Fixed for 0.9.9
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May 24 2023
Added in 0.9.9
May 23 2023
Resolved for 0.9.9
Hello TilW.
The issue has been fixed and the fix will appear in one of the future updates.
Resolved for 0.9.9
Resolved for 0.9.9.
Hello Arkensor.
According to the devs this can't be resolved due to how compartments and weapon manager are initialized. If you want to set the aiming angles you should delay it by one frame. Using CallLater should be enough.
It doesnt seem to be related to the initSize, I have reduced the size considerably and still get the problem.
May 22 2023
@Geez this can be closed, it is already fixed :)
Hello glutenFreeVapes.
This is not a bug, this happens because the class is loaded through a config, which means it requires to be marked as a BaseContainer in order to be loadable, since it is not, config cannot use it and its completely missing during map load init
Hello winse.
This has been implemented. Right click on class in code or "Outline panel" shows class inheritance hierarchy.
May 21 2023
May 20 2023
May 19 2023
Hello Arkensor.
This has been added internally and will appear in one of the future updates.
May 18 2023
This can be closed as its now after the latest patch working fine again.
Moving the MontanaWorld.ent into a subfolder like \World also does not work:
Hi Geez,
May 17 2023
Hello everyone.
Currently we advise to not store the world files into a root folder. Please let us know if the problem persists even upon doing so
May 16 2023
May 15 2023
Fixed internally and should be fixed for one of the future updates.
Resolved for one of the future updates.
Resolved for one of the future updates.
May 14 2023
May 13 2023
May 12 2023
Same problem here. Happened first time yesterday (11th of May).
May 11 2023
May 10 2023
Hello Arkensor.
According to the devs: This has not been fixed. This is expected that weapons on the ground don't have barrel chambered. This is realistic, you need to chamber the weapon, which is done only when you take the weapon in the hand.
May 9 2023
Can modify the geometry data workflow to include all scr_destructibleBuilding and generators ?
I think a patch can be quickly put in place
May 8 2023
An update from @MarioE - the compiler is trying to use an incorrect overload. Two overloads return void, while the one I intend on calling does not.
May 6 2023
May 5 2023
Resolved for one of the future updates.
Resolved for one of the future updates.
May 4 2023
May 3 2023
Fixed in one of the future updates.
Will be fixed in 0.9.9
Hello,
Thanks for the answer, I had no answer and I see assigned to "none" for that I was wondering
Hello Casseburne.
The ticket has been assigned to the responsible developer.
Due to the amount of issues and current priorities it may take some time for any fixes being deployed.