@Geez ?
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May 3 2023
May 2 2023
May 1 2023
Apr 29 2023
Apr 28 2023
Will be resolved in one of the future updates.
Hello Arkensor.
This is going to be available in one of the future updates.
Hello everyone,
The devs stance on this is as follows:
Apr 27 2023
No longer relevant due to refactoring of the system that was completed in 0.9.8.50 @Geez
Resolved already in 0.9.7 I think. So Can be closed too @Geez
Resolved as of 0.9.8.50 with the introduction of ScriptComponent::OnAddedToParent etc. @Geez please close.
Resolved for one of the future updates
Apr 26 2023
What is the workaround for such a problem?
Hello TheMasterofBlubb.
According to the devs this works as designed.
Hello Arkensor.
The problem has been fixed internally and the fix will appear in one of the future updates.
Fixed internally and the fix will appear in one of the future updates.
Works as designed according to the devs:
Resolved for one of the future updates.
Resolved for one of the future updates.
Will be fixed in one of the future updates.
Fixed for one of the future updates.
Thank you bacon_8008.
This will be included in one of the future updates.
Resolved for one of the future updates.
Hello Sharp1337.
This is going to be fixed in one of future updates.
Apr 24 2023
In T170842#2431267, @Geez wrote:Thank you.
According to the devs:When entering play mode, the weather and other properites are then driven by a weather manager. So everything you will change in some material and is also simulated by the weather manger will get overridden. You need to use the Weather manager for such case.
Regards,
Geez
Apr 23 2023
No news since the opening of the ticket, have you been able to make any progress?
Apr 22 2023
Tested again on a new addon worked there but not on my original one.
Apr 20 2023
If you want an exemple tree_exemple_building
Hello sharp1337.
This has been fixed internally and the fix will appear in one of the future updates.
Hello CallMeMax.
This is not supported and we do not plan to support this in the future.
Regards,
Geez
Resolved internally
Hello CallMeMax.
We have just simple implementation of templates. no plans for extending it for now.
Hello bacon_8008.
We only support what is offered in the MeshObject component. We do not plan any major change in a near future.
Apr 19 2023
should be fixed
Just checking in to say that currently with 0.9.7 this is still an issue. Crash to death.
Apr 18 2023
Apr 17 2023
Thank you.
According to the devs:
Hello Arkensor.
According to the devs: The feature of custom titles is designed only for changing custom names of individual config object instances that are visible in property grid. It's not for faking class names in a class list although in script it looks like it might work so. Something like that isn't currently possible and we think it's also generally bad idea to show some fake class names instead of real class names. That would lead to a chaos.
Hello GlutenFreeVapes.
Unfortunately there are no plans to implement this in the future.
Fixed for 0.9.8 update.
Apr 15 2023
Apr 14 2023
In T170842#2429154, @Geez wrote:Hello TheBonBon.
Can you please upload a video of the problem?
Regards,
Geez
Sure, here is an example of it resetting in play mode and not showing up until you change a setting again:
That is a fair point, I guess it is very niche, but perhaps worth 2 sentences in the data type biki page to explain that "NaN" exists but should not be used because of these issues.
The ticket can be closed. Thank you, Geez.
Hello Arkensor.
According to the devs:
Hello Arkensor. Unfortunately this is not supported and not possible to be implemented.
Tiff works 👍 Thanks!
Hello again.
Further info from the devs: