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Oct 11 2017

mickeymen renamed T124094: Support Waypoint in the Arma3 are not functional from Support Waypoint in the Arma3 are not functional! to Support Waypoint in the Arma3 are not functional.
Oct 11 2017, 11:44 PM · Arma 3
mickeymen renamed T120223: Audio Modules not are contain Apex factions. from In the Editor, the Module of audio-messages not contain Apex factions. to Audio Modules not are contain Apex factions..
Oct 11 2017, 11:41 PM · Arma 3
mickeymen renamed T119296: RESOLVED from Static Gunner (only Pacific) not able deploy your weapon (In action menu not present mounting-command!) to RESOLVED.
Oct 11 2017, 11:38 PM · Arma 3
mickeymen renamed T117528: Feature Request: suppressive fire -command against player from AI-commander not uses suppressive fire -command against player or other enemy. to Feature Request: suppressive fire -command against player.
Oct 11 2017, 11:37 PM · Arma 3
mickeymen renamed T117123: RESOLVED from After the update 1.60 my character automatically gets up from the prone position to RESOLVED.
Oct 11 2017, 11:35 PM · Arma 3
mickeymen added a comment to T126900: AK12 handling.

This is dublicate of MY OLD ISSUE - https://feedback.bistudio.com/T119297
A year and a half no one paid attention to it.

Oct 11 2017, 11:30 PM · Arma 3
mickeymen added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

@ Lex If you uses dev version, try check MBT-52 Kuma. The tank-engine was changed,

Oct 11 2017, 10:53 PM · Arma 3

Oct 5 2017

mickeymen edited Additional Information on T123678: The AI drivers of armed cars do not leaves vehicles, if they lose their gunners..
Oct 5 2017, 9:13 AM · Arma 3
mickeymen renamed T123678: The AI drivers of armed cars do not leaves vehicles, if they lose their gunners. from AI drivers of light armed vehicles have absurd behavior, if they lose your gunners. to In the danger mode the AI drivers do not have special behavior, if they lose their gunners..
Oct 5 2017, 9:08 AM · Arma 3
mickeymen renamed T125825: AI-Pilots are not ables to fly up from the USS Freedom carrier. from AI-Bug: Pilots are not able to fly up from the USS Freedom carrier. to AI-Pilots are not ables to fly up from the USS Freedom carrier..
Oct 5 2017, 8:41 AM · Arma 3

Oct 3 2017

mickeymen created T126876: RESOLVED.
Oct 3 2017, 9:09 PM · Arma 3

Oct 2 2017

mickeymen added a comment to T64592: Interrupt treating.

@shukari It seems that we are talking about different things. I do not see any relationship. I'm talking only about ability of interruption the treatment action.

Oct 2 2017, 10:14 AM · Arma 3

Sep 30 2017

mickeymen renamed T123680: Game Setting of "Automatic Reporting" has no any obvious effect from CLOSED to Game Setting of "Automatic Reporting" has no any obvious effect.
Sep 30 2017, 6:58 PM · Arma 3

