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Aug 29 2022

BIS_fnc_KK added a comment to T167330: [Feature Request] getFCSAimPoint.

What about https://community.bistudio.com/wiki/unitAimPosition

Aug 29 2022, 9:24 AM · Arma 3
keel added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

With Default Rifleman ("Rifleman" in EDEN) it works:
https://imgur.com/EVYsssu

Aug 29 2022, 4:28 AM · Arma 3

Aug 28 2022

LLukeL created T167330: [Feature Request] getFCSAimPoint.
Aug 28 2022, 11:38 PM · Arma 3
BIS_fnc_KK changed the status of T167313: nearestObjects not work with "Final" unit classes (2.10) from New to Feedback.
Aug 28 2022, 11:34 PM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

Should be fixed in rev.149837

Aug 28 2022, 11:33 PM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

its fine, reproed, but it is weird indeed

Aug 28 2022, 11:06 PM · Arma 3
Leopard20 added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

That's weird. It works for me.

Aug 28 2022, 10:01 PM · Arma 3
holgerhollebolle edited Steps To Reproduce on T167327: Spawned Units Detect Enemies to early when spawn is close to player.
Aug 28 2022, 9:01 PM · Arma 3
holgerhollebolle renamed T167327: Spawned Units Detect Enemies to early when spawn is close to player from Spawned Units Detect Enemies to early when spwan is close to player to Spawned Units Detect Enemies to early when spawn is close to player.
Aug 28 2022, 9:00 PM · Arma 3
holgerhollebolle updated the task description for T167327: Spawned Units Detect Enemies to early when spawn is close to player.
Aug 28 2022, 9:00 PM · Arma 3
holgerhollebolle created T167327: Spawned Units Detect Enemies to early when spawn is close to player.
Aug 28 2022, 8:59 PM · Arma 3
BIS_fnc_KK claimed T167313: nearestObjects not work with "Final" unit classes (2.10).
Aug 28 2022, 8:25 PM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

Got it. Try with default rifleman

Aug 28 2022, 8:25 PM · Arma 3
keel added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

Here a image: https://imgur.com/OwtesFi
No mods, map Altis, unit "B_Soldier_A_F".

Aug 28 2022, 6:54 PM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

I ran your repro it returns player object

Aug 28 2022, 6:42 PM · Arma 3
SaMatra created T167324: Add unused black Carryall Backpack.
Aug 28 2022, 5:53 PM · Arma 3
bugmanus2002 added a comment to T167245: Error compiling Shader PSSpecularAlpha.

Oo thank you so much

Aug 28 2022, 5:44 PM · Arma 3
keel added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

I tested in 2.11.149816 and it's not fixed, still have the problem.

Aug 28 2022, 4:05 PM · Arma 3
GreenNumber edited Steps To Reproduce on T167323: I can't save and load my compositions..
Aug 28 2022, 2:37 PM · Arma 3
GreenNumber edited Steps To Reproduce on T167323: I can't save and load my compositions..
Aug 28 2022, 2:32 PM · Arma 3
GreenNumber created T167323: I can't save and load my compositions..
Aug 28 2022, 2:30 PM · Arma 3
BIS_fnc_KK changed the status of T167219: lbSelection is not updated in time when used inside onLBSelChanged from New to Feedback.
Aug 28 2022, 1:49 PM · Arma 3
BIS_fnc_KK added a comment to T167219: lbSelection is not updated in time when used inside onLBSelChanged.

Should be fixed in rev.149836

Aug 28 2022, 1:49 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

<Vehicle> laserTarget <Turret> should be doable

Aug 28 2022, 1:04 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

What I propose after more tests:

Aug 28 2022, 12:49 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

So in total:

  1. You can have LDs working in seats without any units in them as long as there is unit somewhere in the vehicle (and turret is local to them maybe?)
  2. You can have LTs from both turret LD and personal LD, but turret LD will delete after a bit.
Aug 28 2022, 12:46 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

This is what I thought, that only current target matters therefore whatever unit tracking now is what should be returned, for simplicity and consistency, no?

Aug 28 2022, 12:42 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

This is what I thought, that only current target matters therefore whatever unit tracking now is what should be returned, for simplicity and consistency, no?

