crash presented here is caused by a memory cleanup issue happening during world transition, so once the server restarts the mission. Sadly not much more details other than that some unidentified script component seems to be involved.
In T187734#2780980, @Anurai_Tawkamiya wrote:Hello. This issue is still present in stable version 1.3
Path for playback:
- Enter any game mode.
- Spawn or get UAZ469, UAZ452 cargo.{F5186291
- Inspect the number of seats in the model.
- Compare this to how many people you can put in cars. As a result, you will get one seat less than in the model of these cars. This applies to all fractions with cars of this type.
Still a problem for version 1.3.0.170.
@Geez Still a problem for version 1.3.0.170.
Will there be a reconsideration after providing additional information?
In T189275#2805266, @llama86 wrote:Red Line - Fuel Consumption Testing on ArmA Reforger 2025
https://feedback.bistudio.com/T188669/
3 Commando Brigade Discord:
https://discord.gg/3-commando-brigade that's not my neighbor
Pasted below are the headings for this report in case others might like to use a similar format.I think I will try to learn how to do logistics - it's fun and useful for the team!
I think I will change it to fit my code
In general, in Russian Federation the Arma workshop and the Battlleye is in the blocked range