This has happened to me before, but I didn't know how to describe it. I was driving alone on a road. Someone overtook me behind me. Then it froze, and I was in a tree 40 meters away.
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Sun, Jul 6
I was ‘driving’ on the side the whole time. I was able to use the machine gun. The ‘bug’ was recognisable to the other players.
You're always welcome to create mods to get/change these types of features. Reforger generally seems to be firm on the realism and historical authenticity front, so I doubt tracer burn time will be changed to make it easier to snipe at 2 KM.
seems like a very simple fix would be to vastly increase weapon sway whilst strafing, although doesn't address the root of the issue nor branching ones
It can happen even on dirt roads at speeds as low as 40 km/h, as well.
Sat, Jul 5
I cannot agree enough. I understand that auto-exposure is essentially required for a HDR Pipeline, but the settings need to be heavily tuned. The tech can *significantly* impact the visuals and make it look poorer than it should. I think some time sorely needs to be spent experimenting with how the average scene luminance is captured (certain objects or the sky have too much influence), clamping, and exposure compensation depending on the player environment so the image looks right?
Having this same issue on my community server. Major stutter issues. Below are the specs.
In T193115#2831443, @stenny833 wrote:Tracers have a burn out time, they don't stay lit forever. I don't know what values would be correct, however.
Simply copying reality will only make the game less fun. We need reasonable improvements to make the game better.
Also noting I have 24H2 version of windows 11. Really need a fix here. Not sure how more people don't report this issue because this processor is probably one of the most prevalent in gaming... Maybe they were smart enough to not use windows 11, ugh i hate it so much. Honestly about to find a copy of windows 10 so i can game in peace.
Tracers have a burn out time, they don't stay lit forever. I don't know what values would be correct, however.
Fri, Jul 4
And yet ...
Brand new PC with a 7800x3d, 32gb ram, 5070 Ti card and I am having this same problem. Game becomes absolutely unplayable after 20 minutes or so.
Just experienced this bug again on vanilla
I reuploaded the video clips to use H.264 codec instead of H.265 because I realize its support is very limited even on modern browsers, so my apologies if they weren't previously watchable on your browser. Please let me know if anyone has issues with viewing the videos.
Thu, Jul 3
Resolved for one of the future updates
Hello,
this has been resolved internally and will be changed for future updates.
Regards,
Geez
The same situation also occurs in extreme off-road driving and collisions with obstacles.
Had this happen again yesterday. New round of Confict, literally 2nd base captured, placed 5 machinegunner groups, 0 soldiers appeared, 100% of limit used up! Wish I recorded that.
Wed, Jul 2
Tue, Jul 1
Mon, Jun 30
Sun, Jun 29
@JimBeam
There are 3 or more posts on the RPG spam already. You don't need to dedicate your spare time worrying about it.
Wanna bet 99,999% of those kills is RPG?
Not to mention it's insane how accurate it is!
rpgs have a minimum arm distance, you are too close to the wall
Sat, Jun 28
This issue needs to be assigned. I have sent dozens of FULL logs to you about this crash.
Nitrado doesn’t know what they are doing.
I want to add to this… mainly because I can’t create a new inquiry. I saw this and thought it was related to server performance. I saw some ramblings that Arma was running on Nitrado, and finally did an IP lookup and confirmed that indeed official servers are running on Nitrado. (at least some of them).
I tried to repro it myself by forcing packet loss but couldn't. Just had this happen again but I had very stable connection, group placed, no soldiers appeared, limit used up. No idea how, but the bug is indeed there.
I was able to reproduce the RPG bug on vanilla, please see attached.
Jun 28 2025
Confirmed fixed in last stable