Revision: 151791
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May 5 2024
Revision: 151791
Revision: 151791
EHs extended instead
Rev 151794
Apr 25 2024
Apr 18 2024
Yeah, completely broken in game
Apr 11 2024
Apr 9 2024
test next dev please
Apr 7 2024
Revision: 151680
Apr 4 2024
Mar 20 2024
Revision: 151609
Mar 19 2024
Mar 16 2024
Mar 15 2024
Mar 13 2024
Mar 11 2024
Mar 9 2024
Revision: 151549
Mar 7 2024
Mar 6 2024
Revision: 151519
Mar 4 2024
There is no designed support for nils or other missing params, the fact that it worked is a coïncidence. I will have a look if this could be turned into feature.
Feb 28 2024
Is this post meant to be for Arma3?
Feb 26 2024
Feb 25 2024
Feb 23 2024
Revision: 151464
Feb 22 2024
it also doesnt happen every time
looks like gunner animation is not synced immediately. Jip wil see correct animation
Feb 21 2024
This will require whole new JIP system, current system cannot do what is proposed in this ticket. So for now is won't fix
rev 151453
Does this happen on dev?
Does this happen on dev version?
Feb 20 2024
Revision: 151444
Feb 19 2024
Feb 17 2024
Feb 16 2024
Nah, probably due to race condition, when display is not ready but is assumed to be ready
Feb 13 2024
should be much faster
Feb 12 2024
the engine will try up to 50 times, the number of attempts is passed to the EH
Feb 11 2024
Feb 10 2024
@kju-PvPscene minPlayerDistance = 50; That means if you are closer than 50 m to the corpse or wreck it wont be removed. Please try with minPlayerDistance = 0; and report back
Feb 9 2024
Actually no need, Explosion has projectile on which you can use getShotParents.
Revision: 151391
ticket?
Make a ticket, if it is feasible in context of the event then why not. Keep in mind HitExplosion =/= Explosion
Also added shotInstigator param to events:
Revision: 151389
Feb 8 2024
should be fixed
I'm surprised it event works anyhow on dead unit. I wont touch it in fear it might break something else, so just kill unit after mission start rather than starting with health 0. Gonna close this as fixed
Feb 7 2024
lastEntityCausingDamage is the engine pullup, so adding instigator would require the whole new implementation, not likely happening any time soon