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May 10 2016

BISWizard added a comment to T84883: after the first installation.

Hello LLITPEK,
according to the log you've attached you are missing a file that is part of .NET Framework (PresentationNative_v0400.dll). Try to re-install .NET Framework 4.6 https://www.microsoft.com/en-us/download/details.aspx?id=48130 , that should fix the issue.

May 10 2016, 12:19 PM · Arma 3
Bohemia added a project to T84883: after the first installation: Arma 3.
May 10 2016, 12:19 PM · Arma 3
Adam added a comment to T84882: crash.

Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click the Hamburger menu tab in the launcher (Top right corner. Next to Options (Cog wheel icon) and Minimize Button)
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that the files might take a while to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

May 10 2016, 12:19 PM · Arma 3
peterconche set Category to category:general on T84882: crash.
May 10 2016, 12:19 PM · Arma 3
Bohemia added a project to T84882: crash: Arma 3.
May 10 2016, 12:19 PM · Arma 3
AcornnutZ added a comment to T84881: Unrecoverable game freeze.

Another Error report loaded

May 10 2016, 12:19 PM · Arma 3
AcornnutZ added a comment to T84881: Unrecoverable game freeze.

This time it happend in editor....

May 10 2016, 12:19 PM · Arma 3
AcornnutZ added a comment to T84881: Unrecoverable game freeze.

Any new thoughts booted up a game this morning and crash 5 sec after entering the game. :/

May 10 2016, 12:19 PM · Arma 3
AcornnutZ added a comment to T84881: Unrecoverable game freeze.

Hope Adam will come back one day and continue to help... game crashed again today this time w/ (Unable_to_Init_DXGI)same as other error cannot rejoin server w/out admin wiping my character

May 10 2016, 12:19 PM · Arma 3
AcornnutZ added a comment to T84881: Unrecoverable game freeze.

New crash Log...
-removed -malloc=system
-running mods esseeker, all in arma terrain pack.
I dont play in any servers that require 0 mods so i havent really tested other than going into editor and flying around for 30 min. So far I haven't crashed when playing vanilla.

May 10 2016, 12:19 PM · Arma 3
AcornnutZ edited Steps To Reproduce on T84881: Unrecoverable game freeze.
May 10 2016, 12:19 PM · Arma 3
Bohemia added a project to T84881: Unrecoverable game freeze: Arma 3.
May 10 2016, 12:19 PM · Arma 3
Adam added a comment to T84881: Unrecoverable game freeze.

Try switching to our Memory allocator by removing -malloc=system from your launch parameters.

Is the issue present without mods too?

May 10 2016, 12:19 PM · Arma 3
Bohemia updated subscribers of T84880: Launcher won't start after today's update [11.11.2015].
May 10 2016, 12:19 PM · Arma 3
BISWizard added a comment to T84880: Launcher won't start after today's update [11.11.2015].

Hello,
thank you for reporting this. It will be fixed in the next dev-branch update.

May 10 2016, 12:19 PM · Arma 3
BISWizard added a comment to T84880: Launcher won't start after today's update [11.11.2015].

Hello,
issue has been fixed and a dev-branch update is now being pushed through Steam. Sorry for the inconvenience.

May 10 2016, 12:19 PM · Arma 3
R3vo added a comment to T84880: Launcher won't start after today's update [11.11.2015].

Wow, that was quick. Thank you.

May 10 2016, 12:19 PM · Arma 3
Bohemia added a project to T84880: Launcher won't start after today's update [11.11.2015]: Arma 3.
May 10 2016, 12:19 PM · Arma 3
Thirdgenchevy added a comment to T84879: Starting Up Arma 3.

Thank you Adam for your help, turns out i didn't have the right Direct X installed and needed the C++ windows package update to be installed again.

Sincerely,
Bohemia Interactive Member of the Community.
Thank you again.

May 10 2016, 12:19 PM · Arma 3
R3vo set Category to category:launcher on T84880: Launcher won't start after today's update [11.11.2015].
May 10 2016, 12:19 PM · Arma 3
Adam added a comment to T84879: Starting Up Arma 3.

