Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

TiredMiner added a comment to T99532: You can remove wood from a burning fire.

Yup. Still effective as of 0.49.

May 10 2016, 10:50 PM · DayZ
TiredMiner edited Steps To Reproduce on T99390: Force feeding Zucchinis does not lower the food's percentage value..
May 10 2016, 10:45 PM · DayZ
TiredMiner edited Steps To Reproduce on T99335: 'm_akm_drum' 75rnd Mag disappears if AKM reloaded(R) with a 30rnd Mag and not enough space in inventory..
May 10 2016, 10:43 PM · DayZ
TiredMiner edited Steps To Reproduce on T99334: AKM - erratic shaking when low on stamina..
May 10 2016, 10:43 PM · DayZ
TiredMiner added a comment to T99334: AKM - erratic shaking when low on stamina..

In the pictures you can see how the AKM sways significantly to the left.

May 10 2016, 10:43 PM · DayZ
TiredMiner added a comment to T99328: Duplicating mag.

Well written.

May 10 2016, 10:43 PM · DayZ
TiredMiner added a comment to T98385: Right click walk.

Agreed. This needs to be changed.

It seems that even if you do not have a weapon in your hands - your character will think he is looking down the sight of an invisible gun, which in turn, forces you to walk.

May 10 2016, 10:11 PM · DayZ
TiredMiner added a comment to T97452: FNP45 MRD for FNX-45 doesnt turn on with Pistol Flashlight Attached.

Yup, that happened.

May 10 2016, 9:39 PM · DayZ
TiredMiner edited Steps To Reproduce on T97347: Lack of footstep audio for some types of terrain and surfaces. 0.44 Stable..
May 10 2016, 9:35 PM · DayZ
TiredMiner added a comment to T97346: Karmanovka not in 0.44.

Can confirm.

May 10 2016, 9:35 PM · DayZ
TiredMiner added a comment to T97344: Food/Drink item dupe.

Seems to have been fixed as of 47.124641 Stable.

Actions: Removing item on which consume action was called, not item which was swapped to hands during consume action

May 10 2016, 9:35 PM · DayZ
TiredMiner added a comment to T97344: Food/Drink item dupe.

Still effective as of .45.124426. 06/17/2014

May 10 2016, 9:35 PM · DayZ
TiredMiner added a comment to T97344: Food/Drink item dupe.

Open Can. Receive endless bacon.

May 10 2016, 9:35 PM · DayZ
TiredMiner edited Steps To Reproduce on T97344: Food/Drink item dupe.
May 10 2016, 9:35 PM · DayZ
TiredMiner added a comment to T97337: Game Crash on server join attempt, 0.44 Stable..

Done.

May 10 2016, 9:35 PM · DayZ
TiredMiner added a comment to T97337: Game Crash on server join attempt, 0.44 Stable..

Uhh, note. This began happening after I accidentally joined a server that showed up during maintenance. I promptly left it realizing that my character was not loaded.

After the maintence, though. I would not be able to join any server with that error showing up.

May 10 2016, 9:35 PM · DayZ
TiredMiner added a comment to T97337: Game Crash on server join attempt, 0.44 Stable..

I resolved this issue by completely reinstalling the game, though probably still worth looking at.

May 10 2016, 9:35 PM · DayZ
TiredMiner edited Steps To Reproduce on T97337: Game Crash on server join attempt, 0.44 Stable..
May 10 2016, 9:35 PM · DayZ
TiredMiner edited Steps To Reproduce on T96979: Backwards teleportation issue since 0.43..
May 10 2016, 9:23 PM · DayZ
TiredMiner edited Steps To Reproduce on T96978: Pressing 'View Contents' causes 'Vicinity' items to disappear..
May 10 2016, 9:23 PM · DayZ
TiredMiner edited Steps To Reproduce on T96977: Misplaced fence within a shack..
May 10 2016, 9:23 PM · DayZ
TiredMiner added a comment to T96976: Zombies can visually detect the player and/or animals at any range..

UPDATE: 0.47.124641
As of the recent Stable Update, this issue has become exacerbated by the sheer amount of zombies spawning in towns, as well as their pathfinding and persistence in chase. Zombies NEED to have their aggro distance capped, otherwise Player on Player interaction is compromised, especially in urban environments.

May 10 2016, 9:23 PM · DayZ
TiredMiner edited Steps To Reproduce on T96976: Zombies can visually detect the player and/or animals at any range..
May 10 2016, 9:23 PM · DayZ
TiredMiner added a comment to T96972: Cannot drag items from vicinity to character's hands..

Very true, upvoted for visibility.

Vice versa, you cannot drag items from the character's hands into the vicinity.

May 10 2016, 9:23 PM · DayZ
TiredMiner added a comment to T96952: When playing with a friend we don't hear the same stuff.

Very true, I was playing with my friend and thought we were both in close proximity from one another - each one of us could hear distinct gunfire the other one could not.

This is a serious issue so please upvote for visibility, it must be addressed.

May 10 2016, 9:22 PM · DayZ
TiredMiner added a comment to T96845: Canned Sardines and Canned Tuna invisible.

Yup, this report is quite a bit older. lol

May 10 2016, 9:18 PM · DayZ
TiredMiner added a comment to T96360: 100% for weapon spawn at the third floor of office/school building..

Still effective as of 47.124594 Experimental.

May 10 2016, 9:01 PM · DayZ
TiredMiner added a comment to T96360: 100% for weapon spawn at the third floor of office/school building..

Yeah, I agree. It is mainly called school or office due to the word's brevity. Otherwise it's a bit vague as to what it is, and no one wants to use more than a single word to designate it.

May 10 2016, 9:01 PM · DayZ
TiredMiner added a comment to T96360: 100% for weapon spawn at the third floor of office/school building..

