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Jan 22 2025
Jan 21 2025
Hello, can you please upload crash dumps from the occurrence? Thank you!
Jan 20 2025
Hello InclementDab.
Can you please provide more information in regards to how you are launching the workbench?
Regards,
Geez
Jan 17 2025
It almost seems as if Bohemian Interactive dont care about their native linux-using customers?! Alrighty then...
Jan 16 2025
Jan 14 2025
If you say 1.27 that probably means I have to wait for the experimental patch to hit stable branch, correct?
Jan 13 2025
Hey Geez,
hello booty-.
Do you generate any .mdmp files when this occurs? If so, can you please send them to us? The errors you mention should be fixed for 1.27 update.
Regards,
Geez
Jan 12 2025
for example inventory imageset
Jan 10 2025
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Jan 9 2025
Jan 8 2025
I tried to overwrite files in the constructor of the DayZGame class. So this would look something like this:
modded class DayZGame {
Hello LBmaster.
Can you please provide more detailed info or repro steps? We did not find any issues on our end but it is possible we have followed different steps than you.
Regards,
Geez
Jan 6 2025
Yes, that's what I also noticed. In the player is a On Swim Start callback I found, which locks the inventory. Unlocking it, then spawning the items and then locking it again seems to do the trick instead of having to handle all the command handler stuff
Hello LBmaster.
No, you cannot disable the gravity for a single object, it can only be applied for the entire world. If you want to make objects fly, you should disable the physics simulation on the object and then implement your own flying behaviour, in script.
Jan 5 2025
I took them
Latest experimental version.
Can confirm this result as accurate and reoccuring whenever a road part object is selected/moved from within TB buldozer.
Jan 3 2025
Jan 2 2025
Jan 1 2025
Fuck it. Do it. It'll be great. ah ha ha
Good point. And this is modding categosy, so I dont care about vanilla official servers.
In T187780#2728791, @DJTrump wrote:By the way will be a very good feature for cheaters from the car to shoot. Now they have to stop and get out of the car to kill.
Dec 31 2024
I'm telling you how it's gonna be, not your sarcasm.
In T187780#2728791, @DJTrump wrote:By the way will be a very good feature for cheaters from the car to shoot. Now they have to stop and get out of the car to kill.
By the way will be a very good feature for cheaters from the car to shoot. Now they have to stop and get out of the car to kill.
My Use case.
Dec 30 2024
Dec 27 2024
I think it not works because due swimming is player inventory locked.
Dec 26 2024
Looks like City Hospital was fixed in 1.26 game update, thank you for fixing!
Dec 25 2024
Dec 23 2024
Dec 20 2024
In T182498#2654951, @intenso2891 wrote:Problem was found.
class CfgVehicles {
class Clothing_Base; // External class reference class Clothing : Clothing_Base {}; class GhillieHood_ColorBase; // External class reference class GhillieAtt_ColorBase; // External class reference class GhillieBushrag_ColorBase : Clothing { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieTop_ColorBase : Clothing { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieSuit_ColorBase : Clothing { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieSuit_Tan : GhillieSuit_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieSuit_Woodland : GhillieSuit_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieSuit_Mossy : GhillieSuit_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieTop_Tan : GhillieTop_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieTop_Woodland : GhillieTop_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"}; }; class GhillieTop_Mossy : GhillieTop_ColorBase { inventorySlot[] = {"Hips"}; itemInfo[] = {"Clothing", "Hips"};now this crashing server,,,
Hello Send6624.
Can you please send us the exact files causing the crash?
Regards,
Geez
In T182645#2635218, @Garageman wrote:We had the same (simular) issue with our 4 DayZ servers.
Solution: Do not use the GameLabs workshop! That mod is crashing servers since the last update of dayzserverx64.exe!
We frequently had issues with that workshop over the past 12 month - and only that workshop. We are using a mass of workshops on each of our servers, and gamelabs is the only one troubling us...We opened a ticket at CFtools, but, unfortunately (as allways) they did not answer, yet.
The autorestart feature of CFtools will still work - as long as you do not change the RCON password, or delete your server(s) from the CFtools.
Cheers.
.:. lutz
Dec 18 2024
Dec 17 2024
nevermind, we figured it out
Looks like we need some similar pipeline like in this tool for another engine: https://www.youtube.com/watch?v=YIKRWtNTjEY
Dec 16 2024
I ran into this issue now too. Please fix it @Geez ;-)
any news?