Hello,

The OS is unable to load a file that is required to run the game. A missing DLL may belong to the game, the OS or one of the required components (DirectX e.g.). Possible solutions:

Verify the integrity of the game cache using Steam.
Re-install DirectX.
Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
Run the Windows System File Check tool to repair corrupted system files.

May 10 2016, 12:19 PM · Arma 3
Thirdgenchevy edited Steps To Reproduce on T84879: Starting Up Arma 3.
May 10 2016, 12:19 PM · Arma 3
Bohemia added a project to T84879: Starting Up Arma 3: Arma 3.
May 10 2016, 12:19 PM · Arma 3
mind edited Steps To Reproduce on T84878: create3DENEntity is not working properly. VERSION 1.55.133280.
May 10 2016, 12:19 PM · Arma 3
mind added a comment to T84878: create3DENEntity is not working properly. VERSION 1.55.133280.

As of 1.55.133346 (or a bit earlier) command is working fine. Tnx Karel!

May 10 2016, 12:19 PM · Arma 3
Bohemia added a project to T84878: create3DENEntity is not working properly. VERSION 1.55.133280: Arma 3.
May 10 2016, 12:19 PM · Arma 3
Bravo17 added a comment to T84876: Iissue with Advanced Flight mode vs Normal Flight mode.

Realized that I had done the initial testing with Epoch mod running.

On retesting without Epoch,the explosion didn't happen.

However, it could clearly be seen that the wheels sunk into the roof when switching from Basic to Advanced Flight mode, and popped out again when switching back.

May 10 2016, 12:19 PM · Arma 3
Bohemia added a project to T84877: Object "Land_Obstacle_Ramp_F" jumps in 45 degree intervals on the Y axis when moved in editor.: Arma 3.
May 10 2016, 12:19 PM · Arma 3
IISwede edited Steps To Reproduce on T84877: Object "Land_Obstacle_Ramp_F" jumps in 45 degree intervals on the Y axis when moved in editor..
May 10 2016, 12:19 PM · Arma 3
Adam added a comment to T84877: Object "Land_Obstacle_Ramp_F" jumps in 45 degree intervals on the Y axis when moved in editor..

Will be fixed on devbranch soon™

May 10 2016, 12:19 PM · Arma 3
Bravo17 edited Steps To Reproduce on T84876: Iissue with Advanced Flight mode vs Normal Flight mode.
May 10 2016, 12:19 PM · Arma 3
TheMasterofBlubb added a comment to T84875: getting half the FPS I would expect.

The problem is its working for 99% of the peolpe. If its an engine problem it should be more. As a IT technician i assume that something is wrong on your PC. BTW try the new crimson drivers.

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84875: getting half the FPS I would expect.

Agree i got around 30%boost without overclocking

May 10 2016, 12:19 PM · Arma 3
TheMasterofBlubb added a comment to T84875: getting half the FPS I would expect.

I had 25%

May 10 2016, 12:19 PM · Arma 3
Pear78 added a comment to T84875: getting half the FPS I would expect.

so everybody complains they lost FPS in the update, I gained a few FPS..

draw your own conclusions on how this must look like to me..

May 10 2016, 12:19 PM · Arma 3
Pear78 added a comment to T84875: getting half the FPS I would expect.

so that is why my im getting low FPS in SP as well????
and that is why my buddies with similar set-ups get twice the FPS??

there is no logic in this answer.

I am well over minimum specs, paid good money, want working game. That is not strange is it?
I have been patiently trying to solve this my self since march and would appreciate some more effort or a decent answer from your guys side.
Admitting your engine just sucks would do fine, than I can ask my money back and don't have to hope for a solution any more.

May 10 2016, 12:19 PM · Arma 3
Bohemia added a project to T84876: Iissue with Advanced Flight mode vs Normal Flight mode: Arma 3.
May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84875: getting half the FPS I would expect.

For me, and much users helped reinstall windows and not installing any vc++ flash players etc - keeping system clean. i use program lasso to unpark CPU and keep arma on high priorities and auto-change energy plan when launching game, disabling Anti-virus also helping IN MY CASE. .cfg file editing is giving 10 fps more, using all cores also helping a little (5 fps) so overall i have about 20-30 fps all the time. DONT FORGET TO DISABLE VSYNC!!!!!!!!!!!!!!!!!!!!!

