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May 10 2016

Bohemia added a project to T76947: Graphical glitch when you are looking trough RCO, ACRO or MRCO while moving crouched and using Zafir: Arma 3.
May 10 2016, 8:13 AM · Arma 3
Bohemia updated subscribers of T76946: Turret mem point.
May 10 2016, 8:13 AM · Arma 3
hitman007c edited Steps To Reproduce on T76947: Graphical glitch when you are looking trough RCO, ACRO or MRCO while moving crouched and using Zafir.
May 10 2016, 8:13 AM · Arma 3
Lala14 edited Steps To Reproduce on T76946: Turret mem point.
May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76946: Turret mem point: Arma 3.
May 10 2016, 8:13 AM · Arma 3
loutralep added a comment to T76945: Bringing back equipment from skirmish/recognition (Bomos) [scooting misson].

this feature had been add to the game. So you can class this one as resolved! thanks.

May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76945: Bringing back equipment from skirmish/recognition (Bomos) [scooting misson]: Arma 3.
May 10 2016, 8:13 AM · Arma 3
loutralep edited Steps To Reproduce on T76945: Bringing back equipment from skirmish/recognition (Bomos) [scooting misson].
May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76944: Loading into multiplayer maps just fine but crashing a min or two later..

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name)

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:13 AM · Arma 3
masber added a comment to T76944: Loading into multiplayer maps just fine but crashing a min or two later..

Hello,
You can see i have problems with BEX too. Always crashing joining a server, or later playing..i tried all. Reinstall windows, i have the drivers update...all type of drivers, dll's verified, all things done...and always the same, other friends of mine can play whitouht any difficulties and with the same pc characteristics,..seems some kind of omniscient and powerfull entity don't want to play this game. I gonna uninstall it and try it next year or something else..I hope someday it will work correctly.

You have my e-mail for any related question.
Good luck.

May 10 2016, 8:13 AM · Arma 3
InstaGoat edited Steps To Reproduce on T76943: IFV-6 Panther too lightly armored.
May 10 2016, 8:13 AM · Arma 3
grimfeather edited Steps To Reproduce on T76944: Loading into multiplayer maps just fine but crashing a min or two later..
May 10 2016, 8:13 AM · Arma 3
Bohemia updated subscribers of T76943: IFV-6 Panther too lightly armored.
May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76943: IFV-6 Panther too lightly armored: Arma 3.
May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76944: Loading into multiplayer maps just fine but crashing a min or two later.: Arma 3.
May 10 2016, 8:13 AM · Arma 3
Bohemia updated subscribers of T76942: Land waypoint and Land during combat waypoint!.
May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76942: Land waypoint and Land during combat waypoint!: Arma 3.
May 10 2016, 8:13 AM · Arma 3
Woody2489 edited Steps To Reproduce on T76942: Land waypoint and Land during combat waypoint!.
May 10 2016, 8:13 AM · Arma 3
prasek added a comment to T76941: Steam to friend connection failure.

THIS! It kinda ruins the multiplayer.

May 10 2016, 8:13 AM · Arma 3
EnJoIsKaTe edited Steps To Reproduce on T76941: Steam to friend connection failure.
May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76941: Steam to friend connection failure: Arma 3.
May 10 2016, 8:13 AM · Arma 3
James2464 added a comment to T76940: Instant death upon joining MP Game..

This ticket is not relevant, sorry about the confusion.

Please close.

May 10 2016, 8:13 AM · Arma 3
Deadfast added a comment to T76940: Instant death upon joining MP Game..

Closing as requested.

May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76940: Instant death upon joining MP Game.: Arma 3.
May 10 2016, 8:13 AM · Arma 3
James2464 edited Steps To Reproduce on T76940: Instant death upon joining MP Game..
May 10 2016, 8:13 AM · Arma 3
MadDogX added a comment to T76939: Unrealistic Audio for Reload (heard at over 70m).

This has been fixed for a while.

http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2724378&viewfull=1&highlight=reloading#post2724378

May 10 2016, 8:13 AM · Arma 3
Doog edited Steps To Reproduce on T76939: Unrealistic Audio for Reload (heard at over 70m).
May 10 2016, 8:13 AM · Arma 3
Doog added a comment to T76938: Unrealistic Audio for Fire Rate Change (Over 200m).

I believe that would be another audio effect that can be heard at an unrealistic range.

