Allow colliders to be marked for trigger only without providing any physical collision. This would be incredibly useful for detecting events such as players entering specific volumes of space. I envision this to work exactly as Unity3D trigger colliders work. OnTriggerEnter and OnTriggerExit would be extremely useful.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- General