May 10 2016, 12:19 PM · Arma 3
Pear78 added a comment to T84875: getting half the FPS I would expect.

start parameters, GFX settings, .cfg files, different builds, CPU unparking, boost programms, closing programs: nothing makes Arma use more of my CPU or improve my FPS.

I have been trying different things since March when I bought Arma3. Googled extensively, seen all forum topics that never seem to get to a solution either. Asked people that are knee deep in Arma (mod developers, server owners, long time players, people with more IT knowledge than me) nobody understands why my FPS is this bad. Even gave some people remote control of my PC to see for themselves, since they plainly didn't believe/get it.

I will state again: there has been an update that improved my FPS slightly, but killed everybody else's FPS. And even than my CPU usage was still low.

May 10 2016, 12:19 PM · Arma 3
Adam added a comment to T84875: getting half the FPS I would expect.

I'm sorry for the inconvenience but the low FPS in multiplayer is often caused by weak server performance mainly in case of persistent missions running on the server as the game is primarily not designed for this kind of gameplay.

May 10 2016, 12:19 PM · Arma 3
Pear78 added a comment to T84875: getting half the FPS I would expect.

for me all this does not help. tried all listed things before in every possible combination.

May 10 2016, 12:19 PM · Arma 3
TheMasterofBlubb added a comment to T84875: getting half the FPS I would expect.

Startparams?

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84875: getting half the FPS I would expect.

ANY BACKGROUND Applications?

May 10 2016, 12:19 PM · Arma 3
Pear78 added a comment to T84875: getting half the FPS I would expect.

Adam, thank you, but as you could have read I literary tried EVERY graphics setting, FPS never got really significantly better, let alone get to a point that I would call playable..
Shadows do NOT affect my FPS, my GFX handles it well enough, it is a CPU related problem.
I don't get less FPS in SP than in MP.. In MP my FPS drops to the below 20ies more than it is over it. It is about the same FPS I would say.
Only on battleroyale, when there is a few guys left and the last circle is not in a city my FPS will be do-able at 25ish FPS. Wasteland, Altis or Stratis, my FPS just always sucks. KOTH is totally unplayable. In wasteland I work around it: I resort to sniping, RPGing and driving people over. CQB is nearly impossible. Spotting movement in close proximity is impossible when I'm on the move.

Yes Tutsi, a virus scanner, steam and teamspeak. Running without the virus scanner did not improve my FPS or CPU usage (which is always around 30% in Arma, I wish the other 70% could be used too).

May 10 2016, 12:19 PM · Arma 3
Adam added a comment to T84875: getting half the FPS I would expect.

Hey, try putting your visibility on shadows to 0
Reduce PIP quality
Reduce quality of Shadows
Try disabling AntiAliasing (FSAA,PPAA,Aniso. Filtering)

That should increase your FPS.

The weird thing is that you are getting less FPS in SP than MP.

May 10 2016, 12:19 PM · Arma 3
TheMasterofBlubb added a comment to T84875: getting half the FPS I would expect.

I just used RealBench on my PC:
FX-8350 8x ~4,1GHz
16GB DDR3 on 1800MHz
R9 290X
no SSD
CROSSHAIR V FORMULA-Z

i got :

Image Editing
68030
Time:126.12

Encoding
74760
Time:160.351

OpenCL
67222
KSamples/sec: 1598

Heavy Multitasking
71127
Time:137.499

System Score
56840

I mean i know my PC isnt bad but encoding and HeavyMT 3x
thats really strange.

May 10 2016, 12:19 PM · Arma 3
TheMasterofBlubb added a comment to T84875: getting half the FPS I would expect.

Cannot say amd is worse i got like 60fps in mp on stratis and 20-40fps on altis (depends on location). But 20fps in sp sounds more like the wrong gpu for me. With everything on ultra and view distance on about 2.5km

May 10 2016, 12:19 PM · Arma 3
Pear78 added a comment to T84875: getting half the FPS I would expect.

it is, I was only able to put graphics on very high (with exactly the same low FPS) after I installed the R9.

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84875: getting half the FPS I would expect.

For me this malloc works perfect. I have still 30 fps, and its very hard to downgrade it.

