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More Logic Triggers/ Multiple Waypoints in a UI ***PLEASE READ***
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Description

In a nutshell, tell AI what to do for multiple, real time, unplanned scenarios in advance with logic triggers. So if the platoon gets 50 percent wiped out going from way point 1 to way point 2 then they'll retreat to way point 2A ect ect ect

PLEASE STUDY THE EDITOR FOR A TANK SIM CALLED " STEEL BEASTS "

It's literally near perfect to adapt to ARMA

Here's a video example of the logic windows Im talking about in what the STEEL BEAST sim's editor is capable of out of the box:

https://www.youtube.com/watch?feature=player_detailpage&v=5zmtZZdcjbI#t=796s
https://www.youtube.com/watch?v=WLCa0arOitU&feature=player_detailpage#t=367s

if you watched all the tutorials in this guys series that shows in detail the way that editor works it would make your guys head spin... BUT PLEASE INCLUDE A LOGIC PANEL UI.

Details

Legacy ID
2436218398
Severity
Major
Resolution
Open
Reproducibility
N/A
Category
Editor

Event Timeline

DerangedNamVet edited Additional Information. (Show Details)
DerangedNamVet set Category to Editor.
DerangedNamVet set Reproducibility to N/A.
DerangedNamVet set Severity to Major.
DerangedNamVet set Resolution to Open.
DerangedNamVet set Legacy ID to 2436218398.May 7 2016, 12:31 PM

I watched some of the first video. That game has some crazy options. It would be great if they could add some of these features. If it's too much to change the editor interface, I think this could still be partially accomplished by a Conditional waypoint that is ignored/skipped depending on conditions you set.

Those condition waypoints/triggers are really interesting. Would make things much more easier.

b101uk added a subscriber: b101uk.May 7 2016, 12:31 PM

Hardly “urgent” priority or “major” severity is it.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.