Looks modded?
I always break barbed wire when im trying to reverse and unload supplies in bases lol.
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Apr 9 2025
Hello Ponezun.
Please always include the following when creating the ticket:
Game Version number:
Modded?: (Yes/No)
If modded, please list the mods:
Issue Description:
reproduction steps
For the radio inside vehicles, also having a communication radio for some military vehicle would be nice too
ability to use the scope as "binoculars"
IDK how to ref another ticket..
In T190760#2787734, @PR9INICHEK wrote:In T190760#2787677, @Ponezun wrote:I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?
For now, I still suggest simplifying the contents of armory so that players don't get confused in it.
I'm quite divided with your suggestion, I agree having a way to make easier the "filling" of a vehicle's ammo would be great.
Yes agree, at first I thought about time based to prevent someone to keep its advantages for 6 month without playing. To have something to get keep a player in the same server if he wants to keep its progression.
Hello Mr_Centipede.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez
In T190760#2787734, @PR9INICHEK wrote:In T190760#2787677, @Ponezun wrote:I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?
For now, I still suggest simplifying the contents of armory so that players don't get confused in it.
In T190760#2787677, @Ponezun wrote:I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?
I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?
Apr 8 2025
just going to bump this so that this is seen, I know that the Devs have a lot of other work to do, but these would be great and easy to make extra's for more variety
The radio could also be used strategically by turning it off if you need stealth or turning it on and leaving the car as a decoy
+1
+1
Resolved for 1.3.0.154 and higher.
Resolved in 1.3.0.130
Yes, hearing people scream when receiving leg and arm fractures (like in old ArmAs) can be great for immersion and provide actionable gameplay cues for both teammates and aggressors.
100% agree.
The soundtrack should grow bigger as well. The soundtrack in Reforger is short but catchy,
I used to go around main at start and place SU defensive positions/US bunkers at the main base so i could listen to something while i got geared.
This already exists, you can check your Rank in the Objectives UI, viewable by holding J on PC by default. For the console binding, you can find it under Settings > Controls > Common > Show all objectives
every single suggestion you put is bad and will never change. you’re clearly a new player
Apr 7 2025
I just reinstalled Win11 and Arma, still the same error.
@Geez hi :)
In T189152#2755942, @TheRealTDog wrote:Like @KStrike said. If you know how to rank up fast you will get what you want. New players just rush arsenals and drain resources. The changes coming into 1.3 should not be reverted. Just because you are now being forced to help the team, doesn't make the game less fun. Just because you don't get an optic at the start doesn't mean its less fun. This argument is silly and they all come from console cry babies. If people weren't so stupid they wouldn't be making this change but because we have idiots, its a must.
Doesn’t have to be time based. There could simply be a merit based system where an average XP score is amassed over time and that provides you with some bonus XP. So attached to your username if you regularly are getting to the end of a game (playtime +1hr) no higher than corporal then that gives no real benefit. But if making Lt or Capt regularly you get some bonus XP at the start of a game. Say half way to Corporal…
I could reproduce this consistently: By shooting a lot of mortars from a storage supply point, so the mortar uses the supply points' storage.
By shooting the mortars, it reduces the supplies, which causes a container to disappear. (there were 3 storage supply containers in total at this exact spot.
This appears to be fixed now in 1.3
I hope this gets fixed soon, right now helicopters are able to disengage from ground fire too easily.
I would agree on this ticket, it's a very annoying thing to see.
+1
Resolved for one of the future updates.
Hello.
you can interrupt the animation by pressing space once. Some changes are going to be included in the next major update as well.
Regards,
Geez