In T193798#2844051, @gamerz971 wrote:Getting same issue. Worse with today’s update. Players complaining of nearly every 15 minutes. No network issues, low ping, above 60 server fps constantly (limited to 80)
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Tue, Aug 5
Tue, Aug 5
Sky87 renamed T193832: Tent deployment broken from Deploying tent desyncs player to Deploying tent incorrect.
And by the way devs you should make it a way to make walls and stuff for base building but make it not like rust make it more harder to build and more realistic
in compare to "FSR 1"... you should write this down.. But still, a nativ image looks always the best. I played a year with 3080 TI - 4K U-Wide and the FPS was around 50 - 70. Now i got a 5080 and run with 80 - 120 FPS, but it does not feel any different.
Psyern added a comment to T193802: Server FPS Dropped with 50% Performance & Vehicles Lagging v1.28.160420.
We had pop of 40. Was allready heavy modded and only 700 fps. After update we never been over 90 fps. Now Every player took away half of those fps. 6 Players online and 2-20 fps. Server Crash on more then 10 players^^
Please specify desired filename, occurs when joining server via vanialla launcher.
CrowBarPvE added a comment to T193802: Server FPS Dropped with 50% Performance & Vehicles Lagging v1.28.160420.
Hello,
We also noticed big FPS loss after this patch, before at 60/60 we had around 300-400 FPS now it is 15-30 so we had to put it on 50 slots just for it to be playable.
Also there is big issue with vehicles mostly helis, cars are lagging also much more then before but helis are practically unusable now and there is input lag of up to 30 sec.
MHQ
Command Truck
1.5.0.14 still same behaviour
RmF added a comment to T193802: Server FPS Dropped with 50% Performance & Vehicles Lagging v1.28.160420.
on my server the same from 15k FPS with one player now is 5k
dedmen closed T192981: STEAM CHEAT KILL FIELD ARMA 3 TVT GAME 1 LIFE NO KILL FIELD CHAT as Resolved.
Profiling branch should have a fix on it now. Collecting more feedback in Discord.
Same thing as the other ticket, game is trying to load/draw map icons. And something corrupts there.
The AI grid (both pathfinding, and in general where units are) ends at the map edge. And always has.
But I think pathCalculated EH should still trigger anyway, even if the path failed?
Map icon drawing crash/freeze. Long known issue, I cannot reproduce so I cannot fix.
Not much I can do about it.
Mod is the only way there will be. Won't add anything more.
Mixuray added a comment to T193597: "worldName" value starts with lowercase letter after loading save.
Some sort of better highlighting might be a good idea! For me personally if there's only one comment on a page, I could easily miss it (like I did here). Maybe a forced height or bigger padding could already be a good help.
In T193789#2844419, @kabass wrote:In T193789#2843611, @Geez wrote:Thank you.
This is known to us.Hi!
Is such use of mirror servers allowed? If not allowed, what are the consequences for using an exploit? Is it worth waiting for the problem to be resolved in the upcoming patches?
Geez changed the status of T193733: Greenhouse object disappears on damage w/o destruction effects and no ruins model from Awaiting internal Testing to Confirmed Internally.
The good old XAudio crash.
It seems to be a bug in Microsofts code, sadly they didn't fix it even in their latest update.
We cannot do anything to fix it on our end, but you can set your audio output device to run at 44.1kHz instead of 48kHz that you're at now.
LouMontana added a comment to T193597: "worldName" value starts with lowercase letter after loading save.
Should a note have a forced height or so in order to catch attention? I agree that a single one-line comment can really be glossed over
dedmen changed the status of T193588: WeaponChanged EH added via config does not work from New to Feedback.
Ah yes, the good old "HasEventHandler" != "IsEventHandler"..
"LaserTargetChanged" has the same bug.
And EpeContactStart/EpeContactEnd/EpeContact too
Mixuray added a comment to T193597: "worldName" value starts with lowercase letter after loading save.
Whoops sorry, I thought I looked if something was already mentioned in the comments on the wiki. Guess I missed it ^^"
Thank you for looking into it though! I'm glad that I could help somehow :D
dedmen added a comment to T193597: "worldName" value starts with lowercase letter after loading save.
Your issue is fixed next update. But that doesn't solve the underlying issue of using the p3d filename, I just fixed the casing.
dedmen added a comment to T193597: "worldName" value starts with lowercase letter after loading save.
Sa-Matra commented that on the wiki page https://community.bistudio.com/wiki/worldName
In T193789#2843611, @Geez wrote:Thank you.
This is known to us.
Nechupara added a comment to T193802: Server FPS Dropped with 50% Performance & Vehicles Lagging v1.28.160420.
Hi! We're experiencing the same issue.