May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76938: Unrealistic Audio for Fire Rate Change (Over 200m).

This can be also confirmed by try to shot with empty magazine

May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76939: Unrealistic Audio for Reload (heard at over 70m): Arma 3.
May 10 2016, 8:13 AM · Arma 3
Doog edited Steps To Reproduce on T76938: Unrealistic Audio for Fire Rate Change (Over 200m).
May 10 2016, 8:13 AM · Arma 3
7rust edited Steps To Reproduce on T76936: Use Readyboost devices to get performance.
May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76938: Unrealistic Audio for Fire Rate Change (Over 200m): Arma 3.
May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76937: Texture/Model not loading for MX 3GL with MRCO: Arma 3.
May 10 2016, 8:13 AM · Arma 3
Bohemia updated subscribers of T76936: Use Readyboost devices to get performance.
May 10 2016, 8:13 AM · Arma 3
Doog edited Steps To Reproduce on T76937: Texture/Model not loading for MX 3GL with MRCO.
May 10 2016, 8:13 AM · Arma 3
mp5gosu added a comment to T76935: Missing Action Menu entry "Lights On/Off" when using UAV with reflectors.

Just an additional note:
Seems like BIS was already aware of this problem and simply disabled the action menu entries. ;)
When entering UAVs on dedicated server, switching lights on (Darter, for example), light starts flickering like a stroboscope... May be an issue with AI again.

May 10 2016, 8:13 AM · Arma 3
Bohemia updated subscribers of T76935: Missing Action Menu entry "Lights On/Off" when using UAV with reflectors.
May 10 2016, 8:13 AM · Arma 3
mp5gosu added a comment to T76935: Missing Action Menu entry "Lights On/Off" when using UAV with reflectors.

Just a quick heads-up: With a recent update (124294) the action menu entry (Lights on) for UGV is also gone. But "Lights Off" is still available when turning on lights via keyboard or command.

May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76936: Use Readyboost devices to get performance: Arma 3.
May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

Hello,
we are still trying to optimise the Server list screen, however we are very limited by Steamworks technology. More fixed and optimisations are about to come.

May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.
NOTE: I have the nearly same problems in A2. When I join a lobby the CPU utilization is up to 90%. Its not just ArmA 3.
May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

So after one year nothing changed - my DualCore is still at 100% when I'm in lobbys and I have massive laggs.

Its embarissing to see that you havent changed anything after one year as you said "we are still trying to optimise the Server list screen" and I'm pretty sure that this issue isnt caused by the Steamworks technology...

May 10 2016, 8:13 AM · Arma 3
mp5gosu edited Steps To Reproduce on T76935: Missing Action Menu entry "Lights On/Off" when using UAV with reflectors.
May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76935: Missing Action Menu entry "Lights On/Off" when using UAV with reflectors: Arma 3.
May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

Alright, thanks for your time!

May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

It wasnt improved in the latest version, any news yet?

May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

Hello,

could you please upload your Dx-diag file? Thank you very much!
http://www.matrixgames.com/forums/tm.asp?m=1597548

May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

Any news yet?

May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

DXDIAG added.

May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

Hello,

could you please upload your rpt file with the newest date?
C:\Users\<Name>\AppData\Local\Arma 3\

Thank you!

May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

I was using the GameSpy serverlist - now I updated to the dev build. I was not able to reproduce the problem because there are no dev servers with more than 5 players. So I joined a server with 5 players on and again a CPU utilization up to 90%. (this also happens by creating a local lan game)

But now there is one more problem: The steam serverlist does not stop loading servers, means the list is growing and growing and the CPU utilization is again at the limit (also when I use the gamespy list) (I attached a screenshot of the Taskmanager).

Hope the information are enought!
Kind regards

May 10 2016, 8:13 AM · Arma 3
7rust added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

RPT added.

May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

BIS_Iceman i can confirm the problem.
Steps how i can reproduce the issue is:
join in a server lobby, wait about 5sek and know the complete game lag massive, its quite hard to assign a role and play enter game.

This affect everywhere.
Using Steam DEV or stable all the same.
RPT tell nothing about it.

May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76934: Massive freezes and maximum CPU utilization in MP-Lobby.

Hello,

could you please try to switch to Steam Dev and see if the problem is still present?

You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client

Also, are you using Steam server list or Game-Spy? (can be switched at the top right corner of the server list)

Thank you very much.

