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Building not visible on the topo map
Assigned, NormalPublic

Description

Hi,
I created a prefab composition with several buildings in it, the parent prefab is a "SCR_DestructibleBuilding" with the components of a vanilla building and with the options checked "is building".
Except that when I generate the .topo map (i.e. the 2D map when you open it in game), the buildings do not appear.
Any other entity like roads work.
To summarize the buildings that are children to my prefab parents are not visible

Do you have solution? Can you fix it?
Tree structure :
My_Compo.et

|——————> Building1
|——————> Building2

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce

Create your own prefab with building vanilla inside.

Event Timeline

Geez changed the task status from New to Assigned.Apr 20 2023, 12:34 PM

No news since the opening of the ticket, have you been able to make any progress?

Geez added a comment.May 3 2023, 11:12 AM

Hello Casseburne.
The ticket has been assigned to the responsible developer.
Due to the amount of issues and current priorities it may take some time for any fixes being deployed.

Hello,
Thanks for the answer, I had no answer and I see assigned to "none" for that I was wondering

Can modify the geometry data workflow to include all scr_destructibleBuilding and generators ?
I think a patch can be quickly put in place

Hi,
No news for a while, has it made any progress?

Hi @Geez , has it made any progress?

Even if there's no progress, it would be cool to at least give a sign of life. :)

Geez added a comment.Jul 10 2023, 10:09 AM

Still no new information I can provide for you.
Once I have the ticket will be updated.