If I am not mistaken there is no way to set the ammo count on a magazine right now via script. A function on the BaseMagazineComponent like SetAmmoCount would nice.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- General
Event Timeline
Comment Actions
Another kind of solution is to implement realistic ammo, or at least make it possible. Example:
- Unpack ammunition boxes.
- Unload ammo from a magazine, or chamber.
- load differet types of ammunition into a single mag
Alright, my ideas are very simple.
at first:
- Make magazines "persistent", so that it doesn't disappear into the void after unloading an empty mag
- Create at least a scripted way to increment or set the magazine ammo count.
Secondly:
- create "new" entities for bullets of different callibers.
- Associate with current String names of each mag. Like if making a "Hash variable" where each mag to it's bullet caliber, otherwise it won't load in. (pop up maybe?)
thirdly and not last:
- Add Ammunition boxes or crates.
- Add ways to interact with a dropped mag.
I mean... Just the first step will do for easing the modding community work proccess of ammunition handling.
thx for the attention :)
cheeeeers