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Feb 6 2023

Geez closed T169770: ActionBase::IsEat has wrong return type as Resolved.

Hello CptCookie.
The issue has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez

Feb 6 2023, 12:41 PM · DayZ Modding, DayZ
Geez changed the status of T170150: EnScript::GetClassVar function return is always false from New to Assigned.
Feb 6 2023, 12:14 PM · DayZ Modding, DayZ
Geez changed the status of T170180: Documentation For a2s_rules & Protocol from New to Need More Info.

Hello p4k1tz.
Is there any relevant reason why do you need to know this information?

Feb 6 2023, 11:57 AM · DayZ Modding, DayZ
tickrequired added a comment to T169954: Handguard base class.
Feb 6 2023, 8:31 AM · DayZ Modding, DayZ

Feb 5 2023

p4k1tz updated the task description for T170180: Documentation For a2s_rules & Protocol.
Feb 5 2023, 12:47 AM · DayZ Modding, DayZ
p4k1tz updated the task description for T170180: Documentation For a2s_rules & Protocol.
Feb 5 2023, 12:47 AM · DayZ Modding, DayZ
p4k1tz added a comment to T170180: Documentation For a2s_rules & Protocol.
Feb 5 2023, 12:15 AM · DayZ Modding, DayZ
p4k1tz added a comment to T170180: Documentation For a2s_rules & Protocol.
Feb 5 2023, 12:14 AM · DayZ Modding, DayZ
p4k1tz updated the task description for T170180: Documentation For a2s_rules & Protocol.
Feb 5 2023, 12:02 AM · DayZ Modding, DayZ
p4k1tz updated the task description for T170180: Documentation For a2s_rules & Protocol.
Feb 5 2023, 12:01 AM · DayZ Modding, DayZ
p4k1tz created T170180: Documentation For a2s_rules & Protocol.
Feb 5 2023, 12:01 AM · DayZ Modding, DayZ

Feb 3 2023

OfficialWardog created T170150: EnScript::GetClassVar function return is always false.
Feb 3 2023, 6:36 PM · DayZ Modding, DayZ

Feb 2 2023

GURUSHOT added a member for DayZ Modding: GURUSHOT.
Feb 2 2023, 8:07 AM
PR9INICHEK added a comment to T168235: Server debugging isn't working.

Are you a employee Bohemia interactive?

Feb 2 2023, 3:34 AM · DayZ Modding, DayZ

Feb 1 2023

Geez closed T169650: Crashing in Buldozer when selecting deleted objects as Resolved.

Hello Kornflakes.
The issue has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez

Feb 1 2023, 11:28 AM · DayZ Modding, DayZ

Jan 31 2023

Geez changed the status of T170092: [Feature request] Add functionality for enable/disable Debug monitor to Diag Menu from New to Reviewed.
Jan 31 2023, 10:36 AM · DayZ Modding, DayZ
PR9INICHEK created T170092: [Feature request] Add functionality for enable/disable Debug monitor to Diag Menu.
Jan 31 2023, 5:11 AM · DayZ Modding, DayZ

Jan 30 2023

Geez changed the status of T170063: Remote recompile hardly ever works on modded classes from New to Assigned.
Jan 30 2023, 9:41 AM · DayZ Modding, DayZ

Jan 29 2023

InclementDab created T170063: Remote recompile hardly ever works on modded classes.
Jan 29 2023, 4:44 PM · DayZ Modding, DayZ

Jan 24 2023

Geez changed the status of T169954: Handguard base class from New to Assigned.
Jan 24 2023, 2:05 PM · DayZ Modding, DayZ
yanf created T169954: Handguard base class.
Jan 24 2023, 12:19 PM · DayZ Modding, DayZ
Geez added a comment to T169760: Build failed. Result code =-1073741819" "Binarize task failed.

Unfortunately there is no info I can provide as of now. Do you keep getting these crashes? can you please upload further logs?
Regards,
Geez

Jan 24 2023, 10:49 AM · DayZ Modding, DayZ
Geez added a comment to T169949: Crashes and missing player items.