May 10 2016, 8:13 AM · Arma 3
7rust edited Steps To Reproduce on T76934: Massive freezes and maximum CPU utilization in MP-Lobby.
May 10 2016, 8:13 AM · Arma 3
Bohemia updated subscribers of T76934: Massive freezes and maximum CPU utilization in MP-Lobby.
May 10 2016, 8:13 AM · Arma 3
MadDogX added a comment to T76933: Extremely odd physics behavior with damaged fixed wings.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:13 AM · Arma 3
the_Demongod added a comment to T76933: Extremely odd physics behavior with damaged fixed wings.

You too, I just came to say that I too was going to direct this to the maker, because now that I am in Dev build, I am seeing many script errors when I am damaged. Thank you for your time.

May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76934: Massive freezes and maximum CPU utilization in MP-Lobby: Arma 3.
May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76933: Extremely odd physics behavior with damaged fixed wings.

I have examined the mission and it is trully strongly modified. I was not able to reproduce the problem in clean mission even by using script commands for damage, so it is very likely that the cause of the behaviour is in the mission itself.

I am resolving this issue as "no bug." I am ready to reopen it, though, if the behaviour occurs in clean editor mission.

Thank you for your feedback, have a nice day.

May 10 2016, 8:13 AM · Arma 3
the_Demongod added a comment to T76933: Extremely odd physics behavior with damaged fixed wings.

I too am having some issues reproducing, but have had it happen to me various times while playing a mission. will test more.

EDIT: okay, in the mission where I am experiencing it, it happens quite often. now I am beginning to think that it is a mission-related thing. have added some rough steps to reproduce. If it turns out to be mission related, we can close this and I will point the issue towards the mission maker.

May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76933: Extremely odd physics behavior with damaged fixed wings.

Hello,

I was not able to reproduce this problem, could you please confirm it still exist on current Steam Dev?

Thank you very much.

May 10 2016, 8:13 AM · Arma 3
the_Demongod edited Steps To Reproduce on T76933: Extremely odd physics behavior with damaged fixed wings.
May 10 2016, 8:13 AM · Arma 3
the_Demongod added a comment to T76932: A-164 Cannon Does not produce adequate smoke when firing.

I know, it is beautiful :')
the sound isn't quite as good as other videos like this one https://www.youtube.com/watch?v=12AGsn36Ass (that ripping sound; the cheer of freedom by the soldiers :D) but it's a good visual.

May 10 2016, 8:13 AM · Arma 3
B00tsy added a comment to T76932: A-164 Cannon Does not produce adequate smoke when firing.

Awesome video. I agree after seeing it!

May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76933: Extremely odd physics behavior with damaged fixed wings: Arma 3.
May 10 2016, 8:13 AM · Arma 3
Bohemia updated subscribers of T76932: A-164 Cannon Does not produce adequate smoke when firing.
May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76932: A-164 Cannon Does not produce adequate smoke when firing: Arma 3.
May 10 2016, 8:13 AM · Arma 3
zozo added a comment to T76931: some drones aren't faction related or accessible in showcase CSAT/AAF.

The quadcopter on the table is not intended to be usable. But they are using the proper model in each faction showcase.
The autonomous turret is now accessible and it also performs autonomous fire.

May 10 2016, 8:13 AM · Arma 3
the_Demongod edited Steps To Reproduce on T76932: A-164 Cannon Does not produce adequate smoke when firing.
May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76930: Arma 3 Random Crashes.

I would recommend to switch to the stable drivers (Beta can be unfinished or unpolished from my experience).

May 10 2016, 8:13 AM · Arma 3
McFreshfleisch added a comment to T76930: Arma 3 Random Crashes.

Okay, thank your for the fast answer. I did write an e-mail to the shop, where I bought my PC. I'm waiting for their answer now. The graphics card drivers are the newest Nvidia Beta Drivers. So I guess the graphic card is damaged or something similar.
Thank you for your help.

May 10 2016, 8:13 AM · Arma 3
MadDogX added a comment to T76930: Arma 3 Random Crashes.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76931: some drones aren't faction related or accessible in showcase CSAT/AAF: Arma 3.
May 10 2016, 8:13 AM · Arma 3
McFreshfleisch added a comment to T76930: Arma 3 Random Crashes.

The problem about that is, that the stable drivers doesn't work either. And the game still runs longer with the beta drivers. I don't know why. I'll just wait for the PC Builders' answer.

May 10 2016, 8:13 AM · Arma 3
arziben edited Steps To Reproduce on T76931: some drones aren't faction related or accessible in showcase CSAT/AAF.
May 10 2016, 8:13 AM · Arma 3
McFreshfleisch added a comment to T76930: Arma 3 Random Crashes.

Well I can't update the drivers, because it's the newest one. I reinstalled them and what did I receive? Guess what, it was a crash after 30 minutes.

May 10 2016, 8:13 AM · Arma 3
McFreshfleisch added a comment to T76930: Arma 3 Random Crashes.

That problem, is not resolved anyway. It really crashes too much for playing it a little longer time. Please answer me and tell me what you need to find solutions.
Thank you.

May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76930: Arma 3 Random Crashes.

Hello,

sadly, we cannot really do anything. I suggest you to contact your graphics card manufacturer or downgrade your graphics card drivers and wait till the newest version gets updated.

Sorry for inconveniences.

May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76930: Arma 3 Random Crashes.

Hello,

we analysed the crashdumps. The application crashes due to an error in nvwgf2um.dll which is a part of the GeForce graphics driver. I would suggest to reinstall/update your nVidia drivers.

Thank you very much.

May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76930: Arma 3 Random Crashes.

Hello,

thank you for the dumps. Our programming department will take a look at it.

Thank you.

May 10 2016, 8:13 AM · Arma 3
McFreshfleisch added a comment to T76930: Arma 3 Random Crashes.

So did someone find the problem or don't even they know what's wrong?

May 10 2016, 8:13 AM · Arma 3
McFreshfleisch added a comment to T76930: Arma 3 Random Crashes.

I put some of the crashfiles from yesterday and the missing file from today in the ZIP-folder. I hope you can find something in there.
Thanks.

May 10 2016, 8:13 AM · Arma 3
McFreshfleisch edited Steps To Reproduce on T76930: Arma 3 Random Crashes.
May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76930: Arma 3 Random Crashes.

Hello,

we are sorry for your inconveniences. The crashdumps you sent do not show anything significant. Would it be possible to upload at least three more so we have more data to analyse?

Thank you very much.

May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76930: Arma 3 Random Crashes: Arma 3.
May 10 2016, 8:13 AM · Arma 3
RickOShay added a comment to T76929: Live Feed - Effects Module is not working.

I can confirm as of latest build this function does not set the effects of the live feed.

Four months and no response! I have reported issues going back nearly a year now and they haven't even been looked at - and some are not trivial issues. It's almost like we are wasting our time reporting issues to BIS.

They just mass close tickets because they haven't been looked at! (by BIS!)Go figure. Perhaps we should just stop all the product testing and see if that wakes BIS up.

May 10 2016, 8:13 AM · Arma 3
Bohemia updated subscribers of T76928: Wired network problem.
May 10 2016, 8:13 AM · Arma 3
DI20ID edited Steps To Reproduce on T76929: Live Feed - Effects Module is not working.
May 10 2016, 8:13 AM · Arma 3
Bohemia updated subscribers of T76929: Live Feed - Effects Module is not working.
May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76929: Live Feed - Effects Module is not working: Arma 3.
May 10 2016, 8:13 AM · Arma 3
Fank added a comment to T76929: Live Feed - Effects Module is not working.

Can you please build a mission to reproduce the issue?

May 10 2016, 8:13 AM · Arma 3
Fank edited Steps To Reproduce on T76928: Wired network problem.
May 10 2016, 8:13 AM · Arma 3
Iceman added a comment to T76927: Possible bug in AI (engine).

Hello,

thank you for submitting the ticket.
Please not that mods are not official content from Bohemia Interactive and we cannot guarantee the game's behaviour with them (expecially when combined).

We will look into the problem to see if there is an engine issue behind it,

thank you and have a nice day.

May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76928: Wired network problem: Arma 3.
May 10 2016, 8:13 AM · Arma 3
MadDogX added a comment to T76927: Possible bug in AI (engine).

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:13 AM · Arma 3
Orcinus edited Steps To Reproduce on T76927: Possible bug in AI (engine).
May 10 2016, 8:13 AM · Arma 3
AD2001 added a comment to T76927: Possible bug in AI (engine).

Try it without any mods.

May 10 2016, 8:13 AM · Arma 3
Bohemia added a project to T76927: Possible bug in AI (engine): Arma 3.
May 10 2016, 8:13 AM · Arma 3