Sep 28 2017

mickeymen updated the task description for T124591: RESOLVED.
Sep 28 2017, 4:35 PM · Arma 3
mickeymen updated the task description for T124591: RESOLVED.
Sep 28 2017, 4:35 PM · Arma 3
mickeymen renamed T124591: RESOLVED from AI-Bug: The gunners of light armed vehicles/armed speedboats not able attacks VTOLS. to The AI-gunners of light armed vehicles/armed speedboats are all unable to attack VTOLS. .
Sep 28 2017, 4:33 PM · Arma 3
mickeymen renamed T123680: Game Setting of "Automatic Reporting" has no any obvious effect from Game Setting of "Automatic Reporting" has no any obvious effect to CLOSED.
Sep 28 2017, 12:47 PM · Arma 3
mickeymen added a comment to T123680: Game Setting of "Automatic Reporting" has no any obvious effect.
Sep 28 2017, 12:05 PM · Arma 3
mickeymen updated the task description for T125825: AI-Pilots are not ables to fly up from the USS Freedom carrier..
Sep 28 2017, 12:01 PM · Arma 3
mickeymen updated the task description for T126046: The hand grenade flies through the glass without any physical contact.
Sep 28 2017, 11:57 AM · Arma 3
mickeymen renamed T126072: During ragdoll the knees of the killed soldiers are bend in the opposite direction. from During ragdoll the knees of the soldier bend in the opposite direction to During ragdoll the knees of the killed soldiers are bend in the opposite direction..
Sep 28 2017, 11:57 AM · Arma 3
mickeymen updated the task description for T126526: Player-commander can not activate the special order, during chattering of subordinates..
Sep 28 2017, 11:50 AM · Arma 3
mickeymen renamed T126526: Player-commander can not activate the special order, during chattering of subordinates. from Activation of special orders (6-button) through AI subordinates requires correction! to If one of the АI-subordinate of player is currently talking, then player-commander can not activate the special order (6-button).
Sep 28 2017, 11:50 AM · Arma 3

Sep 21 2017

mickeymen renamed T80611: RESOLVED in 1.76 from Mine-detector has no beep. to RESOLVED in 1.76.
Sep 21 2017, 2:41 PM · Arma 3

Sep 19 2017

mickeymen added a comment to T64592: Interrupt treating.

"new Apex healing system" - what this?

Sep 19 2017, 10:43 AM · Arma 3

Aug 21 2017

mickeymen updated the task description for T126526: Player-commander can not activate the special order, during chattering of subordinates..
Aug 21 2017, 1:36 PM · Arma 3
mickeymen updated the task description for T126526: Player-commander can not activate the special order, during chattering of subordinates..
Aug 21 2017, 1:35 PM · Arma 3
mickeymen created T126526: Player-commander can not activate the special order, during chattering of subordinates..
Aug 21 2017, 1:33 PM · Arma 3

Aug 16 2017

mickeymen renamed T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle. from AI AT-Soldier always will ignore commander orders, if he sees enemy vehicle. to AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Aug 16 2017, 10:23 AM · Arma 3
mickeymen updated the task description for T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Aug 16 2017, 10:21 AM · Arma 3
mickeymen renamed T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle. from AI AT-Soldier always will ignore commander orders, if it sees enemy vehicle to AI AT-Soldier always will ignore commander orders, if he sees enemy vehicle..
Aug 16 2017, 10:19 AM · Arma 3
mickeymen edited Steps To Reproduce on T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Aug 16 2017, 10:13 AM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from Setting of "Completion Radius" for "JOIN" waypoint, does not work. to Setting of "Completion Radius" for "JOIN" waypoint, does not work [Repro-Mission].
Aug 16 2017, 10:13 AM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Aug 16 2017, 10:12 AM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from Completion Radius for JOIN waypoint, does not work. to Setting of "Completion Radius" for "JOIN" waypoint, does not work..
Aug 16 2017, 12:37 AM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from Completion Radius for JOIN waypoint, does not work (Broken in latest updates) to Completion Radius for JOIN waypoint, does not work..
Aug 16 2017, 12:36 AM · Arma 3
mickeymen created T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Aug 16 2017, 12:35 AM · Arma 3

Aug 13 2017

mickeymen updated the task description for T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Aug 13 2017, 4:47 PM · Arma 3
mickeymen updated the task description for T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Aug 13 2017, 4:46 PM · Arma 3
mickeymen updated the task description for T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Aug 13 2017, 4:43 PM · Arma 3
mickeymen updated the task description for T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Aug 13 2017, 4:42 PM · Arma 3
mickeymen updated the task description for T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Aug 13 2017, 4:40 PM · Arma 3
mickeymen renamed T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle. from AI AT-Soldier always will ignore commander orders (stance, fire mode, combat mode) to AI AT-Soldier always will ignore commander orders, if it sees enemy vehicle.
Aug 13 2017, 4:39 PM · Arma 3
mickeymen updated the task description for T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Aug 13 2017, 4:38 PM · Arma 3
mickeymen updated the task description for T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Aug 13 2017, 4:38 PM · Arma 3
mickeymen created T126459: AI AT-Soldier always unmask players squad, if he sees enemy vehicle..
Aug 13 2017, 4:35 PM · Arma 3

Aug 3 2017

mickeymen added a comment to T80611: RESOLVED in 1.76.