Thank you.
Please send us further .mdmp + .rpt and log files if you experience such crashes again in the near future.
Regards,
Geez

Jan 24 2023, 10:45 AM · DayZ Modding, DayZ
Norealname added a comment to T169949: Crashes and missing player items.

Hello Norealname.
Can you please send us more crash dump files from further occurrences?
Regards,
Geez

Jan 24 2023, 10:39 AM · DayZ Modding, DayZ
Geez changed the status of T169949: Crashes and missing player items from New to Need More Info.

Hello Norealname.
Can you please send us more crash dump files from further occurrences?
Regards,
Geez

Jan 24 2023, 10:35 AM · DayZ Modding, DayZ

Jan 23 2023

Norealname updated the task description for T169949: Crashes and missing player items.
Jan 23 2023, 11:13 PM · DayZ Modding, DayZ
Norealname created T169949: Crashes and missing player items.
Jan 23 2023, 11:13 PM · DayZ Modding, DayZ
Norealname updated the task description for T169949: Crashes and missing player items.
Jan 23 2023, 11:13 PM · DayZ Modding, DayZ
powseyd added a comment to T169760: Build failed. Result code =-1073741819" "Binarize task failed.

Any feedback on the crash log?

Jan 23 2023, 3:55 PM · DayZ Modding, DayZ
Geez changed the status of T169923: Type '***' will be ignored. (Type does not exist. (Typo?)) from New to Assigned.
Jan 23 2023, 10:18 AM · DayZ Modding, DayZ
Geez changed the status of T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation from New to Reviewed.
Jan 23 2023, 10:16 AM · DayZ Modding, DayZ
iceblade122 added a comment to T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.

The problem with the workaround is that you end up with a ridiculous amount of classes. For example, if I want to have 3 camo variants and 3 plate variants, I need 9 classes. If I want 10 skins and 4 plates, I need 40 classes. Sure it’s doable; but it’s a hacky way of doing it.

Jan 23 2023, 9:30 AM · DayZ Modding, DayZ
Zombie_Fodder added a comment to T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.

You have to make a second Plate Carrier which the first transforms to via a recipe.
Change the Stats for the second one accordingly. It is not a great workaround, but that has been used at least since 2019

Jan 23 2023, 9:13 AM · DayZ Modding, DayZ

Jan 22 2023

MisterJ3012 created T169923: Type '***' will be ignored. (Type does not exist. (Typo?)).
Jan 22 2023, 11:44 AM · DayZ Modding, DayZ
Nytlenc added a comment to T168235: Server debugging isn't working.

In Script editor set breakpoint in server script

Maybe add info which vanilla script you can try to test?

Jan 22 2023, 8:15 AM · DayZ Modding, DayZ
Nytlenc added a comment to T169717: How use GetAddons() function from ensystem.c?.

Thank you @Geez, this is exactly the information I needed!

Jan 22 2023, 8:10 AM · DayZ Modding, DayZ
Nytlenc added a comment to T168235: Server debugging isn't working.
Jan 22 2023, 8:10 AM · DayZ Modding, DayZ

Jan 21 2023

iceblade122 renamed T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation from [Feature Request] Add GlobalArmor of Attachments into the Hit Calculation to [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.
Jan 21 2023, 7:25 PM · DayZ Modding, DayZ
iceblade122 created T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.
Jan 21 2023, 7:25 PM · DayZ Modding, DayZ

Jan 20 2023

powseyd added a comment to T169760: Build failed. Result code =-1073741819" "Binarize task failed.

Jan 20 2023, 6:16 PM · DayZ Modding, DayZ
Streatman updated subscribers of T168951: Request/Help/Advice for Winter Chernarus.

@Geez could you awnser me the question, what license the tree models fall under?
is someone allowed to change and repack them in a mod?

Jan 20 2023, 12:57 PM · DayZ Modding, DayZ

Jan 19 2023

mdc updated subscribers of T164529: [Feature Request] Addition of "outputRange" and "gain" config entries for objects with itemTransmitter simulation..

@Geez Any updates to this?