May 10 2016, 12:19 PM · Arma 3
TheMasterofBlubb added a comment to T84875: getting half the FPS I would expect.

If a Program is not optimzed it will use more resources than if optimzed but still arma 3 is not using up everything. Did you tried the startparmaters? Multicore Ram Malloc etc...?
For me it sound really strange.

Additional : Arma 3 is Dx11 so Dx12 wouldnt do anything.

May 10 2016, 12:19 PM · Arma 3
Pear78 added a comment to T84875: getting half the FPS I would expect.

disabling AA got me about 2 FPS extra, thanks.

but this is still no way near the FPS numbers I saw in benchmarks or my buddies with similar systems.

May 10 2016, 12:19 PM · Arma 3
Pear78 added a comment to T84875: getting half the FPS I would expect.

My guess it has to do with either my CPU or motherboard, Arma just not being optimised for either one of them. Still am waiting from an answer from Bohemia...

There has been an update that has been re-rolled after one day: my FPS improved while everybody and his mother lost FPS. The solution is out there, Bohemia step it up please.

May 10 2016, 12:19 PM · Arma 3
TheMasterofBlubb added a comment to T84875: getting half the FPS I would expect.

Still check if arma is using the main graphics

May 10 2016, 12:19 PM · Arma 3
TheMasterofBlubb added a comment to T84875: getting half the FPS I would expect.

Try disable AA. Thats kinda strange. Maybe start a MP session and then play around with the settings. Do you have Gaming evolved installed?

May 10 2016, 12:19 PM · Arma 3
StJimmy added a comment to T84875: getting half the FPS I would expect.

With AMD and in Arma MP that fps sounds pretty normal. All I can say is disable PiP, Object Detail on Normal and move the View/Object Distance sliders back and forth if the fps is dropping.

20-25fps is normal in multiplayer. These all affects the multiplayer fps: CPU (AMD is way behind Intel in Arma)/bad server/bad mission/much AI and scripts around etc. You could get acceptable fps on other server but on another mission/server it's really bad.

Btw that Fred41's malloc that someone linked is likely outdated.

May 10 2016, 12:19 PM · Arma 3
Pear78 added a comment to T84875: getting half the FPS I would expect.

im pretty sure I'm running the R9, I am able to crank up GFX settings to very high without any difference, without the R9 that was impossible.

so far the performance build did not give me extra FPS :(

May 10 2016, 12:19 PM · Arma 3
TheMasterofBlubb added a comment to T84875: getting half the FPS I would expect.

My friend had a similar problem where the intel graphics ( no one knows why ) always wanted to be the one and only and the r9 290x was idling around. Check the clocks of your gpus. Maybe it is running on the a10 ( its quite powerfull though,compareable to a r7)

May 10 2016, 12:19 PM · Arma 3
TheMasterofBlubb added a comment to T84875: getting half the FPS I would expect.

Wait does the A10 have an internal graphics?????

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84875: getting half the FPS I would expect.

Frames render ahead (or something like that) in Arma3.cfg? I know it helps much in some cases. 1 Would be the only number that works for me here.

May 10 2016, 12:19 PM · Arma 3
Pear78 added a comment to T84875: getting half the FPS I would expect.

thanks Blubb master, I will test this tonight!

A10 does have internal GPU (R7), but of course I am running the R9.

TutSi, I heared that that helped a lot of people, but for me changes in the .cfg did nothing :( (tried them all ;) )

May 10 2016, 12:19 PM · Arma 3
TheMasterofBlubb added a comment to T84875: getting half the FPS I would expect.

https://www.google.de/url?sa=t&source=web&rct=j&url=https://forums.bistudio.com/topic/160288-arma-3-stable-server-152-performance-binary-feedback/&ved=0CB4QFjAAahUKEwi0w5P5qYrJAhXG1hQKHRhPBIk&usg=AFQjCNF65Q5SrYUq_JprgzriffoXW6KeUQ&sig2=TBsceXt6Dy9izli-gKBPGQ

Sry long google link. But there is the thread and the Dropbox link plus instruction. I got 25 FPS more on the v9

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84875: getting half the FPS I would expect.

