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[Suggestion] Experience persistence (Part)
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Description

I know the struggle at the beggining of a game where you have to do some repetitive job that you don't want just to get the rank to get what you want.

One thing that i'd like to suggest is to have saying 20% of your lastest XP level as your begining of your next game. Capped at Caporal.

Saying you are Private +1000xp at the end of a game, for the next game, you would be Private +200xp.

If you were Major at the end of a game, you will be Caporal at the beggining of the next one.

This idea need thoughts about when the player leaves for a couple of games. Saying he plays 2h a day, it would be nice to keep a bit from one day to the next.
One way would be to have this bonus for 7days. This bonus is reset each time you play a game > 30min (to prevent reset when you load at the end of a game)

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Ciberdead created this task.Mon, Apr 7, 1:52 PM
Geez changed the task status from New to Feedback.Mon, Apr 7, 2:14 PM

Doesn’t have to be time based. There could simply be a merit based system where an average XP score is amassed over time and that provides you with some bonus XP. So attached to your username if you regularly are getting to the end of a game (playtime +1hr) no higher than corporal then that gives no real benefit. But if making Lt or Capt regularly you get some bonus XP at the start of a game. Say half way to Corporal…

Yes agree, at first I thought about time based to prevent someone to keep its advantages for 6 month without playing. To have something to get keep a player in the same server if he wants to keep its progression.