Thank you for the response. I am sorry that no short-term solution is planned. Would it be possible to "attach" the foliage rustle sound to the player position as well in a long-term fix?
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Oct 27 2017
Oct 26 2017
Any there any news about this already?
Oct 16 2017
What about now?
Oct 13 2017
Uploaded a second one. This time it is the regular ground clutter sounds played "behind":
Been only forwarding the issue, since I constantly hear people complaining about it and we also watch a lot of Twitch streams where this issue is present. Tried to get more people to upload specs and a video, but without luck so far.
Oct 12 2017
Intel Core i7 4790K, problem persists with analog no-name headset (Onboard Realtek HD Audio), Logitech g920 (Logitech USB Audio) and Astro A50 (Vanilla Windows USB Driver).
Sep 16 2017
Aug 1 2017
Hmm... any news?
May 23 2017
May 22 2017
Are there any news regarding this? I have seen that setObjectMaterial now works for simple objects, but setObjectTexture does not seem to work still.
May 17 2017
Mar 23 2017
I am writing on behalf of psychosiss. It appears to work on one PC, but refuses to work on another - his main dev device. Arma 3 and the Arma 3 Tools have been re-installed from scratch, but no luck so far.
Any news on this?
Any news on this?
We are experiencing the same issue :(
Feb 13 2017
Are there any news on this?
Dec 8 2016
Multiple communities are reporting that it is working again, so we can assume it is solved.
Dec 3 2016
^ Yepp, can confirm that. Killed is still working. So is OnPlayerDisconnected. However:
Dec 2 2016
Could it be that this is also related to "selectPlayer"? Switch from the unit you get from the lobby slot to another and then disconnect.
@He-Man I cannot confirm or deny that HandleDisconnect is not working anymore, but I "feel" it is not. This is a vague statement, but most mods clean up disconnected player objects via deleteVehicle. I have seen that in Exile and Battle Royale the players turn into AI when they disconnect. They are not being removed anymore. That means it could be that HandleDisconnect is affected by the same issue as onPlayerKilled.
addMissionEventHandler ["HandleDisconnect", {...}]; <--- is broken
Regarding this:
I can only speak for Exile, not for the other mods. But in our case, the CfgRespawnTemplates is a part of the config. So doing only a repro-mission will not lead to the same results, since this is a mod, not a mission.
Also, I do not know if it helps, but as mentioned above one of the Perf builds had the exact same issue. Another Perf build was released immediately to solve this issue. Maybe you can dig a little in the past and see if you can find that.
The exact issue is, that since 1.66 the onPlayerKilled defined in the respawn template is not invoked anymore when the player dies. onPlayerRespawn is still functional as before. It used to work for ages, but stopped to work yesterday.
Dec 1 2016
Breaking Point is also affected: https://twitter.com/NoHrt_zi/status/804439418924765184
Sep 20 2016
Aug 24 2016
Aug 13 2016
Can confirm that.
Jul 27 2016
Okay, update on this. We are executing player setSpeaker "NoVoice" on each machine after the player object is created. It does not disable the "regroup" spam.
Jul 24 2016
setSpeaker "NoVoice" seems to do the trick - thank you for that!
Jul 12 2016
Solved. It is not accessible via 5, but 7!
Jul 8 2016
Our community has been collecting almost 40 crash reports, RPTs and minidumps for you. Please look at this:
Jul 6 2016
Jul 5 2016
Jul 4 2016
Jul 1 2016
if you spawn in to that mission and use voice in side/group first. your mic gets stuck open broadcasting until you switch to a channel where voice is allowed, e.g. direct, and talk in that channel
Please find a 100% working reproduction mission here. It is running vanilla Arma.
Jun 30 2016
It also affects VON sometimes. Even if you disable certain channels completely, regardless of if you do it in the description.ext or via script command, people are still able to speak sometimes.
enableSentences false works in SP, but has no effect in MP
Jun 22 2016
Jun 20 2016
Jun 17 2016
I have now created a new .p3d that has three boxes inside. Each box has one of these materials applied to it. When the game starts, I call this:
Jun 14 2016
Jun 13 2016
Jun 11 2016
Jun 8 2016
I can see this issue has been addressed in dev. Please close. Good job and thank you! <3
I can see this issue has been addressed in dev. Please close. Good job and thank you! <3
Jun 5 2016
May 29 2016
May 26 2016
Awesome, thank you!