Please close, this was a mistake
May 11 2016
May 10 2016
This problem also causes that after returning to your character view you are in several cases switched to optics and after RMB clicking you go from optics to 3rd person view.
Still no plans for slaughtering civilians and so on?
I'm not sure if firing guided missiles on infantry is any kind of realistic but yeah, for example RAH-66 (Blackfoot chopper in game) has the laser designator in EOTAS module.
"The EOTAS consists of a day TV, second-generation forward-looking infrared (FLIR) and laser rangefinder/ designator. The FLIR provides at least a 40 percent range increase in target detection and more than a 1.00 percent increase in target identification when compared to the first-generation FLIR on the AH-64 Apache and OH-58D Kiowa Warrior. EOTAS increases the crew's stand-off range from threat weapons, enhances the precision of target locations for target hand-overs and improves situational awareness."
Also a similar feature to lock on and auto adjust weapon barrel elevation according to target distance and position should be available for tanks. Fire control systems are kinda common feature of 21st century tank equipment. Given that small infantry mortar in ARMA 3 has an artillery computer, it feels a bit silly to manually aim on targets in high-tech Merkava tank.
Anyway, share this ticket to get the feature I suppose..
From my side, yes, in case CSAT units CANNOT WEAR BLUEFOR UNIFORM due to Geneva conventions - according to the games field manual - it is necessary for them to follow the Geneva conventions in all other cases too.
But from my point of view the Geneva conventions are mentioned in the game just as a silly excuse for the uniforms. Guess what - you can still kill civilians, you know..?
So as I see Merkava does have this system graphically modeled, even with proper sensors but it does not work? It is just a graphic? Are DEVs kidding us or what? Seems like aircraft that has wings but cannot fly.
I'm feeling a bit curious as the TROPHY system clearly will be in the game (it is visible at all screenshots with Merkava, and not only the launching system but also you clearly see the flat antenas)
This is part of the game that is really missing in OFP and ARMA series. Since this one of the two options every solider have to consider under attack so AIs and players should have this option.
But what is important as well is that when they are surrendering they have to drop weapons on the ground (so they could be picked up).
This idea is nice but think about it - why are no tunnels ever in flashpoint/arma series? The engine is not made to do this and it will be hard to implement now. May be in some DLC or ARMA 4
On the other hand - building some sort of on-surface cover like 20cm height sand wall could be made and is relatively simple.
I don't see a point in using laser and flashlight together but one thing is realy dissaponting and thats for example MX rifle with 4 RIS rails and only two of them are usable and some kinds of attachments like bipods that clearly are made to look like RIS attachments are just the part of weapon model.
May 9 2016
In general the problem probably is that weapon magazine is still a part of weapon model instead of being separate entity.