24-07-2017
EXE rev. 142417 (game)
EXE rev. 142417 (launcher)
Size: ~90 MB (depends on Apex ownership)

Aug 3 2017, 10:58 AM · Arma 3

Jul 19 2017

mickeymen added a comment to T126072: During ragdoll the knees of the killed soldiers are bend in the opposite direction..

BIS please correct this shamefull sragdoll

Jul 19 2017, 11:44 PM · Arma 3
mickeymen updated the task description for T126072: During ragdoll the knees of the killed soldiers are bend in the opposite direction..
Jul 19 2017, 11:44 PM · Arma 3
mickeymen updated the task description for T126072: During ragdoll the knees of the killed soldiers are bend in the opposite direction..
Jul 19 2017, 11:43 PM · Arma 3

Jul 13 2017

mickeymen updated the task description for T126188: In AI-Careless mode, the settings of Speed-Mode not works..
Jul 13 2017, 11:00 PM · Arma 3
mickeymen created T126188: In AI-Careless mode, the settings of Speed-Mode not works..
Jul 13 2017, 10:59 PM · Arma 3
mickeymen renamed T119915: RESOLVED from Surface of AK-12 is not looks normal. to RESOLVED.
Jul 13 2017, 12:06 AM · Arma 3

Jul 8 2017

mickeymen renamed T126005: Mine Bug: sometimes the APERS TripwireMine does not works. (VIDEO) from Mine Bug: sometimes the APERS TripwireMine does not work (VIDEO) to Mine Bug: sometimes the APERS TripwireMine does not works. (VIDEO).
Jul 8 2017, 12:09 AM · Arma 3
mickeymen added a comment to T126005: Mine Bug: sometimes the APERS TripwireMine does not works. (VIDEO).

In the ACE3 mod this mine also not works - https://www.youtube.com/watch?v=3RN-A2kLg34&feature=youtu.be

Jul 8 2017, 12:08 AM · Arma 3
mickeymen updated the task description for T126005: Mine Bug: sometimes the APERS TripwireMine does not works. (VIDEO).
Jul 8 2017, 12:04 AM · Arma 3
mickeymen renamed T126005: Mine Bug: sometimes the APERS TripwireMine does not works. (VIDEO) from Mine Bug: Between two objects, the APERS TripwireMine does not work (VIDEO) to Mine Bug: sometimes the APERS TripwireMine does not work (VIDEO).
Jul 8 2017, 12:03 AM · Arma 3

Jul 7 2017

mickeymen added a comment to T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).

At 1.72 the problem is not solved.

Jul 7 2017, 7:30 PM · Arma 3

Jul 5 2017

mickeymen edited Additional Information on T82591: Grenade UGL never breaks the building window glass..
Jul 5 2017, 9:09 PM · Arma 3
mickeymen renamed T83125: RESOLVED in the Jets DLC from Please make a damage model of planes more detailed. to RESOLVED in the Jets DLC.
Jul 5 2017, 9:08 PM · Arma 3
mickeymen edited Additional Information on T126072: During ragdoll the knees of the killed soldiers are bend in the opposite direction..
Jul 5 2017, 9:06 PM · Arma 3
mickeymen updated the task description for T126046: The hand grenade flies through the glass without any physical contact.
Jul 5 2017, 9:06 PM · Arma 3
mickeymen updated the task description for T126072: During ragdoll the knees of the killed soldiers are bend in the opposite direction..
Jul 5 2017, 11:26 AM · Arma 3
mickeymen updated the task description for T126072: During ragdoll the knees of the killed soldiers are bend in the opposite direction..
Jul 5 2017, 11:26 AM · Arma 3
mickeymen created T126072: During ragdoll the knees of the killed soldiers are bend in the opposite direction..
Jul 5 2017, 11:24 AM · Arma 3
mickeymen added a comment to T81162: The game does not show correctly which weapon killed the player..