Aug 28 2022, 12:30 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

So when player is tuned out and using personal LD it would return that target and if turned in and using vehicle LD it would return that target, sounds consistent?

Aug 28 2022, 12:28 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Here is repro to have two laser targets at once which this change to scripting command won't cover:

Aug 28 2022, 12:23 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

So when player is tuned out and using personal LD it would return that target and if turned in and using vehicle LD it would return that target, sounds consistent?

Aug 28 2022, 12:17 PM · Arma 3
BIS_fnc_KK reassigned T167313: nearestObjects not work with "Final" unit classes (2.10) from BIS_fnc_KK to dedmen.
Aug 28 2022, 12:15 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Right now:
laserTarget playerOnFoot => Target if laser designator is fired
laserTarget playerInVehicle => Always null
laserTarget vehicle => Target if primary turret designator is fired

Aug 28 2022, 12:11 PM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

Just thought about a case, what if turret has laser designator but player can also turn out and use their weapons as FFV turret and use their personal laser designator?

Aug 28 2022, 12:08 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Just tested that, it is indeed a case, you can have both laser designator on a turret, then turn out and use your own laser designator, both laser targets will exist at the same time and only one will be accessible after proposed changes to the command.

Aug 28 2022, 12:06 PM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

If we are to change original command behavior, then I would also make laserTarget iterate through turrets to find first laser target, so you can safely execute it on Strider and return laser target from commander.

Aug 28 2022, 11:57 AM · Arma 3
BIS_fnc_KK added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

Works fine in 2.11, could you please confirm this works on dev? @keel

Aug 28 2022, 11:55 AM · Arma 3
BIS_fnc_KK claimed T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 11:53 AM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

Yes, this will make all laser targets accessible.

Aug 28 2022, 11:47 AM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

So would fixing that be sufficient?

Aug 28 2022, 11:32 AM · Arma 3
BIS_fnc_KK changed the status of T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles from Confirmed Internally to Feedback.
Aug 28 2022, 11:32 AM · Arma 3
kju-PvPscene edited Additional Information on T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume].
Aug 28 2022, 11:31 AM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

Should be fixed in rev.149832

Aug 28 2022, 11:31 AM · Arma 3
SaMatra added a comment to T167317: A command to return vehicle turret laser targets.

What about querying a particular unit in the vehicle, does it work for different gunners with laser targeting devices in the same vehicle?

No it doesn't, laserTarget always returns null when executed on a unit that's on in turret with enabled laser designator.

Aug 28 2022, 11:18 AM · Arma 3
BIS_fnc_KK added a comment to T167317: A command to return vehicle turret laser targets.

What about querying a particular unit in the vehicle, does it work for different gunners with laser targeting devices in the same vehicle?

Aug 28 2022, 11:13 AM · Arma 3
BIS_fnc_KK placed T167316: Strange behaviour of MissionProfileNamespace in InitServer up for grabs.
Aug 28 2022, 11:09 AM · Arma 3
BIS_fnc_KK changed the status of T167316: Strange behaviour of MissionProfileNamespace in InitServer from New to Feedback.
Aug 28 2022, 11:08 AM · Arma 3
BIS_fnc_KK added a comment to T167316: Strange behaviour of MissionProfileNamespace in InitServer.

