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May 10 2016

DerangedNamVet edited Steps To Reproduce on T69535: HUD for vehicles dose not indicate N,S,E,W directional indicators.
May 10 2016, 4:39 AM · Arma 3
DerangedNamVet edited Steps To Reproduce on T68468: ARCO AND OTHER SCOPES ZOOM INSIDE AND OUTSIDE SCOPE..
May 10 2016, 3:55 AM · Arma 3
DerangedNamVet edited Steps To Reproduce on T62962: More Logic Triggers/ Multiple Waypoints in a UI ***PLEASE READ***.
May 10 2016, 12:21 AM · Arma 3
DerangedNamVet edited Steps To Reproduce on T62950: Line Of Sight Tool for Editor.
May 10 2016, 12:21 AM · Arma 3
DerangedNamVet added a comment to T62827: EMPTY Side Missing From Editor.

Seriously this is a non issue.. just place a player. Erase it later if you want

May 10 2016, 12:17 AM · Arma 3
DerangedNamVet added a comment to T62810: Dual Purpose ammo doing no damage above water.

they would be effective out of the water, just not as effective as normal bullets

May 10 2016, 12:16 AM · Arma 3
DerangedNamVet edited Steps To Reproduce on T62728: Arm wiping forehead animation blinds you.
May 10 2016, 12:13 AM · Arma 3

May 9 2016

DerangedNamVet added a comment to T62062: Respawns.

it would be nice if this was easier, but certainly not necessary

May 9 2016, 11:44 PM · Arma 3
DerangedNamVet added a comment to T62020: Editor Inventory options.

this would be nice... not necessary, but making editing easier will get you guys more players

May 9 2016, 11:40 PM · Arma 3
DerangedNamVet added a comment to T61891: 3d Editor.

i would love to see this too

May 9 2016, 11:34 PM · Arma 3
DerangedNamVet added a comment to T61802: Add ability to climb onto/over objects.

As long as they don't go all Assassins Creed Parkor style with this idea i absolutely love it.

May 9 2016, 11:23 PM · Arma 3
DerangedNamVet added a comment to T61802: Add ability to climb onto/over objects.

Long hold "v" maybe to climb
I'd like this too

May 9 2016, 11:22 PM · Arma 3
DerangedNamVet added a comment to T61081: Some sort of melee?.

This is a grey area to me. If you go insta kill COD style with this people will hate it. If you go struggle, and dangerous as hell with it in real life its probably hairy for you guys to implement it. JUST MAKE SURE IT REMAINS TRUE TO LIFE. NO COD CRAP!!!!

May 9 2016, 10:42 PM · Arma 3
DerangedNamVet added a comment to T61022: Key Bindings Disappear.

i've managed to work around it, BUT i think some folks may get confused

May 9 2016, 10:39 PM · Arma 3
DerangedNamVet edited Steps To Reproduce on T61022: Key Bindings Disappear.
May 9 2016, 10:39 PM · Arma 3
DerangedNamVet added a comment to T61020: Suggestion for Stance Changing.

Yeah just to clarify I did mean MOUSE SCROLL UP/DOWN

May 9 2016, 10:39 PM · Arma 3
DerangedNamVet edited Steps To Reproduce on T61020: Suggestion for Stance Changing.
May 9 2016, 10:39 PM · Arma 3
DerangedNamVet edited Steps To Reproduce on T61014: Breath Holding to Steady Aim Unrealistic.
May 9 2016, 10:38 PM · Arma 3
DerangedNamVet added a comment to T61010: Aiming doesn't feel right.

yeah i couldn't get the deadzone to adjust for my mouse... maybe another bug, or a TrackIR complication

May 9 2016, 10:38 PM · Arma 3
DerangedNamVet edited Steps To Reproduce on T61010: Aiming doesn't feel right.
May 9 2016, 10:38 PM · Arma 3
DerangedNamVet edited Steps To Reproduce on T61006: Hele collision characteristics.
May 9 2016, 10:38 PM · Arma 3
DerangedNamVet edited Steps To Reproduce on T61000: Serious Physics problem relating to "skids" physics issues.
May 9 2016, 10:37 PM · Arma 3
DerangedNamVet added a comment to T60302: [IDEA] Sharks on editor side of ambient life.

when a dayz mod comes you you'll have zombie sharks after you lol

May 9 2016, 9:38 PM · Arma 3
DerangedNamVet added a comment to T60025: No female soldiers models available.

it should be as realistic as real life then.... women are NOT as physically strong generally speaking.

May 9 2016, 7:47 PM · Arma 3
DerangedNamVet added a comment to T59710: TrackIR 5 ZOOM-IN and OUT settings.

did you have to manually set everything as well?

May 9 2016, 7:10 PM · Arma 3
DerangedNamVet added a comment to T59477: ZoomOut Function resets in some Occasions..

Agreed. I'll mark that off of the list to report.. My thoughts exactly... I should be able to have the zoom out stick AT LEAST when not using a scope. Honestly I think I should be able to keep the zoom out toggle on in all vehicles, and with all weapons, given that Im in FIRST PERSON.

May 9 2016, 6:58 PM · Arma 3
DerangedNamVet added a comment to T59277: Grenade throwing is unrealistic (too fast).

I would like to see this fixed too. Not too slow like in ARMA 2 though.

May 9 2016, 6:47 PM · Arma 3
DerangedNamVet added a comment to T59249: Helicopters stick to surfaces whilst landing at speed.

yup, check out my landing... i was sitting up there like i was parked on level ground, and when i turned the engine off i fell.... lol

http://steamcommunity.com/sharedfiles/filedetails/?id=131337774 [^]

May 9 2016, 6:46 PM · Arma 3
DerangedNamVet edited Steps To Reproduce on T59139: Track IR will not work.
May 9 2016, 6:41 PM · Arma 3