Before the update, we had 20k+ FPS on an empty server, and now it's around 10k.
When there are up to 30 players, the FPS drops significantly — down to 100–400.
We hope for your understanding and that a fix will be released as soon as possible. Thank you in advance!
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Would need a repro mod I can test this with.
But I don't think its worth to invest time into it.
dedmen changed the status of T193635: Game can crash on certain faulty config inheritance definitions - can it be made to not crash? from New to Need More Info.
It seems hard to do.
simpleman added a comment to T193802: Server FPS Dropped with 50% Performance & Vehicles Lagging v1.28.160420.
my server before update was running 14k fps. now im down to 5-6k revert back please or fix your issue. this has ruined the flying in helis.
By design
Mh. I just started a empty mission in VR and switched the right panel, and I get
B Alpha 1-1:1 (dedmen) (Minenspezialist): Unknown action ListRightVehicleDisplay, target B Alpha 1-1:1 (dedmen)
dedmen closed T193578: In my country, ports 2302 and 2303 are commonly blocked by internet service providers and Players not respawning with their original loadout and issues with allowed ports in the country" as Resolved.
If I have to use an alternative port:
Which settings or files do I need to modify in the mission or configuration files?
None
c0mrade added a comment to T193802: Server FPS Dropped with 50% Performance & Vehicles Lagging v1.28.160420.
we also got the problem
Please provide a screenshot of the issue.
Cannot reproduce on our end.
Geez changed the status of T193806: Game does not recognize mouse, must always unplug keyboard then plug back in for game to recognize the mouse from New to Awaiting internal Testing.
Geez changed the status of T193818: Controller Vibration Options - Experimental from New to Awaiting internal Testing.
Thank you for the report.
This issue has been resolved for the 1.29
Geez changed the status of T193812: Keybind Turret Next Weapon Bug from New to Awaiting internal Testing.
Known issue, thank you.
Closing the ticket as it is a duplicate.
Once tent is placed & invisible over player while visible out in front, if player logs out & logs back in then the tent is now visible in place over where the players was standing when placing tent & is no longer visible out in front where tent was supposed to place as per hologram. Tent is still in the wrong position & not where it was placed as per hologram.
Hello.
Have you tried across multiple different servers? Do all behave the same way?
Geez added a comment to T193802: Server FPS Dropped with 50% Performance & Vehicles Lagging v1.28.160420.
In T193802#2844247, @Mars22 wrote:Hi, should we expect a fix soon?
Many players are complaining.
Hello XYZ,
the night cycle is set up in a way to match actual conditions on Sakhalin, the inspiration for Sakhal.
As for the temperature, the weather cycle/date is not simulated for the whole year, it resets periodically after certain amount of time has passed on server which means lower temperatures for a while
Mars22 added a comment to T193802: Server FPS Dropped with 50% Performance & Vehicles Lagging v1.28.160420.
Hi, should we expect a fix soon?
Many players are complaining.
plus the exact time
Thank you.
Can you please provide logs from session where this has happened?
Geez changed the status of T193810: Cheaters on official sever 8553 mi first person only from New to Assigned.
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Geez changed the status of T193814: Please help -Connecting failed 0x0001x0001- favorite server from New to Reviewed.
Hello.
This could be an issue on your network.
Regards,
Geez
Geez changed the status of T193801: Sakhal night time and weather from Awaiting internal Testing to Assigned.
Geez changed the status of T193801: Sakhal night time and weather from New to Awaiting internal Testing.
Hello.
Unfortunately we do not reimburse any lost items or vehicles.
Regards,
Geez
Geez changed the status of T193802: Server FPS Dropped with 50% Performance & Vehicles Lagging v1.28.160420 from New to Confirmed Internally.
Geez changed the status of T193811: Vehicles Completely Broken After Update from New to Confirmed Internally.
MrIngvar added a comment to T193802: Server FPS Dropped with 50% Performance & Vehicles Lagging v1.28.160420.
I agree the server fps is destroyed with 7 players 500 fps, before the update 14000
DM.KORCH added a comment to T193802: Server FPS Dropped with 50% Performance & Vehicles Lagging v1.28.160420.
Bohemia, okay, every time you update Dayz, the mods break, but why spoil our FPS, under such conditions there is no point in messing with the server, it is better to change the game, where the consumption of processor cores is normal, and by the way, you promised to fix this, but again did it poorly.
ropain added a comment to T193802: Server FPS Dropped with 50% Performance & Vehicles Lagging v1.28.160420.
@100/100 before the update, we've had ~150 FPS +- 50, now we're at ~20 FPS. Lots of desynchronization issues.
77Nerrad77 added a comment to T193802: Server FPS Dropped with 50% Performance & Vehicles Lagging v1.28.160420.
Can also confirm the same issues.
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