In T183398#2649652, @SexyFatMan wrote:I feel this is more of a desynchronising thing than anything. Servers like Red vs Green conquest have these issues due to the high capacity of players. It could also be the server as nitrado is a pretty poor hosting service.
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Aug 12 2024
Aug 12 2024
Aug 11 2024
Aug 11 2024
Tambo_dayz changed Operating System from os:w7 to os:w10 on T183614: Ghost bullets on shotguns ( bk12 bk43 bk133 and vagia) .
@Geez So this happened to another use today and it appears to desync only when you are near players, any word if someone will look at this issue instead of brushing it off?
Aug 10 2024
Aug 10 2024
Conner I play on an Xbox Series X with a controller and have no problem setting my sensitivity to low. I have an injury to my right hand that makes it where I prefer a lower sensitivity. Also in the 1.26 experimental they just added settings for dead zones for controller sticks. I haven't used it so I can't comment on it.
Another issue with this is that when you're crafting you can't even look down at the item you're crafting, because they restricted the y axis too much
The operating system is Xbox series x
Aug 9 2024
Aug 9 2024
Any update on this?
Geez changed the status of T183528: military convoy military trains, military helicopter crashes from New to Feedback.
Resolved for one of the future updates.
Regards,
Geez
Geez merged task T183525: Roosters crowing into T183444: 1.26 chickens (rooster/cockrel) noise bug .
Geez changed the status of T183521: The sniper/hunting rifles 7.62x54/308 rifles from New to Feedback.
Geez changed the status of T183519: Helicopter crash sites/ AC 130 care packages from New to Feedback.
Aug 8 2024
Aug 8 2024
In T183307#2649650, @SexyFatMan wrote:In T183307#2646747, @Geez wrote:Hello XMC_Cross.
Something like this is unfortunately not possible.Is it because of console rules regarding mods or? I don't see why it wouldn't be possible.
Scronkyy added a comment to T181729: [1.25 Stable] VOIP Doesn't Fade Over Distance (Voice Dropoff) .
Hoping this doesn't get overlooked. This is a serious issue that affects both the gameplay experience and overall immersion.
So it’s intentional that you can’t wear both. Does the helmet provide the same protection as a helmet then? And yeah inknownincan swap between the two but having the ability to wear other headwear would still be beneficial such as a ghillie hood.
In T183472#2650092, @S2pidMunkey wrote:Just changing the status? No comment to give.
Just changing the status? No comment to give.
Thank you for the report.
This has been fixed internally and the fix will appear in one of the future updates.
Aug 7 2024
Aug 7 2024
SexyFatMan added a comment to T168158: Exploit - Fireplace/Garden Plot stacking used for base boosting.
They could easily fix this by disabling collision on things that are floating, if there is auto bans made by the community that check for these then I don't see why there cannot be an official fix for this.
S2pidMunkey added a comment to T168158: Exploit - Fireplace/Garden Plot stacking used for base boosting.
In T168158#2595272, @Geez wrote:In T168158#2595067, @iNTERCEPT18 wrote:Glad we finally got some official comment on this. It’s reassuring to know it’s still being looked at. We understand it’s not as simple as just pressing a button, but for an issue as fundamentally game-breaking as this there needs to be something done, even if only temporary whilst you work on a more effective permanent solution.
- Disabling player collisions (like what you did with barrels) is one suggestion, which looks like a really effective idea
- Adding some kind of cfggameplay toggle to force all plots/fireplaces onto the ground would be another idea
- Making it so these objects can’t collide with player built walls, could work, though seems more complicate than the above two
These are just some temporary workarounds that would render this widely abused exploit redundant.Please keep in mind that disabling the basebuilding limits is something the server owners do at their own risk. The system is designed with the limits enabled exactly to prevent unwanted behaviour just as it is on official servers. However, we are aware of how much the community ran servers contribute to the game experience and we value the experience they provide, therefore we will look into what could be done as I have mentioned previously.
There is still an axial deadzone even when setting the new deadzone sliders to the minimum. I am using gamesir kalied controller with hall effect thumbsticks and can still feel the lack of finite diagonal aiming.
I feel this is more of a desynchronising thing than anything. Servers like Red vs Green conquest have these issues due to the high capacity of players. It could also be the server as nitrado is a pretty poor hosting service.
In T183307#2646747, @Geez wrote:Hello XMC_Cross.
Something like this is unfortunately not possible.
In T183456#2649514, @XMC_Cross wrote:its added to the 1.26, if you read patchnotes under Added. "Support for stick dead zones"
https://forums.dayz.com/topic/263335-update-126-xbox-experimental-change-log/
okay, thank you for fixing that, it kind of made it easy to find even when it was at min and max of 1, at least it'll take time to find another one when the update comes out
In T177835#2649513, @XMC_Cross wrote:What about items that have max of 1 and a min of one?
If i pick up an sval that has a min and max of 1 and a restock timer of 1 hour, will it take 1 hour to respawn that item?
its added to the 1.26, if you read patchnotes under Added. "Support for stick dead zones"
What about items that have max of 1 and a min of one?
Deadzones should also be a thing. My right stick is very sensitive with slight movements compared to the left so it makes navigating the inventory and anything else very frustrating sometimes.
This is what the current behaviour looks like
I wonder if they add a setting in a file that can control it to force it to wait the restock timer. no matter what the min and max are, but as of now before 1.26 with having low values of min and max the restock can be ignored.
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