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May 10 2016

crs24 edited Steps To Reproduce on T86399: Ai crewed kajmans try to kill tanks with skyfire rockets instead of atgms.
May 10 2016, 1:05 PM · Arma 3
crs24 added a comment to T85319: Enabling SLI in WIN 10 crashes driver in Arma 3.

Did you try joining and downloading the mission file with sli off,then if successful rejoining with sli on after the file is downloaded, or does it crash with sli on regardless of the file already being downloaded?

May 10 2016, 12:34 PM · Arma 3
crs24 edited Steps To Reproduce on T85121: Bizarre ai behavior with m2 slammer and Marshall coax mg.
May 10 2016, 12:27 PM · Arma 3
crs24 edited Steps To Reproduce on T85117: Change gunner weapon broken in some vehicles.
May 10 2016, 12:26 PM · Arma 3
crs24 added a comment to T84824: engine (helicopters,UAVs) off - UNEVENLY.

Have been having this issue as well,think it started after 1.50 or 1.52. Also have the stereo variation that's in previous note.

May 10 2016, 12:18 PM · Arma 3
crs24 edited Steps To Reproduce on T83997: Independents site module: FIA faction is always opfor.
May 10 2016, 11:54 AM · Arma 3
crs24 added a comment to T83893: Teamswitching to ai units breaks them.

Apparently this issue existed since Arma 2 as it occurs there as well.

May 10 2016, 11:51 AM · Arma 3
crs24 edited Steps To Reproduce on T83893: Teamswitching to ai units breaks them.
May 10 2016, 11:51 AM · Arma 3
crs24 edited Steps To Reproduce on T83871: Some Vehicle headlights have inconsistent illumination distances.
May 10 2016, 11:51 AM · Arma 3
crs24 added a comment to T83795: Problem on the Radar RWR of the Ghosthawk.

This is the case with any vehicles radar that doesn't show vehicles or other objects.

May 10 2016, 11:48 AM · Arma 3
crs24 set Category to category:featurerequest on T83707: Add ammo container/building similar to vehicle service point from arma 2.
May 10 2016, 11:46 AM · Arma 3
crs24 added a comment to T83702: Cheetah/Tigris ai gunners tend to miss infantry with cannons.

Fixed in 1.52.

May 10 2016, 11:46 AM · Arma 3
crs24 edited Steps To Reproduce on T83702: Cheetah/Tigris ai gunners tend to miss infantry with cannons.
May 10 2016, 11:46 AM · Arma 3
crs24 edited Steps To Reproduce on T83701: M2a1/4 slammer ai gunner doesn't aim coax mg properly in 1.50.
May 10 2016, 11:45 AM · Arma 3
crs24 added a comment to T83701: M2a1/4 slammer ai gunner doesn't aim coax mg properly in 1.50.

Fixed in 1.52.

May 10 2016, 11:45 AM · Arma 3
crs24 added a comment to T83609: Hemtt fuel don't show in the cars list.

It's in the support class not the cars class. Just scroll down in the class list until you see support then select that and it should be in the unit list.

May 10 2016, 11:43 AM · Arma 3
crs24 edited Steps To Reproduce on T83435: Zeus remote control of infantry breaks their aiming/firing upon release.
May 10 2016, 11:37 AM · Arma 3
crs24 edited Steps To Reproduce on T83390: AI unable to properly use pistols.
May 10 2016, 11:36 AM · Arma 3
crs24 edited Steps To Reproduce on T83350: AI will often order soldiers to rearm at themselves instead of something nearby.
May 10 2016, 11:35 AM · Arma 3
crs24 edited Steps To Reproduce on T83220: Ai helicopters with door gunners fly straight at enemies outside of their gunners traverse.
May 10 2016, 11:31 AM · Arma 3
crs24 added a comment to T81303: AI motorized/mechanized groups not re boarding vehicles after engagements while still traveling to distant waypoints..

If the vehicles would stay with the infantry or at least drive slow enough for them to keep up (since infantry can't run at a full sprint constantly they start lagging behind) and stop when they don't and if the infantry would get back in the vehicle when their still traveling but only once the areas clear or reasonably clear it would probably fix a number of problems with motorized/mechanized infantry.

May 10 2016, 10:26 AM · Arma 3
crs24 added a comment to T81303: AI motorized/mechanized groups not re boarding vehicles after engagements while still traveling to distant waypoints..

this is a bug because the vehicle isn't moving with them.The infantry are running after the vehicle while it drives off while the squad leader constantly tells them to regroup with the vehicle which continues to drive away from them,and in a2 when I tested it they would either get ordered back in the vehicle,or the vehicle would stay near them and the infantry kept up with it,they did not drive off towards the waypoint while the infantry ran after it and got left behind.And most of the time all the infantry are left running unless the squad leader is infantry himself,but if even if he might get back in,the infantry that aren't told to still run after the vehicle while it runs off by itself and the SL constantly tells them to regroup. Why the vehicle doesn't keep in formation when infantry can't keep up or the SL doesn't tell them to re board which it does usually in a2 when the area is cleared and their destination is still 5km away I'm not sure.

May 10 2016, 10:26 AM · Arma 3
crs24 added a comment to T81303: AI motorized/mechanized groups not re boarding vehicles after engagements while still traveling to distant waypoints..

Still happens in 1.42.

May 10 2016, 10:26 AM · Arma 3
crs24 added a comment to T81303: AI motorized/mechanized groups not re boarding vehicles after engagements while still traveling to distant waypoints..

Still a problem in 1.44.

May 10 2016, 10:26 AM · Arma 3
crs24 edited Steps To Reproduce on T81303: AI motorized/mechanized groups not re boarding vehicles after engagements while still traveling to distant waypoints..
May 10 2016, 10:26 AM · Arma 3
crs24 added a comment to T77462: Pressing "Optics" does not cancel Sprinting. Sprinting does not cancel Optics mode. "Optics" doesn't raise weapon..

In arma 2 if your weapon was lowered,pressing optics raised your weapon and sighted in,don't know why this isn't the case in arma 3,as you have to raise it first to sight in in arma 3.

May 10 2016, 8:27 AM · Arma 3
crs24 added a comment to T72244: Ammo/Fuel resupplies have ridiculusly low capacity to resupply vehicles.

Just tested it you can't fully rearm 1 plane with 1 ammo truck/pod/crate etc.

May 10 2016, 6:08 AM · Arma 3