I can second this. Helicopters are spawning little to no loot at the current moment.
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Jun 28 2017
I believe this has been fixed with build 0.62.140275.
Amateur.. http://i.imgur.com/yEjeK4J.jpg
I like to drink gas in-game. Please leave this option available!
Hello MAK180 and thank you for the report.
We are glad to hear that you have been able to get out of the building yourself. The issue with characters appearing under these buildings sometimes when logging in is known and scheduled for a fix.
Regards,
Geez
Hello lipek.
We are planning to add "windowed resolution" option to the video settings in the future stages of development to address this problem.
Regards,
Geez
Regarding the windowed mode. It is also impossible to set the width of the window equal or greater than the screen width.
Hi Geez,
Hello lipek and thank you for the report.
Currently the system that the game uses does not allow any resolutions other than those that are native to your screen. This is intentional behaviour and there are currently no plans on changing it, however, you can resize the game window to any size in the windowed mode.
Regards,
Geez
Jun 27 2017
Which door would that be? You can get a bit in the bus on the center door but that didn't work as well.
In T124990#1627162, @RAM-bo4250 wrote:With my head straight and unmoving every 2 seconds approx. my screen jerks up and then down approx 1 to 2 inches. It is constant with me..
Eventually I got out of that House.. so there is no need for teleporting me, but somebody should take a look at that problem.
Hello everyone and thank you for the feedback.
We are currently looking into the issue with the "sluggish" movement of the camera and will let you know once we have updates on the issue.
Regards,
Geez
Hey Geez
Thanks man
Hello Black_spy.
Currently it is not possible for anyone to run with the inventory open (only walk). This may be changed with the future major updates.
Regards,
Geez
from 0.37 till 0.59 was everything ok ... ideal i suppose ...
Geez,
Along with the issue of slow sluggish movement I have discovered a more annoying issue. I don't know if anyone else is experiencing this or not. With my head straight and unmoving every 2 seconds approx. my screen jerks up and then down approx 1 to 2 inches. It is constant with me. This is with my default TrackIR setting I have used in all my games. It only occurs with TrackIR. If I turn off TrackIR before game I do not have this issue with Alt freelook.
Hello northofnowhere2.
Glad this has helped. It is actually not a bug, When the game launches through steam, it launches the game and the battleye client. By creating a direct executable it did launch the client but did not launch the be client. When the server checked for battleye the moment you have connected, it did not find it running and force restarted your game with the battleye client running. If you would like to launch the game from a desktop shortcut, you can use the dayz_be.exe to create the shortcut and then add "-exe DayZ_x64.exe" parameter to the shortcut (or just -exe DayZ_x64.exe, depending on which executable you want to launch).
Regards,
Geez
IF I use my 64 bit shortcut on the desktop, or a 32 bit shortcut I copied, or click on the actual application files located in C:\Program Files (x86)\Steam\steamapps\common\DayZ it does this crash, but you are correct, if launched in 32 or 64 bit mode directly from Steam it does not crash. Thank you for the workaround btw, but still a weird bug.
Hey
Do you know how long it will be before it returns?
I have a messed up control config, where rmb is set to move forward. (I've Used this since counter strike beta so can't change it)
But without fast forward I can no longer look at my inventory and run at the same time 😞
#bringbackfastforward
Hello TrevorWithTheBow.
We have analysed the crash logs you have provided and the crashes you have encountered are scheduled for a fix. Also, the issue with kiwi icon not appearing correctly is scheduled for a fix as well.
Regards,
Geez
just check it... nope ... not work for me ... TIR is working ... but no movement in game(
Thank you SAK.
We have analysed the crash logs you have provided and the crashes you have encountered are scheduled for a fix.
Regards,
Geez
Thank you
What exactly did you do? I deleted all configs and player profiles, but still can't activate Xinput or see a TrackIR instance in Options, nor does it work ingame..
Hello Hetstaine and thank you for the report.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez
Hello Deathrune94.
Please post the link to your Steam profile and the server IP here so we can move the character for you.
Yes, it was me. Luckly the third guy didn't perform any action except watching the scene. I'm posting the sequence of actions in order to clear up any doubt , but feel free to scrap it out if it is too confusing:
Thank you northofnowhere2.
On the video it is shown that you are launching the game through a shortcut on your desktop, does the issue also occur if you launch the game through Steam?
Regards,
Geez
can't check it because with Experimental patch dayZ is crash
In T124990#1626959, @moeb1us wrote:For me it 'works' on both clients after deleting the cfg files (thanks Racket).
I used the quotation marks because I really dislike the current implementation.
It is lagging behind my actual wanted view position. It feels very sluggish at the moment, and is quite nauseating.
It was not like this in any patch before, and I tried multiple configurations, both in 32 and 64 bit, updated TIR software and games list, tweaked the settings that control this (I didn't have to do any changes to these values for two years) like speed and smoothness (in TIR software) but nothing helped. I use TIR 5 with the latest version 5.2.4 iirc.
It almost feels like the game limits the maximum speed the in-game head can perform when being controlled by trackIR, because I can rotate my ingame head just fine and very fast with the mouse in free look. When using TrackIR and turning the head fast, the avatar vision pans to its end angle, but noticeably slower than the input. This freaks my brain out.