Should be fixed in rev.149831

Aug 28 2022, 11:08 AM · Arma 3
SaMatra changed Severity from severity:none to severity:feature on T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 10:17 AM · Arma 3
SaMatra updated the task description for T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 10:07 AM · Arma 3
SaMatra created T167317: A command to return vehicle turret laser targets.
Aug 28 2022, 10:03 AM · Arma 3
Socrates updated the task description for T167316: Strange behaviour of MissionProfileNamespace in InitServer.
Aug 28 2022, 10:01 AM · Arma 3
BIS_fnc_KK claimed T167316: Strange behaviour of MissionProfileNamespace in InitServer.
Aug 28 2022, 9:57 AM · Arma 3
Socrates renamed T167316: Strange behaviour of MissionProfileNamespace in InitServer from Strange behaviour of to Strange behaviour of MissionProfileNamespace in InitServer.
Aug 28 2022, 9:55 AM · Arma 3
Socrates created T167316: Strange behaviour of MissionProfileNamespace in InitServer.
Aug 28 2022, 9:54 AM · Arma 3
BIS_fnc_KK claimed T167311: A command to check if two variables reference same array or hashmap.
Aug 28 2022, 9:12 AM · Arma 3
BIS_fnc_KK claimed T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume].
Aug 28 2022, 9:00 AM · Arma 3
kju-PvPscene created T167315: [Feature Request] Expand SoundPlayed EH SQF command to return the sound reference [or to have a parameter to modify the volume].
Aug 28 2022, 8:57 AM · Arma 3
keel renamed T167313: nearestObjects not work with "Final" unit classes (2.10) from nearestObjects not work with "Final" classes (2.10) to nearestObjects not work with "Final" unit classes (2.10).
Aug 28 2022, 8:54 AM · Arma 3
BIS_fnc_KK claimed T167313: nearestObjects not work with "Final" unit classes (2.10).
Aug 28 2022, 8:53 AM · Arma 3
keel created T167313: nearestObjects not work with "Final" unit classes (2.10).
Aug 28 2022, 8:49 AM · Arma 3
BIS_fnc_KK closed T162441: "str" command triggers "Circular reference found in HashMap" warning as Resolved.
Aug 28 2022, 8:31 AM · Arma 3
SaMatra created T167311: A command to check if two variables reference same array or hashmap.
Aug 28 2022, 8:31 AM · Arma 3
SaMatra added a comment to T162441: "str" command triggers "Circular reference found in HashMap" warning.

Fixed as of 2.10, please set to resolved.

Aug 28 2022, 8:15 AM · Arma 3

Aug 27 2022

BIS_fnc_KK claimed T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).
Aug 27 2022, 4:46 PM · Arma 3
mohagamer24 created T167297: Arma 3 Launcher Exception Log.
Aug 27 2022, 4:18 PM · Arma 3
veteran29 added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

Unable to reproduce issue 2 anymore too... weird.

Aug 27 2022, 3:40 PM · Arma 3
Knightin added a comment to T136844: ctrlSetAngle distortion when using Custom FOV.

@dedmen Please let me know if there is any chance this problem gets fixed. Thank you!

Aug 27 2022, 2:49 PM · Arma 3
wefreut54 edited Additional Information on T167296: Thermal vision causes crash.
Aug 27 2022, 2:24 PM · Arma 3
wefreut54 created T167296: Thermal vision causes crash.
Aug 27 2022, 2:17 PM · Arma 3
SaMatra edited Additional Information on T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).
Aug 27 2022, 1:46 PM · Arma 3
SaMatra created T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).
Aug 27 2022, 1:46 PM · Arma 3
BIS_fnc_KK closed T123940: Vehicle Respawn Module broken after 1.68 as Resolved.
Aug 27 2022, 1:25 PM · Arma 3
BIS_fnc_KK claimed T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:24 PM · Arma 3
celticalliance edited Steps To Reproduce on T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:24 PM · Arma 3
BIS_fnc_KK added a comment to T123940: Vehicle Respawn Module broken after 1.68.

quite some time ago

Aug 27 2022, 1:24 PM · Arma 3
celticalliance edited Steps To Reproduce on T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:24 PM · Arma 3
celticalliance edited Steps To Reproduce on T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:23 PM · Arma 3
celticalliance edited Steps To Reproduce on T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:22 PM · Arma 3
celticalliance edited Steps To Reproduce on T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:22 PM · Arma 3
Nivek created T167293: SOG death screen not showing after 2.10.
Aug 27 2022, 1:20 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
celticalliance created T167292: [Arma 3 2.10] Issue with Vehicle Respawn module: respawn delay does not work.
Aug 27 2022, 1:20 PM · Arma 3
celticalliance added a comment to T123940: Vehicle Respawn Module broken after 1.68.

My mistake. I meant to say it worked fine quite some time ago. I'll create a new ticket for the current issue.

