Geez, this can be closed and or deleted, turns out it was a misuse of the API after internal feedback. Sorry >.>
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Oct 16 2022
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In T168064#2367101, @NiiRoZz wrote:This is because of a wrong setup in the game. If you add a preview model inside PreviewRenderAttributes. Then override of materials will not work anymore. If you don't it should work fine. You can see below the image that the jacket of the game has this setup. This means if you override for this jacket nothing happens.
This is because of a wrong setup in the game. If you add a preview model inside PreviewRenderAttributes. Then override of materials will not work anymore. If you don't it should work fine. You can see below the image that the jacket of the game has this setup. This means if you override for this jacket nothing happens.
In T168064#2367067, @NiiRoZz wrote:Hello,
The statement is here only when you are using a different model in Preview Model inside PreviewRenderAttributes. Is it the case for you?
If you are looking at {D8D9EE7F3966589E}Prefabs/Characters/HeadGear/Hat_Knitted_01/Hat_Knitted_01_red.et prefab you can see it is using material overrides and in inventory it is displaying the model correctly.
The statement is here only when you are using a different model in Preview Model inside PreviewRenderAttributes. Is it the case for you?
If you are looking at {D8D9EE7F3966589E}Prefabs/Characters/HeadGear/Hat_Knitted_01/Hat_Knitted_01_red.et prefab you can see it is using material overrides and in inventory it is displaying the model correctly.
Oct 10 2022
Oct 7 2022
Oct 6 2022
Oct 5 2022
@Geez fixed as of 0.9.6
@Geez fixed as of 0.9.6
Oct 4 2022
Oct 3 2022
Oct 2 2022
Oct 1 2022
@Geez this issue is now fixed as of 0.9.6 exp patch.
Sep 30 2022
In T167904#2363011, @Geez wrote:
Now BetterMuzzleFlashes also doesnt work
Sep 29 2022
Hello Arkensor.
This has been done internally and the change will appear in one of the future updates.
Regards,
Geez
Sep 28 2022
Sep 26 2022
Sep 25 2022
You are right: It is not loaded. Imagine you don’t know anything about this topic, load a scenario that has dependencies that you have not loaded before. How would you understand that you need to load the dependencies and which they are. Workbench should give an error message about the missing dependencies.
Are you sure that addon is loaded in such case? When dependency is not found, Workbench cannot initalize itself. It is using then fallback solution which means loading bare Workbench with just Reforger data
Sep 24 2022
Anyhow, I believe that this is a bug: When you have not added the CAH manually and open an existing project with this dependency, there is no error but you won’t be able to edit it.
Sep 23 2022
@reyhard: Thank you so much. By adding C:\Users\USERNAME\Documents\My Games\ArmaReforger\addons\591AF5BDA9F7CE8B it works.
Sep 22 2022
Apparently even if you get a prompt saying failed to publish, it still gets published. It ended up publishing 6 different times! Not sure if it's normal but it took over 16 hours to appear on the workshop. I would suggest uploaders have the ability to remove items, have it linked to your workshop items on your steam profile.
Few patches ago Reforger game mods & Workbench mods (aka projects) were separated and right now both Reforger game ( %userprofile%/Documents\My Games\ArmaReforger ) & Reforger tools ( %userprofile%/Documents\My Games\ArmaReforgerWorkbench) are using two separate profiles. This change was made on purpose since users developing mods could accidentally join server with their local, non packed data or even modify content of packed addon (gproj or resource.rdb can be changed)