Resolved for 1.26 stable.
Regards,
Geez
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Sep 9 2024
Resolved for stable 1.26.
Regards,
Geez
In T182850#2663637, @DeadShotTEX wrote:Any update?
Sep 8 2024
In T183911#2663645, @Riddick_2K wrote:The reduction of slots is seen favorably only by "COD style" players. Those who don't need to carry around a lot of stuff to survive, just have some weapons and go look for a wretch to kill.
In fact, the usual complaint is that "you can hide weapons inside your jacket"... mi mi mi mi mi... You're scared and you're "anti-sports"! Instead of learning to play, you try to make it difficult for your opponent by changing the characteristics of the game. It's an anti-sports mentality.
Who pays the consequences?
Those who really play DayZ to survive (as advertised by the game) and have to carry around a lot of stuff, even huge ones (like repair kits), because this "crazy" game consumes everything like butter (boots, weapons, equipment, knives, etc...) and with all the limitations of a very, very ARCADE game.
But maybe this is the real goal, to push players towards the community servers, modified and modded.
Good suggestion to add a modifier in the server settings to multiply the space of the various categories of objects... so as not to force you to use mods.
I bet they will never do it.P.S.
If it were just a "realism" problem (this game is ALL a "poor realism problem" !!!!), it would have been enough to make storage blocks of certain objects in certain containers.
Sep 7 2024
The reduction of slots is seen favorably only by "COD style" players. Those who don't need to carry around a lot of stuff to survive, just have some weapons and go look for a wretch to kill.
In fact, the usual complaint is that "you can hide weapons inside your jacket"... mi mi mi mi mi... You're scared and you're "anti-sports"! Instead of learning to play, you try to make it difficult for your opponent by changing the characteristics of the game. It's an anti-sports mentality.
Who pays the consequences?
Those who really play DayZ to survive (as advertised by the game) and have to carry around a lot of stuff, even huge ones (like repair kits), because this "crazy" game consumes everything like butter (boots, weapons, equipment, knives, etc...) and with all the limitations of a very, very ARCADE game.
But maybe this is the real goal, to push players towards the community servers, modified and modded.
Good suggestion to add a modifier in the server settings to multiply the space of the various categories of objects... so as not to force you to use mods.
I bet they will never do it.
Any update?
Sep 6 2024
It says operating system: Windows 7 but this occurred on Xbox. Just to clarify.
Sep 5 2024
Sep 3 2024
In T183911#2661955, @MyrthGraal wrote:In T183911#2661935, @Haas wrote:The nerf is massively needed but not in its current form.
with maximum slot bags and clothes, you can carry 3 full size tree logs without it impacting your speed other than general weight reduction to stamina.
or you can wear nothing at all and have one log in your arms and you can only walk, barely walk at that.The inventory needs nerfing, however it needs to factor in size of items on console.
for example, vests should not be allowed to carry full size guns in plate carrier pouches etc.number of slots taken as an inventory system is a poor system and very out of date.
I see no difference for the "size of items on console" as on PC you have to actually rotate and organize your items to fill in the weight and on Console it just has an weight indicator which makes it no different than pc and both work the same with no advantage over one another.
In T183911#2661935, @Haas wrote:The nerf is massively needed but not in its current form.
with maximum slot bags and clothes, you can carry 3 full size tree logs without it impacting your speed other than general weight reduction to stamina.
or you can wear nothing at all and have one log in your arms and you can only walk, barely walk at that.The inventory needs nerfing, however it needs to factor in size of items on console.
for example, vests should not be allowed to carry full size guns in plate carrier pouches etc.number of slots taken as an inventory system is a poor system and very out of date.
The nerf is massively needed but not in its current form.
with maximum slot bags and clothes, you can carry 3 full size tree logs without it impacting your speed other than general weight reduction to stamina.
or you can wear nothing at all and have one log in your arms and you can only walk, barely walk at that.
Sep 2 2024
Yeah I just logged in there’s no problems whatsoever
4287 is perfectly fine for me, I think your internets just bad
Sep 1 2024
In T183911#2658511, @Scronkyy wrote:In T183911#2657516, @Neue-Germania wrote:I have to agree. Keep all backpacks the same, it gives them great value and a lot of custom community servers who rely on Alice Bags being 90 slots to spawn in uniforms or building supplies would be impacted.
They could always add a Cargo Capacity Multiplier to the cfggameplay.xml, allowing servers to easily adjust the multiplier from the default ('1'). This would let community servers increase or decrease the cargo capacity/slot size in all clothing—a simple workaround for server customization.
Exactly, of all the comments of DayZ in the years never have i seen anyone complain about needing a sensitivity option and what we got now is all we need; usually the only people i see complain about the aiming features are those whom use 3rd party cheating devices to enable mouse and keyboard or similar technology.
Aug 31 2024
A COD style of aiming sensitivity feature wouldn't fit the dayz world. They are a completely different style of game. I don't think this would work well with dayz.
Aug 30 2024
No to je shit a porad ta sama chyba a navíc porad jen ps4 hra v době kdy tu budeme mít ps6 bude stále tato hra než aby šli z dobou a předělal to na ps5 aby se to tak skur... nesekalo kdyz jedete autem přitom ta hra není špatná jen to chce aby se tomu ty šanci věnovali kdyz zaplaceno dostaly to je dnes trend že u každé hry je něco v píči uz me to fakt štve mám 500 her a kdyz musím u každý něco řešit tak to je fakt v p.
