Currently, the BaseLoadoutClothComponent that is used to configure wearable clothing like jackets or vests has essentially no information exposed to script about the items configured in the slots. e.g. how {9F546CCA2582D16F}Prefabs/Characters/Uniforms/Jacket_M88.et contains a slot DummyBelt that has {F928D90B6E4B9166}Prefabs/Characters/Vests/Vest_SovietHarness/Vest_SovietHarness_belt_dummy.et linked.
I would like to have a way in script to get all slot infos from the BaseLoadoutClothComponent with something like GetSlots() returning the yet to be also exposed LoadoutSlotInfo instances.
My goal is to be able to manipulate the slots after spawning, e.g. adding an ammo pouch attachment to a vest via user action or remove the belt from the uniform, etc.