Jan 19 2023, 1:50 PM · DayZ Modding, DayZ

Jan 17 2023

Geez changed the status of T169770: ActionBase::IsEat has wrong return type from New to Acknowledged.
Jan 17 2023, 12:23 PM · DayZ Modding, DayZ
PR9INICHEK added a comment to T168235: Server debugging isn't working.

In Script editor set breakpoint in server script

Jan 17 2023, 5:28 AM · DayZ Modding, DayZ
CptCookie created T169770: ActionBase::IsEat has wrong return type.
Jan 17 2023, 4:42 AM · DayZ Modding, DayZ
Nytlenc added a comment to T168235: Server debugging isn't working.

Hello!
Any information on when this might be fixed?

Jan 17 2023, 3:17 AM · DayZ Modding, DayZ

Jan 16 2023

Geez changed the status of T169760: Build failed. Result code =-1073741819" "Binarize task failed from New to Need More Info.

Hello powseyd.
Please upload the crash dump files from the occurrence.
Regards,
Geez

Jan 16 2023, 10:44 AM · DayZ Modding, DayZ
Geez changed the status of T169755: Add the ability to modify the static method UpdateItemInfoLiquidType() in InspectMenuNew.c from New to Assigned.
Jan 16 2023, 10:00 AM · DayZ Modding, DayZ
Geez closed T169745: ActionBaseCB.OnFinish(bool pCanceled): pCanceled param does not work as Resolved.
Jan 16 2023, 9:58 AM · DayZ Modding, DayZ
Geez changed the status of T169717: How use GetAddons() function from ensystem.c? from New to Reviewed.

Hello Nytlenc.
Please try g_Game.GetModInfos(...) from scripts\3_game\global\game.c instead as that could be what you are looking for.
Regards,
Geez

Jan 16 2023, 9:30 AM · DayZ Modding, DayZ

Jan 15 2023

powseyd added a comment to T169760: Build failed. Result code =-1073741819" "Binarize task failed.

It happens everytime, same error.

Jan 15 2023, 8:55 PM · DayZ Modding, DayZ
powseyd added a comment to T169760: Build failed. Result code =-1073741819" "Binarize task failed.

I simply struggle with some of the PBO's within the mod. Some repack ok but some do not causing the error in the title. I have a crash log to upload.

Jan 15 2023, 8:55 PM · DayZ Modding, DayZ
powseyd created T169760: Build failed. Result code =-1073741819" "Binarize task failed.
Jan 15 2023, 8:54 PM · DayZ Modding, DayZ
PR9INICHEK created T169755: Add the ability to modify the static method UpdateItemInfoLiquidType() in InspectMenuNew.c.
Jan 15 2023, 12:20 PM · DayZ Modding, DayZ

Jan 14 2023

xOk added a comment to T169745: ActionBaseCB.OnFinish(bool pCanceled): pCanceled param does not work.

Found, that OnFinish(bool pCanceled) is defined at HumanCommandActionCallback, and there is a comment:

//! called ALWAYS! when action is finished (normal finish or cancel -> pCanceled)
	void 	OnFinish(bool pCanceled)	{};

Does it mean, that pCanceled is false at any case: normal finish or cancel?

Jan 14 2023, 8:31 PM · DayZ Modding, DayZ
xOk added a comment to T169745: ActionBaseCB.OnFinish(bool pCanceled): pCanceled param does not work.
Jan 14 2023, 8:21 PM · DayZ Modding, DayZ
xOk added a comment to T169745: ActionBaseCB.OnFinish(bool pCanceled): pCanceled param does not work.

Found, that OnFinish(bool pCanceled) is defined at HumanCommandActionCallback, and there is a comment:

Jan 14 2023, 8:02 PM · DayZ Modding, DayZ
xOk created T169745: ActionBaseCB.OnFinish(bool pCanceled): pCanceled param does not work.
Jan 14 2023, 7:56 PM · DayZ Modding, DayZ

