Hello friends! I would like to see an ability to control the distance at which my custom entity is completely culled. I know about LODs, but I might like my entities to be not rendered at all after a certain distance, and doing this via measuring distance in script seems not very efficient. :(
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Steps To Reproduce
N/A
Event Timeline
Comment Actions
Hello bacon_8008.
We only support what is offered in the MeshObject component. We do not plan any major change in a near future.