this feature had been add to the game. So you can class this one as resolved! thanks.
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May 10 2016
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name)
Thank you.
Hello,
You can see i have problems with BEX too. Always crashing joining a server, or later playing..i tried all. Reinstall windows, i have the drivers update...all type of drivers, dll's verified, all things done...and always the same, other friends of mine can play whitouht any difficulties and with the same pc characteristics,..seems some kind of omniscient and powerfull entity don't want to play this game. I gonna uninstall it and try it next year or something else..I hope someday it will work correctly.
You have my e-mail for any related question.
Good luck.
THIS! It kinda ruins the multiplayer.
This ticket is not relevant, sorry about the confusion.
Please close.
Closing as requested.
This has been fixed for a while.
I believe that would be another audio effect that can be heard at an unrealistic range.
This can be also confirmed by try to shot with empty magazine
Just an additional note:
Seems like BIS was already aware of this problem and simply disabled the action menu entries. ;)
When entering UAVs on dedicated server, switching lights on (Darter, for example), light starts flickering like a stroboscope... May be an issue with AI again.
Just a quick heads-up: With a recent update (124294) the action menu entry (Lights on) for UGV is also gone. But "Lights Off" is still available when turning on lights via keyboard or command.
Hello,
we are still trying to optimise the Server list screen, however we are very limited by Steamworks technology. More fixed and optimisations are about to come.
So after one year nothing changed - my DualCore is still at 100% when I'm in lobbys and I have massive laggs.
Its embarissing to see that you havent changed anything after one year as you said "we are still trying to optimise the Server list screen" and I'm pretty sure that this issue isnt caused by the Steamworks technology...
Alright, thanks for your time!
It wasnt improved in the latest version, any news yet?
Hello,
could you please upload your Dx-diag file? Thank you very much!
http://www.matrixgames.com/forums/tm.asp?m=1597548
Any news yet?
DXDIAG added.
Hello,
could you please upload your rpt file with the newest date?
C:\Users\<Name>\AppData\Local\Arma 3\
Thank you!
I was using the GameSpy serverlist - now I updated to the dev build. I was not able to reproduce the problem because there are no dev servers with more than 5 players. So I joined a server with 5 players on and again a CPU utilization up to 90%. (this also happens by creating a local lan game)
But now there is one more problem: The steam serverlist does not stop loading servers, means the list is growing and growing and the CPU utilization is again at the limit (also when I use the gamespy list) (I attached a screenshot of the Taskmanager).
Hope the information are enought!
Kind regards
RPT added.
BIS_Iceman i can confirm the problem.
Steps how i can reproduce the issue is:
join in a server lobby, wait about 5sek and know the complete game lag massive, its quite hard to assign a role and play enter game.
This affect everywhere.
Using Steam DEV or stable all the same.
RPT tell nothing about it.
Hello,
could you please try to switch to Steam Dev and see if the problem is still present?
You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client
Also, are you using Steam server list or Game-Spy? (can be switched at the top right corner of the server list)
Thank you very much.
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.
You too, I just came to say that I too was going to direct this to the maker, because now that I am in Dev build, I am seeing many script errors when I am damaged. Thank you for your time.
I have examined the mission and it is trully strongly modified. I was not able to reproduce the problem in clean mission even by using script commands for damage, so it is very likely that the cause of the behaviour is in the mission itself.
I am resolving this issue as "no bug." I am ready to reopen it, though, if the behaviour occurs in clean editor mission.
Thank you for your feedback, have a nice day.
I too am having some issues reproducing, but have had it happen to me various times while playing a mission. will test more.
EDIT: okay, in the mission where I am experiencing it, it happens quite often. now I am beginning to think that it is a mission-related thing. have added some rough steps to reproduce. If it turns out to be mission related, we can close this and I will point the issue towards the mission maker.
Hello,
I was not able to reproduce this problem, could you please confirm it still exist on current Steam Dev?
Thank you very much.
I know, it is beautiful :')
the sound isn't quite as good as other videos like this one https://www.youtube.com/watch?v=12AGsn36Ass (that ripping sound; the cheer of freedom by the soldiers :D) but it's a good visual.
Awesome video. I agree after seeing it!
The quadcopter on the table is not intended to be usable. But they are using the proper model in each faction showcase.
The autonomous turret is now accessible and it also performs autonomous fire.
I would recommend to switch to the stable drivers (Beta can be unfinished or unpolished from my experience).
Okay, thank your for the fast answer. I did write an e-mail to the shop, where I bought my PC. I'm waiting for their answer now. The graphics card drivers are the newest Nvidia Beta Drivers. So I guess the graphic card is damaged or something similar.
Thank you for your help.
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.
The problem about that is, that the stable drivers doesn't work either. And the game still runs longer with the beta drivers. I don't know why. I'll just wait for the PC Builders' answer.
Well I can't update the drivers, because it's the newest one. I reinstalled them and what did I receive? Guess what, it was a crash after 30 minutes.
That problem, is not resolved anyway. It really crashes too much for playing it a little longer time. Please answer me and tell me what you need to find solutions.
Thank you.
Hello,
sadly, we cannot really do anything. I suggest you to contact your graphics card manufacturer or downgrade your graphics card drivers and wait till the newest version gets updated.
Sorry for inconveniences.
Hello,
we analysed the crashdumps. The application crashes due to an error in nvwgf2um.dll which is a part of the GeForce graphics driver. I would suggest to reinstall/update your nVidia drivers.
Thank you very much.
Hello,
thank you for the dumps. Our programming department will take a look at it.
Thank you.
So did someone find the problem or don't even they know what's wrong?
I put some of the crashfiles from yesterday and the missing file from today in the ZIP-folder. I hope you can find something in there.
Thanks.
Hello,
we are sorry for your inconveniences. The crashdumps you sent do not show anything significant. Would it be possible to upload at least three more so we have more data to analyse?
Thank you very much.
I can confirm as of latest build this function does not set the effects of the live feed.
Four months and no response! I have reported issues going back nearly a year now and they haven't even been looked at - and some are not trivial issues. It's almost like we are wasting our time reporting issues to BIS.
They just mass close tickets because they haven't been looked at! (by BIS!)Go figure. Perhaps we should just stop all the product testing and see if that wakes BIS up.
Can you please build a mission to reproduce the issue?
Hello,
thank you for submitting the ticket.
Please not that mods are not official content from Bohemia Interactive and we cannot guarantee the game's behaviour with them (expecially when combined).
We will look into the problem to see if there is an engine issue behind it,
thank you and have a nice day.
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.
Try it without any mods.