Jan 12 2023

Nytlenc created T169717: How use GetAddons() function from ensystem.c?.
Jan 12 2023, 4:10 PM · DayZ Modding, DayZ
Geez changed the status of T169650: Crashing in Buldozer when selecting deleted objects from Need More Info to Acknowledged.
Jan 12 2023, 1:53 PM · DayZ Modding, DayZ
Geez changed the status of T169710: [Script editor] Run in console doesn't effect if scripter choose base class from New to Assigned.
Jan 12 2023, 10:33 AM · DayZ Modding, DayZ
PR9INICHEK created T169710: [Script editor] Run in console doesn't effect if scripter choose base class.
Jan 12 2023, 5:54 AM · DayZ Modding, DayZ
PR9INICHEK updated the task description for T169710: [Script editor] Run in console doesn't effect if scripter choose base class.
Jan 12 2023, 5:54 AM · DayZ Modding, DayZ

Jan 11 2023

Geez closed T160003: string.ToAscii does not work as documented as Resolved.

Resolved with 1.20 update.

Jan 11 2023, 10:34 AM · DayZ Modding, DayZ
Geez closed T154855: Incorrect documentation for string::Split method as Resolved.

Resolved with 1.20 update.

Jan 11 2023, 10:34 AM · DayZ Modding, DayZ
Kornflakes added a comment to T169650: Crashing in Buldozer when selecting deleted objects.

Heya, nope. It just acts as if I closed Buldozer there is no error.
Thanks.

Jan 11 2023, 1:22 AM · DayZ Modding, DayZ

Jan 10 2023

Liven added a comment to T169065: Problem creating a custom car camera.

No answer at all about that?
:-(

Jan 10 2023, 4:54 AM · DayZ Modding, DayZ

Jan 9 2023

Geez changed the status of T169636: More radio frequencies from New to Reviewed.
Jan 9 2023, 10:18 AM · DayZ Modding, DayZ
Geez changed the status of T169650: Crashing in Buldozer when selecting deleted objects from New to Need More Info.

Hello Kornflakes.
Does this produce any error?
Regards,
Geez

Jan 9 2023, 10:14 AM · DayZ Modding, DayZ

Jan 8 2023

Kornflakes renamed T169650: Crashing in Buldozer when selecting deleted objects from Crashing in Buldozer when deleting objects to Crashing in Buldozer when selecting deleted objects.
Jan 8 2023, 7:37 AM · DayZ Modding, DayZ
Kornflakes updated the task description for T169650: Crashing in Buldozer when selecting deleted objects.
Jan 8 2023, 7:36 AM · DayZ Modding, DayZ
Kornflakes changed Severity from severity:none to severity:crash on T169650: Crashing in Buldozer when selecting deleted objects.
Jan 8 2023, 7:35 AM · DayZ Modding, DayZ
Kornflakes created T169650: Crashing in Buldozer when selecting deleted objects.
Jan 8 2023, 7:34 AM · DayZ Modding, DayZ

Jan 6 2023

d146ales created T169636: More radio frequencies.
Jan 6 2023, 11:54 PM · DayZ Modding, DayZ

Jan 4 2023

Streatman added a comment to T168953: Missing Hidden selection on the Open Tuna Can.

Any news on this?
Takes like a Minute to fix that tbh.

Jan 4 2023, 1:35 PM · DayZ Modding, DayZ
Geez changed the status of T169585: Gas Mask Filters to be given camoground selection from New to Assigned.
Jan 4 2023, 12:08 PM · DayZ Modding, DayZ
Geez closed T169582: Events not spawning at all even though they're configured to as Resolved.
Jan 4 2023, 12:08 PM · DayZ Modding, DayZ
Geez changed the status of T169567: This shouldn't compile from New to Assigned.
Jan 4 2023, 12:06 PM · DayZ Modding, DayZ
Geez changed the status of T169507: Let servers owners revert inertia changes back to 1.18 standards from New to Reviewed.
Jan 4 2023, 11:16 AM · DayZ Modding, DayZ
Geez changed the status of T169466: Addition: Add CanBeSaved bool from New to Assigned.
Jan 4 2023, 11:08 AM · DayZ Modding, DayZ
Geez changed the status of T169451: [Feature Request] - method IsInventoryVisibleFor(PlayerBase player) from New to Assigned.
Jan 4 2023, 11:06 AM · DayZ Modding, DayZ

Jan 3 2023

ItsATreee created T169585: Gas Mask Filters to be given camoground selection.
Jan 3 2023, 10:03 PM · DayZ Modding, DayZ
TrueDolphin added a comment to T169582: Events not spawning at all even though they're configured to.