Still effective as of 45.124426.

May 10 2016, 9:01 PM · DayZ
TiredMiner added a comment to T96360: 100% for weapon spawn at the third floor of office/school building..

https://www.youtube.com/watch?v=346RQZZ75Jw#t=32m49s

Here is the video of Dean Hall finding a gun in the same spot during one of his devblogs.

I noted that, checked out the place myself, and every time since that day I've found a gun there. If the building is not looted beforehand, a gun is always there without exception.

May 10 2016, 9:01 PM · DayZ
TiredMiner added a comment to T96360: 100% for weapon spawn at the third floor of office/school building..

Issue still present as of 0.44 Stable.

May 10 2016, 9:01 PM · DayZ
TiredMiner added a comment to T96360: 100% for weapon spawn at the third floor of office/school building..

I don't, I am just a player.

But go on any empty server, to that same spot. I guarantee you're going to find a weapon up there. Be it a side-arm, a rifle or a shotgun.

I have no motive whatsoever to make this up.

May 10 2016, 9:01 PM · DayZ
TiredMiner added a comment to T96360: 100% for weapon spawn at the third floor of office/school building..

Come on, this is still happening with 100% reproducibility. I could add a million more images of me finding guns if I wanted to.

Feeeex.

May 10 2016, 9:01 PM · DayZ
TiredMiner added a comment to T96360: 100% for weapon spawn at the third floor of office/school building..

A lot of people are gonna be pissed I reported this, but shit gotta get fixed yo...

May 10 2016, 9:01 PM · DayZ
TiredMiner edited Steps To Reproduce on T96360: 100% for weapon spawn at the third floor of office/school building..
May 10 2016, 9:01 PM · DayZ
TiredMiner edited Steps To Reproduce on T96353: Random FPS Drops(often in the main menu).
May 10 2016, 9:01 PM · DayZ
TiredMiner edited Steps To Reproduce on T96350: Zombie react aggressively to food consumption from far away..
May 10 2016, 9:01 PM · DayZ
TiredMiner added a comment to T96349: Inventory slots break at random..

Still effective as of 45.124426

May 10 2016, 9:01 PM · DayZ
TiredMiner added a comment to T96349: Inventory slots break at random..

In the pictures - I am attempting to put items into the aforementioned 'broken slot.' Has happened to me more that once with a number of items.

May 10 2016, 9:01 PM · DayZ
TiredMiner edited Steps To Reproduce on T96349: Inventory slots break at random..
May 10 2016, 9:01 PM · DayZ
TiredMiner edited Steps To Reproduce on T96348: Mouse Sensitivity X-Axis setting has no effect..
May 10 2016, 9:00 PM · DayZ
TiredMiner edited Steps To Reproduce on T96347: Character 'Soaked' though all clothes are dry..
May 10 2016, 9:00 PM · DayZ
TiredMiner edited Steps To Reproduce on T96344: Enabling Ambient Occlusion does not work unless Post Processing is set to Normal..
May 10 2016, 9:00 PM · DayZ
TiredMiner edited Steps To Reproduce on T96342: Emptying ammo boxes on the ground causes therein ammo to disappear..
May 10 2016, 9:00 PM · DayZ
TiredMiner added a comment to T96341: Orange Taloon Backpack 'Damaged' Skin does not show..

Same for some other items too. Cannot tell if it's a bug or just a lack of artistic content, oh well.

May 10 2016, 9:00 PM · DayZ
TiredMiner edited Steps To Reproduce on T96341: Orange Taloon Backpack 'Damaged' Skin does not show..
May 10 2016, 9:00 PM · DayZ
TiredMiner added a comment to T96027: Light from headlamp too low when crouching or going prone.

Yeah, I can confirm. The light goes into an unrealistic direction once you go crouch or prone.

May 10 2016, 8:50 PM · DayZ
TiredMiner added a comment to T89569: Can not scroll in the inventory with left click, or holding left and drag.

Can confirm, I am unable to scroll down the inventory menu by dragging with the mouse button or clicking on the side 50% of the time.

I am forced to continually reopen the inventory menu until it works.

Please upvote this.

May 10 2016, 5:02 PM · DayZ
TiredMiner added a comment to T88150: displacement of objects.

50.125214 experimental

Multiple shacks of the same type have this trash can blocking the entrance to it. It is as if the trashcan has been copy pasted with some other shacks of that type. Here is one of the shacks I have found in Pavlovo. It is inaccessible.
(image also uploaded unto the issue)
http://i.imgur.com/vz6tU0L.jpg

May 10 2016, 4:08 PM · DayZ
TiredMiner added a comment to T87495: Items removed from inventory (into Vicinity tab) disappear, then become visible again after reconnect.

Yes, same thing happened on 0.50.125144 Experimental.

Though it only happened with Pistols and Revolvers for me. My Magnum and a Colt 1911 Engraved have both disappeared this way, though the Magnum I was able to bring back by restarting. The amount of clutter(other items) and uneven ground could also contribute to this occurrence.

May 10 2016, 3:39 PM · DayZ
TiredMiner added a comment to T86841: Pressing Secondary Mouse while empty handed causes character to switch to aiming mode/slow walk without visual feedback.

Agreed. This needs to be changed.

It seems that even if you do not have a weapon in your hands - your character will think he is looking down the sight of an invisible gun, which in turn, forces you to walk.

May 10 2016, 2:59 PM · DayZ
TiredMiner added a comment to T86782: quick swap 1-9 doesn't work correctly 100% of the time.

and then when you press 3-4 times it takes out the selected item or weapon, and then puts it back again. sigh.

May 10 2016, 2:40 PM · DayZ