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Jul 13 2022
Jul 12 2022
Jul 5 2022
Jun 26 2022
Jun 22 2022
Jun 12 2022
Jun 11 2022
Bumping as this is still an issue
May 7 2022
Apr 29 2022
Apr 20 2022
Apr 5 2022
Hey Neuromancer,
Thank you again for the feedback.
Apr 1 2022
Mar 14 2022
Mar 8 2022
Mar 7 2022
Mar 6 2022
Hi!!
I have made some more tests to try to help you with the diagnosis.
Please have in mind you have to be very patient to reproduce it. 90% of the time everything goes well, and then it happens. Sometimes it happens the first time you touchdown, sometimes it takes 30 minutes and dozens of touchdowns to see it happen.
I have spent more than one hour testing the helicopter in different terrains, and I have managed to see it happen in Gia Lam airbase (Cam Lao Nam), in the Altis airport, and in Tanoa. When in Tanoa, it happened on grass terrain.
So it doesn´t seem to depend on the type of terrain or the scenario. I would say it´s the helicopter itself.
Mar 5 2022
Feb 23 2022
Hello Georg,
Hello Nivek,
Hello Nivek,
due to our team not being able to reproduce this issue, we will close this ticket.
It seems to be the "typical Arma case" in which a killed AI ragdolls into an object and then knocking it over.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
due to not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
due to not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
due to the fact that we can not apply a separate animation for the case that a person is sitting in a helicopter or have dynamic animations where for example the angle of the gripping would adjust, here we are limited by the fact that the normal hand animation can't be changed.
Thank you for reporting but unfortunately we can't do much about it.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Feb 16 2022
Feb 15 2022
Feb 5 2022
Jan 30 2022
Jan 26 2022
Jan 24 2022
Jan 23 2022
Jan 21 2022
Jan 19 2022
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Jan 18 2022
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Seems related to https://feedback.bistudio.com/T161292.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Jan 4 2022
Jan 3 2022
Jan 2 2022
Did some additional testing, M3 Carbine also has the same issue
For a more clear comparison, I took screenshots of the issue.
Rifle grenade version (not bugged): https://ibb.co/FDqYG9N
Normal version (bugged): https://ibb.co/Zhb4NfZ
Dec 28 2021
Dec 27 2021
Dec 22 2021
Dec 20 2021
Dec 19 2021
Dec 17 2021
Dec 16 2021
Dec 15 2021
Further info on this. This seems to be a bug with engine itself. The gunner needs a weapon that has the same targeting/locking capabilities as the pilots weapon otherwise Tab Lock ( R key default) will not work for the player or AI. This issue has been highlighted by the SOGPF phantom but it's not the root cause of the issue. However the gunner does not seem to suffer the same issue as the pilot does. The gunner can have all air to air weapons assigned and pilot all air to ground weapons and Tab Lock will function properly for the pilot, however if this is reversed the pilot can not achieve lock using Tab Lock. Further info/videos and examples can be provided if need be.
Dec 7 2021
Dec 6 2021
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hello Bob,
Hello killerswin,
Nov 28 2021
Nov 27 2021
Hi there!
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hello justsomeguy,
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Nov 26 2021
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hello Georg,
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
we have looked into your issue and what you experienced is intended behaviour and can not be changed.
Hence we will close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
we have looked into your feature request and unfortunately that is not possible.
The weapon together with the flash hider is as designed. As it's part of the model and not easily detachable it would be too much work we don't have available resources for.
Hence we will close this ticket.