Hmmm. I did not even try. Of course I can try, but the purpose of this ticket is to make the BIS correct its own mistakes ...

Jul 5 2017, 10:05 AM · Arma 3

Jul 4 2017

mickeymen added a comment to T81162: The game does not show correctly which weapon killed the player..

Actually it seems to be possible in certain ways. Ask the EUTW crew they have a system that makes stats and it can log even different weapons on a vehicle.

Jul 4 2017, 11:33 PM · Arma 3
mickeymen updated the task description for T81162: The game does not show correctly which weapon killed the player..
Jul 4 2017, 1:00 PM · Arma 3
mickeymen renamed T81162: The game does not show correctly which weapon killed the player. from The game does not show correctly what weapon was killed by a player. to The game does not show correctly which weapon killed the player..
Jul 4 2017, 12:59 PM · Arma 3
mickeymen updated the task description for T81162: The game does not show correctly which weapon killed the player..
Jul 4 2017, 12:57 PM · Arma 3
mickeymen updated the task description for T81162: The game does not show correctly which weapon killed the player..
Jul 4 2017, 12:57 PM · Arma 3
mickeymen updated the task description for T81162: The game does not show correctly which weapon killed the player..
Jul 4 2017, 12:56 PM · Arma 3
mickeymen updated the task description for T81162: The game does not show correctly which weapon killed the player..
Jul 4 2017, 12:53 PM · Arma 3
mickeymen added a comment to T81162: The game does not show correctly which weapon killed the player..

How many additional years, the user needs to endure this shamefull bug? Personally, I'm tired of ignoring. In some cases, the game can not determine which weapon killed the player. This also applies to stationary weapons, vehicles!

Jul 4 2017, 12:43 PM · Arma 3
mickeymen renamed T81162: The game does not show correctly which weapon killed the player. from The game does not show correctly what kind of weapon was killed by a player. to The game does not show correctly what weapon was killed by a player..
Jul 4 2017, 12:35 PM · Arma 3

Jul 3 2017

mickeymen updated the task description for T126046: The hand grenade flies through the glass without any physical contact.
Jul 3 2017, 10:33 PM · Arma 3
mickeymen updated the task description for T126046: The hand grenade flies through the glass without any physical contact.
Jul 3 2017, 10:29 PM · Arma 3
mickeymen renamed T126046: The hand grenade flies through the glass without any physical contact from Hand Grenade flies through the glass of the building, without any contact. to The hand grenade flies through the glass without any physical contact.
Jul 3 2017, 10:28 PM · Arma 3
mickeymen renamed T126046: The hand grenade flies through the glass without any physical contact from Hand Greande flies through the glass of the building, without any contact. to Hand Grenade flies through the glass of the building, without any contact. .
Jul 3 2017, 10:25 PM · Arma 3
mickeymen edited Additional Information on T82591: Grenade UGL never breaks the building window glass..
Jul 3 2017, 10:21 PM · Arma 3
mickeymen renamed T126046: The hand grenade flies through the glass without any physical contact from Hand Greande flies through the glass of the building through, without any contact. to Hand Greande flies through the glass of the building, without any contact. .
Jul 3 2017, 10:20 PM · Arma 3
mickeymen created T126046: The hand grenade flies through the glass without any physical contact.
Jul 3 2017, 10:20 PM · Arma 3
mickeymen renamed T82591: Grenade UGL never breaks the building window glass. from Hand grenade/grenade UGL never breaks the building window glass. to Grenade UGL never breaks the building window glass..
Jul 3 2017, 10:15 PM · Arma 3
mickeymen renamed T82601: Old barn stops the movement of the tank. from Nonsense: Old barn stops the movement of the tank! to Old barn stops the movement of the tank..
Jul 3 2017, 10:07 PM · Arma 3
mickeymen renamed T124222: The stance of waiting for a wounded soldier requires adjustment from The wounded AI-soldier, wait medic-support in full erect position (Give him a poster - shoot me!) to Wounded AI soldiers wait for medical support in standing position (Give him a poster - shoot me!).
Jul 3 2017, 5:22 PM · Arma 3
mickeymen added a comment to T124222: The stance of waiting for a wounded soldier requires adjustment.

Thanks, I will follow your advice ;)

Jul 3 2017, 5:22 PM · Arma 3

Jul 1 2017

mickeymen renamed T124222: The stance of waiting for a wounded soldier requires adjustment from The wounded AI-soldier, wait medic-support in full erect position (stock-still) to The wounded AI-soldier, wait medic-support in full erect position (Give him a poster - shoot me!).
Jul 1 2017, 1:10 AM · Arma 3
mickeymen renamed T124298: Fine tuning is required for deployment position for all static weapons. from The position of static weapons AI-deployment, Is always not accurate! to The deployment of static weapon looks ugly..
Jul 1 2017, 1:08 AM · Arma 3
mickeymen renamed T124591: RESOLVED from AI-gunners of light armed vehicles/armed speedboats not able attacks VTOLS! to AI-Bug: The gunners of light armed vehicles/armed speedboats not able attacks VTOLS. .
Jul 1 2017, 1:04 AM · Arma 3
mickeymen renamed T125744: AI passes through walls and static objects. from AI passes through walls. to AI passes through walls and static objects..
Jul 1 2017, 1:03 AM · Arma 3
mickeymen renamed T125825: AI-Pilots are not ables to fly up from the USS Freedom carrier. from AI Is not able able to fly up from the aircraft carrier (from Jets DLC). to AI-Bug: Pilots are not able to fly up from the USS Freedom carrier..
Jul 1 2017, 1:02 AM · Arma 3
mickeymen created T126005: Mine Bug: sometimes the APERS TripwireMine does not works. (VIDEO).
Jul 1 2017, 12:54 AM · Arma 3

Jun 30 2017

mickeymen renamed T124591: RESOLVED from AI-Gunners of Light armed vehicles not able attacks VTOLS! to AI-gunners of light armed vehicles/armed speedboats not able attacks VTOLS! .
Jun 30 2017, 10:41 AM · Arma 3

Jun 23 2017

mickeymen renamed T125825: AI-Pilots are not ables to fly up from the USS Freedom carrier. from AI Is not able able to fly up from the aircraft carriers runway. to AI Is not able able to fly up from the aircraft carrier (from Jets DLC)..
Jun 23 2017, 5:25 PM · Arma 3
mickeymen created T125825: AI-Pilots are not ables to fly up from the USS Freedom carrier..
Jun 23 2017, 5:11 PM · Arma 3
mickeymen renamed T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle. from Ai with waypoint "Seek and destroy", after too short time stop your searches. to Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..
Jun 23 2017, 2:02 PM · Arma 3
mickeymen updated the task description for T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..
Jun 23 2017, 1:59 PM · Arma 3
mickeymen updated the task description for T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..
Jun 23 2017, 1:58 PM · Arma 3
mickeymen updated the task description for T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..
Jun 23 2017, 1:56 PM · Arma 3
mickeymen renamed T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle. from Ai with waypoint "Seek and destroy", after too short time stop your searches and idles. to Ai with waypoint "Seek and destroy", after too short time stop your searches..
Jun 23 2017, 1:56 PM · Arma 3