Aug 29 2024
Agree x million, the backpack nerf is excessive & almost a little bit crass in its execution.
Aug 27 2024
Aug 26 2024
In T178978#2658279, @Swe_Skoog wrote:In T178978#2658277, @Steve777 wrote:In T178978#2594559, @Geez wrote:If the server performance icon appears, we suggest to check custom mission scripts. The problem might lie in the server modifications.
Yeah for sure that could be the issue, but I’m positive that there isn’t any problem with the scripts of those files, have used that same exact files before w/o any issue.
Don’t think that an error in one of the files would cause slow log update either.
Hello mattruss24.
What sort of trouble are you experiencing? Are you sure the cap is not ruined and you are not wearing any headgear in any other slot?
In T183911#2657563, @VasiliPrtogN wrote:The backpack and clothing reduction will make a lot of players walk away. This heavily makes building and loot runs super hard for solos. Community servers will take a huge toll from this. Conquest will be alot less enjoyable and will ruin the gameplay. Official will retro bowl also suffer from these changes.
Aug 25 2024
In T183911#2657516, @Neue-Germania wrote:I have to agree. Keep all backpacks the same, it gives them great value and a lot of custom community servers who rely on Alice Bags being 90 slots to spawn in uniforms or building supplies would be impacted.
In T178978#2658277, @Steve777 wrote:In T178978#2594559, @Geez wrote:If the server performance icon appears, we suggest to check custom mission scripts. The problem might lie in the server modifications.
In T178978#2594559, @Geez wrote:If the server performance icon appears, we suggest to check custom mission scripts. The problem might lie in the server modifications.
Aug 24 2024
In T178978#2594477, @RSWhitehorn wrote:This is the lack of support I keep mentioning. I messaged them with my problem and they have replied with an excuse rather than a solution. Plus they've added on a bit which I didn't query. It's not good enough. Their servers were not able to keep up with the demand so we were having problems. Or, they were messing with something. Either way, to suggest I need to do more restarts is absurd. I didn't need to do more restarts before the problem, and anyhow, I do the required 6 a day, as they suggest, already.
As a community, we feel we should have the chance to work with a company that provides stable servers, and if they do go wrong, work hard to correct it. If they keep going wrong, we should be able to move to a provider that can meet our requirements. Currently, we just have to accept it and come to you to get help. We shouldn't be treated as cash cows.
I generally like the reduce carry weight, it makes me have to be mindful and I can have more stamina!
This would be so cruel and funny lol. I tied up a guy and fed him human meat, i told him dont look away or I'll shoot. he now has a contagious laugh
Seriously, this is the most ridiculous change I’ve seen since I started playing it. I get why we shouldn’t have rifles in bigger backpacks, but this feels like solving a problem with a worse problem. I hate this change in every way.
Update: while wearing running shoes, you also produce 3 bars of sound while crouch walking, on a hard surface, with your weapon raised. So it's not just boots. It goes from 1 to 3 with running shoes, presumably all shoes.
The decision of Bohemia Interactive about reducing the cargo size of the clothings and backpacks is a truly fantastic and congruent decision that goes on par with the nature of DayZ which is about being authentic and unforgiving.
People who oppose to the decision of the reduction of the exaggerated and very permissive cargo of the clothings and the backpacks by threatening to walk away are spoilt children and adults alike who shouldn't be here in the first place and won't keep up anyway with the selection of the authentic and unforgiving nature or (some of the best of them, if they don't want to miss out) may forge a stronger mental control to adapt to this exciting (re)implementation that is just a little bit more congruent and a little bit less incongruent to the core, to the roots and the nature of DayZ.
I encourage Bohemia Interactive to actually reduce more until the T-shirt without a pocket get 0 cargo capacity, block certain sized and voluminous objects to go inside the inventory and storage system and increase fees for oversized baggage by adding a system of cumbersome along with the need to rest due to weight and terrain affectation before even thinking about any authentic compensation and any single compensation should be authentic: considerably increasing the durability of the boots, require backpacks to be in the hands to be able to access its container except for things attached to proxy access like radios, require a sling to attach a weapon/tool on the survivor, make it a possibility to attach binoculars on the character's neck with a shoulder strap and please remove that zoom toggle by the way, it's an overpowered tool and an aberrant camera zoom that affect more than survivors interactions which shouldn't be a possibility and should be replaced with the effort of having to use binoculars, scopes or rangefinders.
Aug 23 2024
The backpack and clothing reduction will make a lot of players walk away. This heavily makes building and loot runs super hard for solos. Community servers will take a huge toll from this. Conquest will be alot less enjoyable and will ruin the gameplay. Official will also suffer from these changes.
I feel as though that the reduction of slots for the bags is unnecessary. Unless if you intend on introducing a new tier of clothing items that replaces the capacity that has been taken from us relatively quickly, I don't see much positive reaction from this. Sure this can help the loot economy but the only way to truly fix that is to out right ban dupers.
I have to agree. Keep all backpacks the same, it gives them great value and a lot of custom community servers who rely on Alice Bags being 90 slots to spawn in uniforms or building supplies would be impacted.
So whats the fix for error code 0x00040046?