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Weapon holstering action causes character animation to stop since 1.58
Reviewed, NormalPublic

Description

Since the new weapon switching upgrade, the holster weapon action causes the player to completely stop the animation if executed when the character is moving. The character will then just play a "stand still" animation, but the player can still move.

The players have nicknamed this "Segwaying", since the character just floats throughout the terrain then.

Before the new weapon switching, the character was stopped by the "switchWeapon" action to holster the weapon. Since the "weapon switching on the move" upgrade with 1.58, this "switchWeapon" causes the mentioned animation glitch.

We do not have a screenshot of this, but you can see it on Twitch every day.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Visual-Characters
Steps To Reproduce
  • Run
  • Execute this: player action["switchWeapon", player, player, 100];
Additional Information

Affects Breaking Point, Altis Life, Exile and many other third party mods that offer weapon holstering.

Event Timeline

ExileMod created this task.Sep 20 2016, 1:57 PM
ExileMod updated the task description. (Show Details)
razazel claimed this task.Sep 20 2016, 3:14 PM
razazel changed the task status from New to Reviewed.
vbawol added a subscriber: vbawol.Dec 16 2016, 6:10 PM

Are there any news on this?

Any news on this?

Hmm... any news?