Steps to reproduce:
- Open the World Editor and load a scenario. For example, load CTI_Campaign_Arland.
- Open the Script Editor, find there the SCR_GameModeCampaignMp
- Set a breakpoint at the beginning of the EOnInit
- Execute Build->Compile and Reload Scripts
Actual result:
The breakpoint you set in the EOnInit hits and the Workbench hangs forever. The Script Editor gets blocked by the popup window, and the popup window gets blocked by the breakpoint in the Script Editor.