Hello everyone.
Do you possibly have any additional information as to what could trigger this issue? As so far we cannot seem to reproduce this on our end.
Regards,
Geez
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May 13 2025
I didn't realise this at the time of opening this ticket but according to Arkensor:
Not editable by script, configured at loadtime through the prefab on the map. You may request script api via feedback tracker if you can present a usecase that shows the need for it
After some assistance digging into this issue on Discord from reyhard, it turns out this problem is due to the long path the original mod had.
@Geez, it looks like we need a IK refresh after Show/hide of the weapon.
After further investigating I found the same error occurs when running PeerTool in the utility mod (RLM) directly. This mod is nothing more than a single new class and some new prefabs. No overrides or anything, so this should not be possible.
May 12 2025
Hello Geez,
@Geez hi :)
@Geez Hi, can also be combined with: https://feedback.bistudio.com/T186260
Hello Lumix.
According to the dev team this works as designed.
Regards,
Geez
Hello Jaziel.
Please make sure to send it through the crash reporter when the window pops up.
Thank you.
Any updates on this ?
May 11 2025
It seems to happen when the base radius captures supplies nearby.
The bug is not reproducible
Fixed: Fixed the headlook camera for the turnout state in the LAV-25
Can you show this problem in screenshots?
Issue is fixed.
its actually unusable
May 10 2025
Would be cool to have an option to dismantle the search light at base with the wrench
May 9 2025
In T191740#2804974, @Stratora wrote:It seems like they are patching the game on GeForce NOW side. I will report back if issue is resolved.
In T187674#2805782, @Geez wrote:Hello Ponezun.
This should be adjustable with user settings such as Aim sensitivity curve. These are can be set up separately for mouse, gamepad and gyro.
Default is 100% which means linear reduction with magnification.
Is it possible you have set it to zero? As that would disable the input scaling with FOV.
I'm pretty sure it's 100%. In some version of 1.2-1.3 this problem existed. In the current version the aiming sensitivity is correctly reduced with magnification but it's still too high for me, in some mods there are some sights that are fixed and some that change with magnification I don't know if it's a mod problem or yours, shouldn't this setting be mandatory for all sights? I also think that the default sensitivity setting is not enough, shouldn't you separate the sensitivity settings for mechanical and magnification scopes (or PIP scopes for that matter)? Also it should be possible to set the scale of the aimer's magnification change yourself, for me it's too fast sensitivity at high magnification (4x+) and then I'll reduce the sensitivity at high magnification!
I understand the description. But in fact there should be one more passenger seat, as it is provided for by the design.
To be specific, I am for increasing the actual number of seats in transport.
Version 1.3.0.170
UAZ-469
4 passengers in description - 4 passengers actually
Cargo van
1 passenger in description - 1 passenger actually
Hello Ponezun.
This should be adjustable with user settings such as Aim sensitivity curve. These are can be set up separately for mouse, gamepad and gyro.
Default is 100% which means linear reduction with magnification.
Is it possible you have set it to zero? As that would disable the input scaling with FOV.
Hello Yamachinu.
This should be greatly improved on the current version.
Regards,
Geez
@rennug88 Look closely at the ticket description. It's not about ambulances or trucks.
I'm talking about specific vehicles and specific characteristics.The concept of "decoration and not working" is completely unacceptable.