Yes working in both clients on experimental , but it is unusable and feels very sluggish and like moving my head in treacle, this need to be reverted back to the feel of 0.60 0.61 current form is not a fix if anything its worse than not having it.
I am experiencing the same issue in a raised (red?) house. Taking the northwestern most corner as (0,0), the house I am stuck is is located at (91.6, 43.4).
Jun 26 2017
For me it 'works' on both clients after deleting the cfg files (thanks Racket).
I watched the task manager while it happened, and there was only one DayZ.exe at a time, but there were two distinct BattlEye Launcher (32 bit)'s listed for about two seconds. The BE License is set to 1. Files requested uploaded. It happened just now if that helps read the files and logs.
My mistake, sorry. I deleted my cfg files and restarted the game and TrackIR is indeed now working for me. Working on both the 32 and 64-bit clients too. No need to enable anything in the options either, it just works.
Hi Geez thanks for your answer. The bug appear just one time and now I can leave servers without this error but I leave when the servers it's online and not restarting.
In T124990#1626774, @Geez wrote:Hello everyone.
We have implemented some fixes for the issue in the new experimental update. Can you try and let us know if you still are having issues with enabling the trackIR in DayZ?
Regards,
Geez
Still can't see it in the devices list in options\controls, just downloaded today's update. It's not working on my end on an [EXP] server either.
Hello everyone.
We have implemented some fixes for the issue in the new experimental update. Can you try and let us know if you still are having issues with enabling the trackIR in DayZ?
Regards,
Geez
Hello Damarus95 and thank you for the report.
We are going to test the issue internally and will let you know once we have some updates on the progress. Just for clarification though, was the same character that appeared as a "ghost" the one that has punched the logging in character/moved the vehicle last as you mention in the additional information?
Regards,
Geez
Hello northofnowhere2 and thank you for the report.
When the crashes occur, are there any new files being created in the C:\Users\*username*\AppData\Local\DayZ folder? If so, please upload them to this ticket. If not, can you to open your *username*.dayzprofile.062 file located in C:\Users\*username*\Documents\DayZ and check if the battleyeLicense is set to 1? (battleyeLicense=1; should be correct). Also, can you check if there is an extra process (for example, dayz.exe, dayzbe.exe and similar) showing up in the task manager right upon the game re-launches itself after the first crash?
Regards,
Geez
Hello Safety13 and thank you for the report.
Do you always experience this issue when you connect to this particular server or has it been one time occurrence?
Regards,
Geez
Hello whitecc2 and thank you for the report.
If you are experiencing client crashes with errors, please attach the contents of your C:\Users\*username*\AppData\Local\DayZ folder to this ticket, preferably in rar or zip archive. The appdata folder is hidden by default, so make sure that you have hidden files and folders enabled in windows. The upload button can be found on the bar at the top of the comment window.
Regards,
Geez
Hello profoundphil.
We are aware that there are some crashes that can occur. In case you experience any of such crashes in the future, please attach another set of crash logs (C:\Users\*username*\AppData\Local\DayZ contents) to this ticket so we can take a look in case there are any new crashes we are not aware of.
Regards,
Geez
Hello Jogrim and thank you for the report.
We have confirmed the issue and it has been scheduled for a fix. We also suggest to not use the other localisations besides English at this moment, as the current localisations are left-overs that are not supported and the whole localisations will be remade in the future stages of development.
Regards,
Geez
Hello Pawlosz and thank you for the report.
In case your character is still stuck in the rocks, please post the link to your Steam profile and the server IP here so we can move the character for you.
Regards,
Geez
Hello belmontecarles.
Please post the link to your Steam profile here and the server IP so we can move the character for you.
Regards,
Geez
Hello Nappen.
Glad to hear that you have been able to resolve the issue. We are aware that this issue can occur and the issue is scheduled for a fix. I am going to close the ticket now, but feel free to submit another one in case you run into any issues in the future.
Regards,
Geez
Hello MrDirtyDeedz and thank you for the report.
We have checked the server and it appears to be running at this moment. Do you still have any issues with the server yourself?
Regards,
Geez
Hello, any news about my problem?
Thank you Deadly_M.
The issue with the pixel spots on the trees is known and scheduled for a fix - according to our testing it is related to the alpha to coverage setting, turning it off should result in the spots disappearing (in case they are too intrusive).
As for the issue with tree LODs loading at close distance, we are working internally to improve this behaviour for the future major updates.
Regards,
Geez
Thank you alexandre.trust.
It appears that the bus flipped like this unfortunately cannot be destroyed. As this is a quick hotfix to the recent issues (and the feature will be removed in the future) with vehicle despawning, the issue is not going to be fixed as changing the action activation area would be too problematic.
Regards,
Geez
Hello jeremytamik.
We are glad to hear that the issue has been resolved. In that case I am going to close the ticket now but feel free to submit another one in case you experience any issues in the future.
Regards,
Geez
Hello BarelyInfected.
Currently there is no estimate on when the issue will be fixed, however, we are implementing fixes internally and will attempt to push them onto experimental/stable as soon as we verify everything is working correctly.
Regards,
Geez
{F66589}Still crashing and it seems like it's getting a lot more frequent
Jun 25 2017
Hello guys, is this already fixed or will it be in a later patch? Do you have an estimate of when this will work for us @Geez?
Had another CTD, I attached the crash log.