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HBAO+ and alpha textures
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Description

HBAO+ seems to have rendering problems / artefacts when looking at some surfaces. My testing boiled it down to all textures that contain an alpha channel, so mostly "_ca" textures. It does not happen with other screen space ambient occlusion techniques.

Tested only in DEV on Tanoa.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Engine
Additional Information

Event Timeline

ExileMod created this task.Jun 11 2016, 7:31 PM