Hello!
There was a character wipe for PC and a server and character wipe for console and it was announced a long time ago that this will happen with the patch that was released today.
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Aug 19 2024
Hello!
There was a character wipe for PC and a server and character wipe for console and it was announced a long time ago that this will happen with the patch that was released today.
Aug 17 2024
On a side note what was discovered by @lava76:
Need to be very careful that nothing alters weather values client-side in an MP context, as then you'll have two weather controllers running that are not necessarily in sync. For that to happen, it is enough to set missionweather to true on the client.
Jul 27 2024
That is good News! Thank you so much for the info @Geez :]
Apr 26 2024
Apr 1 2024
This seems to be only an issue with normal non-SDF fonts.
Nov 16 2023
Nov 3 2023
Might be the same bug as displayed in this ticket I just found sorry: https://feedback.bistudio.com/T175243
Nov 2 2023
Thank you for the update and the god`s work you and the team are doing!
Can't wait for next week.
Oct 19 2023
Oct 5 2023
Any news on this?
Sep 19 2023
Aug 30 2023
I made a very simple version of the recipe that archives that as I liked the idea and it was simple to do:
Mar 27 2023
Just to give a example what kind of problems for mods this could solve when the parent widget would adjust its content size depending on the children:
Mar 17 2023
This is rly great news!
Feb 23 2023
Further testing showed that the kill source is fine in the EEHitBy and in EEOnDamageCalculated methods.
Just EEKilled fails to return the correct entity in AnimalBase:
I was also able to reproduce the mentioned issue with the kill source.
No matter with what a animal gets killed the entity returns itself as the killer in the EEKilled method on server side if it is inheriting from AnimalBase.
Dec 1 2022
Nov 6 2022
Oct 19 2022
Sep 20 2020
Same issue exists for me when using "CreateAttachmentEx" with the correct InvetorySlot like for example:
Sep 17 2020
Apr 28 2020
This would be realy nice to have!
Feb 9 2020
Somehow i am unable to reproduce it again after i reworked my layout and it seems like it was an issue on my end.
Sorry :(
Feb 3 2020
Oh yes please :)
Sep 8 2019
Aug 16 2019
Jul 2 2019
Jun 24 2019
Tested with DayZ Workbench Version 1.4.0.151959 and its fixed!
Thank you so much for this!
Jun 18 2019
Great news! We will keep you informed how it goes when 1.04 dops.
Thank you so much for your effort!
Jun 7 2019
May 26 2019
May 4 2019
You need a knife or any other functinal weapon to use the suicide emote and use the Keys F1 - F11 for emotes instead.
The radial emote menu should work also. Maybe check your keybindings or verify the game files with steam once.
May 2 2019
May 1 2019
Apr 28 2019
Apr 25 2019
After a short test this is what i found out:
To display a Widget in front of the Map Widget it needs to be in a parent Widget next to the Map Widget.
The Map Widget itself needs a priority of at least 1 to let this method work! A value of 0 will not work.
The Widget that should be in front of the Map Widget need a higher priority value then the Map Widget.
Feb 22 2019
Feb 16 2019
After deleting the hole scripts folder and re-extractig game data, bug is gone.
Sorry for that!
Feb 15 2019
Changing the ingame language with the Ingame-Settings breaks custom stringtable entrys and they no longer get displayed.