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Culling distance controls for custom entities
Closed, ResolvedPublic

Description

Hello friends! I would like to see an ability to control the distance at which my custom entity is completely culled. I know about LODs, but I might like my entities to be not rendered at all after a certain distance, and doing this via measuring distance in script seems not very efficient. :(

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

N/A

Event Timeline

Geez changed the task status from New to Reviewed.Aug 30 2022, 1:22 PM
Geez closed this task as Resolved.Apr 20 2023, 4:04 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello bacon_8008.
We only support what is offered in the MeshObject component. We do not plan any major change in a near future.