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May 10 2016

DuoBlackrose added a comment to T91574: Weapon Mosin is bugged / done wrong..

people can take a 7.62X54R round and not immediatly get knocked out. they should get knocked down, but that's entirely different.

May 10 2016, 6:11 PM · DayZ
DuoBlackrose added a comment to T91484: Feedback: Allow guns to spawn anywhere, nerf Military spawns..

as a person who primarily loots towns, i agree entirely, though i do love the satisfying thud of putting my axe into a zeds skull, it's not the best way to dispatch the undead, not right now at least. I have a magnum and a .45 on my current life, plenty of ammo too, but whenever i loot residential, i can go one shot one kill on zeds, and still not come close to breaking even, when it comes to rounds found/rounds used. it's really annoying that i can go through 3 pretty large towns and see no hide nor hair of a gun.

May 10 2016, 6:08 PM · DayZ
DuoBlackrose added a comment to T91211: Often after using rags when bleeding, you still hear your character making sounds like he is still hurt..

he IS still hurt,

  1. cut yourself with a knife, deeply.
  2. patch yourself up with a rag.
  3. still hurts like all hell.
  4. rub salt on the wound.
  5. don't actually cut yourself.
May 10 2016, 5:58 PM · DayZ
DuoBlackrose edited Steps To Reproduce on T91202: Certain control settings do not change..
May 10 2016, 5:58 PM · DayZ
DuoBlackrose edited Steps To Reproduce on T91198: Lanterns completely bugged. 3 bugs.
May 10 2016, 5:58 PM · DayZ
DuoBlackrose added a comment to T91145: Tetracycline antibiotics does not clean wounds..

They take time to work.

May 10 2016, 5:56 PM · DayZ
DuoBlackrose added a comment to T91140: 7.62 rounds wrong picture.

This is true, but i think the boxes may just be placeholders right now, there's no boxes of .45 ACP.

if they aren't then it needs to be fixed.

May 10 2016, 5:56 PM · DayZ
DuoBlackrose added a comment to T91079: M4a1 sound the same whit or whitout suppressor.

probably just a missing sound file, if they're working on it they should label it as such.

May 10 2016, 5:54 PM · DayZ
DuoBlackrose added a comment to T91071: lame snipe.

you've obviously never fired a real gun in your life. trained snipers in the service can make shots on targets 2000 meters away.

May 10 2016, 5:54 PM · DayZ
DuoBlackrose added a comment to T91070: Long Range Scope not zooming.

press numpad + to zoom in
press numpad - to zoom out

Zeroing is accomplished using the knobs typically on the top of the middle and the side of the middle of the scope, and have NOTHING to do with zooming.

look for an answer before reporting a bug

this "bug" is resolved.

May 10 2016, 5:54 PM · DayZ
DuoBlackrose edited Steps To Reproduce on T91061: Clipped STANAG magazines work unrealistically..
May 10 2016, 5:53 PM · DayZ
DuoBlackrose edited Steps To Reproduce on T91048: Soda Machines still light up at night.
May 10 2016, 5:53 PM · DayZ
DuoBlackrose added a comment to T91048: Soda Machines still light up at night.

it's full bright without actually emitting light, yes, that's a better way to say it.

and the power's out isn't it? i know some of the street lights still work, but it's not a large stretch to imagine that they are solar powered, but the soda machines shouldn't be lit at all, it remains lit as though it's still working. hence the rubles joke.

it's a minor immersion breaking bug that needs to be addressed at some point

May 10 2016, 5:53 PM · DayZ
DuoBlackrose added a comment to T91035: Pushed into wall at school in dubky.

It's actually the office building, there is an room that's decorated with a non functioning door, easy to get trapped in.

May 10 2016, 5:53 PM · DayZ
DuoBlackrose added a comment to T91023: "Sick"-Status is not shown in the inventory screen.

Infection doesn't seem to cause the status indicator until you attempt to treat it.

May 10 2016, 5:52 PM · DayZ
DuoBlackrose added a comment to T91021: Ammo carry bug.

confirmed with 40 round magazine, though i think they are only supposed to stack in 20s for the 5.56.

May 10 2016, 5:52 PM · DayZ
DuoBlackrose added a comment to T90936: Using alcohol tincure (or whatever it's called) when uninjured causes temporary sickness.

Not exactly a bug,

having an Infection does not activate your Sick-O-Meter until you attempt to treat it. as soon as you attempt to treat it, it will let you know that you actually have the infection in the first place, which is kind of realistic, as you typically don't notice a wound is infected unless the wound itself starts to get bigger than it initially was.

May 10 2016, 5:49 PM · DayZ
DuoBlackrose added a comment to T90631: [Closed] Weapon attachments flicker in and out.

related to 0000016

May 10 2016, 5:39 PM · DayZ
DuoBlackrose added a comment to T90033: Spending too much time in Feedback Track, not enough in game!.

this is not a bug, close the issue
AND STOP FILLING OUT REPORTS ON NOTHING.

this game will never get finished if people keep abusing the feed back tracker.

look up ladders, or loadout in the search bar, it's getting rediculous

May 10 2016, 5:19 PM · DayZ
DuoBlackrose added a comment to T89038: Faulty road signs.

Gotten lost several times because of this, there are a few on the east side of the map that had me going around in circles for a couple hours, they're out in the sicks, if i find them again i'll post them

May 10 2016, 4:43 PM · DayZ
DuoBlackrose added a comment to T87202: Night time can be easily cheated away with gamma/brightness sliders for night vision.

okay, 1)it is too dark at night, I've been under the impression that the whole of society has fallen, which means no light Pollution, which means the nights should be much brighter, for there's no outgoing light offset the light given off by the stars and the moon, the light pollution would have been decreased by 99.99% at least because off all the lights that are out.

  1. until flashlights are fixed, there is no point in fixing this, and i don't mean just flashlights going through walls. IRL when i want to use a flashlight and try to remain undetected, i put my hand or a piece of cloth over the beam to help cut down the amount of light given off, so i can see without alerting whoever i'm trying to get past.
  1. I have had monitors where i could turn up the brightness and gamma all the way in a game and it still barely helped.
  1. you still can't really see shit with them both turned up all the way anyway. everything's grey-scale, and when you're inside (where the loot is) you still can't see loot. (it's more the clouds than anything)
May 10 2016, 3:22 PM · DayZ
DuoBlackrose added a comment to T86912: #vote kick-command IS instakick (on all servers??) without any admin privileges.

Still works, my buddy just tried it, he can't stop laughing.

May 10 2016, 3:08 PM · DayZ
DuoBlackrose added a comment to T86792: Sardines are tuna and the tuna are sardines.

this is actually really annoying, but it's a minor issue that can be fixed later.

May 10 2016, 2:44 PM · DayZ
DuoBlackrose added a comment to T86660: U need to do something about loot not respawning until restart.

down voting for grammar alone.

May 10 2016, 2:07 PM · DayZ
DuoBlackrose added a comment to T86494: Mouse Acceleration Settings [PRIMARY REPORT].

accidenty made a dupe of this when reporting that the deadzones aren't working either.

May 10 2016, 1:12 PM · DayZ