In T167056#2385760, @Wetzer wrote:@BIS_fnc_KK
After some testing, I would appreciate the ability to influence the safety range. Maybe as an optional parameter to switch off safety distance.
As new, optional parameter it would not break the default setup and give the chance for existing missions to "react" to the new cirmustances with minimum effort.
An advantage of this would be, that the multplier can be introduced again for Non-PLaer AI groups
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Dec 1 2022
Dec 1 2022
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Nov 30 2022
Nov 30 2022
should be fixed in rev 150110
BIS_fnc_KK changed the status of T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups from Assigned to Feedback.
BIS_fnc_KK changed the status of T167798: Trigger condition check interval is not linear from New to Feedback.
Should be fixed in rev 150108
BIS_fnc_KK changed the status of T167270: Issue with vehicle spawn since update 2.10 from Need More Info to Feedback.
should be fixed in next dev
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Could you remove this multiplier?
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
rev 150093
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Thanks for the thorough investigation
Nov 29 2022
Nov 29 2022
BIS_fnc_KK added a comment to T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings.
alt syntax rev 150092
If those buildings are not added to slow vehicles by the engine, then they wont return, use nearestTerrainObjects for those
BIS_fnc_KK changed the status of T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups from Feedback to Assigned.
Sep 28 2022
Sep 28 2022
Sep 27 2022
Sep 27 2022
I have edited it to the correct description already, don’t think you need a note
Sep 26 2022
Sep 26 2022
BIS_fnc_KK changed the status of T128594: "BackFromUAV" action doesn't work when controlling turret from Reviewed to Feedback.
Well, not sure why it even worked in the first place. The syntax of the action was wrong, and it doesnt take any additional arguments apart from the unit which player controls. https://community.bistudio.com/wiki/Arma_3:_Actions#BackFromUAV I corrected the syntax on wiki, please let me know if it works in all cases
Reproed
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.
It will be closed after it is dealt with and tested
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.
Practically everything in Arma 3 has localization in many languages, this is why adding things to UI requires localization and it is painful process. But we have other UI tasks planned as well so I guess we can add the tickbox
No it doesn't broadcast and by global effect this means that the unit will not get into free fall animation globally not that getUnitFreefall will return the same value globally. In fact the getUnitFreefall has local argument meaning executing it on remote machine is not going to work.
This is still broken for 2.10, would be nice if this could be addressed.
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.
Maybe, tickbox -> localization -> pain
Good find, scripted interval works fine, it is EDEN that is broken
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.
yeah yeah yeah we know, unfortunately this cannot be fixed globally due to backward compatibility so it will be an option in either createTrigger or setTriggerActivation ...or both
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
@jaj22 how do you check what the actual radius is
Sep 23 2022
Sep 23 2022
Sep 18 2022
Sep 18 2022
Sep 16 2022
Sep 16 2022
Sep 14 2022
Sep 14 2022
rev 149943
BIS_fnc_KK edited projects for T167481: 10 - 20 FPS after opening map, added: Arma Reforger; removed Arma 3.
Then why have you posted in Arma 3?
Sep 12 2022
Sep 12 2022
Sep 11 2022
Sep 11 2022
BIS_fnc_KK renamed T167473: deleteVehicleCrew doesn't work from createVehicleCrew doesn't work to deleteVehicleCrew doesn't work.
rev 149928
BIS_fnc_KK closed T161512: Game crashes to desktop when using 'lbClear' and a couple of mods as Resolved.
Sep 9 2022
Sep 9 2022
BIS_fnc_KK changed the status of T167444: nearestObjects no longer finding certain terrain objects after last hotfix from New to Feedback.
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.
rev 149916
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.
Reproed, [] broken
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.
I’m not sure the versions are correct, here is screenshot in 2.08 https://feedback.bistudio.com/T167429#2354350
Sep 8 2022
Sep 8 2022
I tested in 2.08 on Altis, the return is [] Could you give me Altis position of ATM so I could verify that’s the case?
Please provide exact steps how to reproduce this as well. If I place Land_Atm_01_F or Land_Atm_02_F both get detected. Are you sure you didn place Land_Atm_01_malden_F for example
BIS_fnc_KK changed the status of T167429: allMissionObjects "custom" broken since 2.10 update from New to Need More Info.
what map is this?
BIS_fnc_KK changed the status of T167434: A command to return value from hashmap by key and calculate default value only if key is missing from New to Feedback.
BIS_fnc_KK added a comment to T167434: A command to return value from hashmap by key and calculate default value only if key is missing.
rev 149910
Sep 7 2022
Sep 7 2022
BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.
I’m going to talk to OP
Sep 6 2022
Sep 6 2022
rev 149907
And me?
Sep 5 2022
Sep 5 2022
BIS_fnc_KK added a comment to T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).
Wont fix, it could change how dialogs handling key presses now, and break something
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
no, fleeing units should not accidentally complete waypoints when they run for cover
Sep 4 2022
Sep 4 2022
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
It is fixed in rev 149887 but not for fleeing units, clearer now?
BIS_fnc_KK changed the status of T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups from New to Feedback.
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
rev 149887
BIS_fnc_KK changed the status of T167375: [Request] Alternate syntax for LBSetSelected from New to Feedback.
rev 149886
Sep 2 2022
Sep 2 2022
BIS_fnc_KK changed the status of T167380: A command to return WeaponHolderSimulated link to the dead body from New to Feedback.
BIS_fnc_KK added a comment to T167380: A command to return WeaponHolderSimulated link to the dead body.
rev 149883 getCorpse
BIS_fnc_KK placed T167311: A command to check if two variables reference same array or hashmap up for grabs.
BIS_fnc_KK added a comment to T167311: A command to check if two variables reference same array or hashmap.
rev 149882
Sep 1 2022
Sep 1 2022
I’m like 99.9% sure you made mistake
BIS_fnc_KK changed the status of T167360: [Feature Request] More return values for EpeContact EHs from New to Feedback.
rev 149877
Aug 31 2022
Aug 31 2022
BIS_fnc_KK changed the status of T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles from New to Feedback.
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.
unless there is a bug so i will set it to feedback
BIS_fnc_KK changed the status of T167359: Custom radio channels label localization from New to Feedback.
rev 149876
BIS_fnc_KK changed the status of T153161: [Feature Request] New scripting command: assignedVehiclePositions from New to Feedback.
BIS_fnc_KK added a comment to T153161: [Feature Request] New scripting command: assignedVehiclePositions.
rev.149874 fullCrew output is extended
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.
Look, unassignVehicle unassigns unit role and unit diembarks
leavevehicle unassigns vehicle from every member of the group and units disembark, aditionally leavevehicle un-addVehicle from the group
BIS_fnc_KK added a comment to T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.
Also the disembark happens not straight away. Command unassigns the crew from their vehicle positions then after a bit they disembark. IMO looks like intended
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