Aug 27 2022, 1:04 PM · Arma 3
artemiseritu added a comment to T167235: Mikeforce UI/Progress bar bug.

I've heard that getting downed, and then reviving also clears this bug... which isn't a fix, but a workaround.

Aug 27 2022, 1:15 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Aug 26 2022

BIS_fnc_KK closed T128522: Receiver of remoteExec from headless client will see remoteExecutedOwner == 0 as Resolved.
Aug 26 2022, 11:16 PM · Arma 3
BIS_fnc_KK added a comment to T128522: Receiver of remoteExec from headless client will see remoteExecutedOwner == 0.

After looking into it, I can tell you that this is not a bug, this has been done deliberately in the code to have HC stand out for some reason. On top, changing this behaviour may break not only engine handling but existing missions where people might have used this peculiarity to identify HCs. In short is a won't fix. If you really need to have owner of the headless client, send it via param with callback.

Aug 26 2022, 11:15 PM · Arma 3
artemiseritu added a comment to T167235: Mikeforce UI/Progress bar bug.

Additionally, I have a white dashed circle just below my crosshair with a translucent grey background in the middle of it. It looks like a bombing reticle. It's part of the same system. I tracked it down to one of the first two functions in: .\config\ui\hudShared\shared.hpp I didn't have time to go through it with a fine tooth comb, but when I comment out any of the first two functions, it just breaks the game (as expected).

Aug 26 2022, 10:17 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
GregoryAlexander added a comment to T167264: I have a problem when entering the game.
Aug 26 2022, 9:48 PM · Arma 3
BIS_fnc_KK added a comment to T123940: Vehicle Respawn Module broken after 1.68.

It used to work before but not anymore.

I just tested it on 2.08 and there is no difference, delay doesn't work in this scenario. Please make another ticket as I am going to close this one as resolved

Aug 26 2022, 8:27 PM · Arma 3
sharp1337 added a comment to T167185: FPS drop when changing AI behaviour.

If this is confirm to happen on all missions and not only in your particular mission setup then I hope devs can look into it and resolve it.

Aug 26 2022, 8:14 PM · Arma 3
celticalliance added a comment to T123940: Vehicle Respawn Module broken after 1.68.

Just tried the Respawn vehicle module after the mentioned fix and I can confirm vehicles do respawn every time now, but I think there's a new issue now. The delay before the vehicle respawns doesn't work. Right now every time you reach the abandoned distance the vehicle does respawn but not with the delay you have set. It just respawns immediately.

Repro please, concrete module setting, concrete actions sequence, expected result vs actual result

Aug 26 2022, 8:10 PM · Arma 3
BIS_fnc_KK changed the status of T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles from Need More Info to Confirmed Internally.
Aug 26 2022, 7:41 PM · Arma 3
Sam_Fisher added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

@veteran29 thank you, kind sir

Aug 26 2022, 7:41 PM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

Ok issue 2 cannot repro with spawn or without it works as expected

Aug 26 2022, 7:40 PM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

@veteran29 I must have looked at it dozen of times and couldn't see it. A typo! Issue1 is sorted, gonna investigate issue 2

Aug 26 2022, 7:32 PM · Arma 3
BIS_fnc_KK added a comment to T123940: Vehicle Respawn Module broken after 1.68.

Just tried the Respawn vehicle module after the mentioned fix and I can confirm vehicles do respawn every time now, but I think there's a new issue now. The delay before the vehicle respawns doesn't work. Right now every time you reach the abandoned distance the vehicle does respawn but not with the delay you have set. It just respawns immediately.

Aug 26 2022, 7:10 PM · Arma 3
BIS_fnc_KK changed the status of T167270: Issue with vehicle spawn since update 2.10 from New to Need More Info.
Aug 26 2022, 7:06 PM · Arma 3
BIS_fnc_KK added a comment to T167270: Issue with vehicle spawn since update 2.10.

Could you provide concrete repro steps for both issues?

Aug 26 2022, 7:06 PM · Arma 3
BIS_fnc_KK added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Aug 26 2022, 7:01 PM · Arma 3
veteran29 added a comment to T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.

There seem to be two issues:

Aug 26 2022, 5:53 PM · Arma 3