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Expose scripted getter/setter for BaseLoadoutClothComponent slots
Closed, ResolvedPublic

Description

Currently, the BaseLoadoutClothComponent that is used to configure wearable clothing like jackets or vests has essentially no information exposed to script about the items configured in the slots. e.g. how {9F546CCA2582D16F}Prefabs/Characters/Uniforms/Jacket_M88.et contains a slot DummyBelt that has {F928D90B6E4B9166}Prefabs/Characters/Vests/Vest_SovietHarness/Vest_SovietHarness_belt_dummy.et linked.

I would like to have a way in script to get all slot infos from the BaseLoadoutClothComponent with something like GetSlots() returning the yet to be also exposed LoadoutSlotInfo instances.

My goal is to be able to manipulate the slots after spawning, e.g. adding an ammo pouch attachment to a vest via user action or remove the belt from the uniform, etc.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Arkensor created this task.Sep 6 2022, 9:45 AM
Geez changed the task status from New to Assigned.Sep 20 2022, 12:54 PM
Arkensor added a subscriber: Geez.Apr 27 2023, 6:17 PM

No longer relevant due to refactoring of the system that was completed in 0.9.8.50 @Geez

Geez closed this task as Resolved.Apr 28 2023, 9:20 AM
Geez claimed this task.