-this was fixed. Can close.

Jan 3 2023, 12:56 PM · DayZ Modding, DayZ
D3ltaQ created T169582: Events not spawning at all even though they're configured to.
Jan 3 2023, 11:27 AM · DayZ Modding, DayZ

Jan 2 2023

yanf created T169567: This shouldn't compile.
Jan 2 2023, 5:42 PM · DayZ Modding, DayZ

Dec 30 2022

r6lv created T169507: Let servers owners revert inertia changes back to 1.18 standards.
Dec 30 2022, 2:40 AM · DayZ Modding, DayZ
ServantOfAres added a comment to T169466: Addition: Add CanBeSaved bool.

Dec 30 2022, 12:07 AM · DayZ Modding, DayZ

Dec 29 2022

Jesser110 added a comment to T169365: Inability to Retexture Certain Weapons - Config.cpp, model.cfg & model changes.

I think (but am not 100% sure) the tan colored knive sheath is also having this issue

Dec 29 2022, 1:50 PM · DayZ Modding, DayZ

Dec 27 2022

Zedmag created T169466: Addition: Add CanBeSaved bool.
Dec 27 2022, 6:16 AM · DayZ Modding, DayZ

Dec 26 2022

MrJericho added a comment to T169365: Inability to Retexture Certain Weapons - Config.cpp, model.cfg & model changes.

The jerrycan is also missing selections in the viewpilot, so it can currently be retextured but when you're viewing it in first-person it will revert to the basetexture.

Dec 26 2022, 7:25 PM · DayZ Modding, DayZ
Hunterz created T169451: [Feature Request] - method IsInventoryVisibleFor(PlayerBase player).
Dec 26 2022, 9:42 AM · DayZ Modding, DayZ

Dec 22 2022

Geez changed the status of T169368: Option Export and Import items to binary from New to Assigned.
Dec 22 2022, 12:06 PM · DayZ Modding, DayZ
Geez changed the status of T169365: Inability to Retexture Certain Weapons - Config.cpp, model.cfg & model changes from New to Assigned.
Dec 22 2022, 12:05 PM · DayZ Modding, DayZ
Geez changed the status of T169363: [Feature Request] - allow moddable class ComponentAnimalBleeding or just remove oneshot of MeleeWolf ammo from New to Assigned.
Dec 22 2022, 12:05 PM · DayZ Modding, DayZ

Dec 21 2022

Geez changed the status of T158984: [Feature Request] animal input controller methods from Assigned to Reviewed.

Hello Hunterz.
The original suggestion/request is going to be included with the 1.20 update.
Regards,
Geez

Dec 21 2022, 5:17 PM · DayZ Modding, DayZ

Dec 16 2022

Funatic added a comment to T169368: Option Export and Import items to binary.

That would really be a great performance gain (both client / server), especially on community servers with large bases.
By saving items / containers with my Virtual Storage Mod, i am able to have a no-wipe strategy running since Oktober 2020!

Dec 16 2022, 2:39 PM · DayZ Modding, DayZ
LBmaster created T169368: Option Export and Import items to binary.
Dec 16 2022, 2:08 PM · DayZ Modding, DayZ

Dec 15 2022

Lad renamed T169365: Inability to Retexture Certain Weapons - Config.cpp, model.cfg & model changes from Inability to Retexture Weapons - Config.cpp, model.cfg & model to Inability to Retexture Certain Weapons - Config.cpp, model.cfg & model changes.
Dec 15 2022, 11:16 PM · DayZ Modding, DayZ
Lad created T169365: Inability to Retexture Certain Weapons - Config.cpp, model.cfg & model changes.
Dec 15 2022, 11:15 PM · DayZ Modding, DayZ
Hunterz created T169363: [Feature Request] - allow moddable class ComponentAnimalBleeding or just remove oneshot of MeleeWolf ammo.
Dec 15 2022, 5:07 PM · DayZ Modding, DayZ