^ This is what the PNG looks like after importing
The PNG before importing:
The PNG before importing:
The one that works:
I added a barely visible overlay on the edges of image
Raw file(works):
Raw file(does not work)
Seems like some weird compression issue, I tried changing the settings in reforger workbench for importing, but none of them had the desired effect of NOT ruining the image
Hello GlutenFreeVapes.
According to the devs you need to select correct channel you want to visualize, see the picture.
Regards,
Geez
The issue isn't in displaying the texture in the workbench.
The issue is the texture loads wrong.
Here's a demonstration from in-game comparision:
(notice how the outside of the reticle is fully colored
Here are the textures I used to demonstrate:
Here are the 2 textures compared in windows:
Notice the circle I have to draw around the texture13 to make it invisible in-game.
I don't know the specifics, but this is like a compression issue, the workbench compresses the alpha0 space when it's imported and changes it to RGBA(255,255,255,255) (I tried changing the import settings, nothing worked)
Hello again.
Further info from the devs:
PNG has issues with alpha channel, preferred format is to use TIFF in case of textures with alpha channel. According the images it looks that this could be the case
Can you please try with the TIFF format?