I have stupid suggestion - i tried it on my PC and it helps:
Delete from your PC all VC++ EXCEPT (!) 2010 x64, 2013 x64 & x86, 2012 x64 & x86.
Delete all flashplayers, microsoft solverlights, java
Update all dirvers to STABLE versions (not beta)
Uninstall all unnecessary updates from windows.
CLEAR REGISTRY Using any trusted program.
Now you have almost clear Windows and all should work better. Now the game;
Reinstall it complettly, do not use any mod while testing.
in launcher set to use all cores of your CPU, try this tbbmalloc:
https://github.com/fred41/tbbmalloc_arma
mark all 3 options on ExThreads.
Disable all steam community features while playing (you can go to offline mode btw)
DISABLE ANTIVIRUS
Force game on high priority (can be done in task manager)

TRY NOW

May 10 2016, 12:19 PM · Arma 3
Pear78 added a comment to T84875: getting half the FPS I would expect.

Thanks for your thoughts guys.

I can´t find an active link of a performance build :(
could be interesting?!

I am running a clean system, reg. is clean. Tried running without virus scanners / minimal start up, nothing makes any difference. Installed win10 2 days ago + checked all drivers and updates.
Reinstalled the game 3 days ago. Launch parameters are all filled in correctly. ExThreads are all enabled. Game is already running on high priority. Playing/testing un-modded (Wasteland).

That leaves a different memory allocator, but I don´t expect a performance increase of 20/25 FPS with this.
I am literary running on half the FPS the benchmark for Arma3 on my system showed / people with similar systems are getting.

May 10 2016, 12:19 PM · Arma 3
Pear78 added a comment to T84875: getting half the FPS I would expect.

:O upping the draw distance actually improved FPS slightly xD
(although it also could be an emptying server; less players, more FPS.. Further testing needed, but I'll take every frame extra eagerly ;) )
Arma logic?!

May 10 2016, 12:19 PM · Arma 3
TheMasterofBlubb added a comment to T84875: getting half the FPS I would expect.

Try a view distance of 2000m and maybe try the Performance build it helps a lot.

May 10 2016, 12:19 PM · Arma 3
Bohemia updated subscribers of T84875: getting half the FPS I would expect.
May 10 2016, 12:19 PM · Arma 3
Pear78 edited Additional Information on T84875: getting half the FPS I would expect.
May 10 2016, 12:19 PM · Arma 3
Bohemia added a project to T84875: getting half the FPS I would expect: Arma 3.
May 10 2016, 12:19 PM · Arma 3
rubberboot set Category to category:gamecrash on T84874: [GAME CRASH] - game freezes and then crashes 75-80% completed entering a server..
May 10 2016, 12:19 PM · Arma 3
Bohemia added a project to T84874: [GAME CRASH] - game freezes and then crashes 75-80% completed entering a server.: Arma 3.
May 10 2016, 12:19 PM · Arma 3
Bohemia added a project to T84873: Status_Elevation_Required: Arma 3.
May 10 2016, 12:19 PM · Arma 3
wlgarvey882 added a comment to T84873: Status_Elevation_Required.

Ran as admin as suggested, no longer getting status elevation required. New error is presenting itself. Reference the attached error report. I have uninstalled and reinstalled the game. Still presents the same issue. Verified steam cache, still have the same issue. Please Help.

May 10 2016, 12:19 PM · Arma 3
wlgarvey882 edited Steps To Reproduce on T84873: Status_Elevation_Required.
May 10 2016, 12:19 PM · Arma 3
Adam added a comment to T84873: Status_Elevation_Required.

Hello,

Have you tried running the game as administrator? The Requires elevation status is a symptom of the increased security measures that have been implemented in newer windows.

The term "elevation" simply means that you need a "higher" level of access to the system than you currently have. The privileges associated with your current login need to be temporarily raised or "elevated" to a more privileged or powerful level.

In practice, all this really means is that you need to be the administrator, or that you need to allow the program trying to run to elevate itself to administrative privileges by typing in the administrator password.

May 10 2016, 12:19 PM · Arma 3
Bohemia updated subscribers of T84872: Bug concerning the max mass load of a unit.
May 10 2016, 12:19 PM · Arma 3
Adam added a comment to T84872: Bug concerning the max mass load of a unit.

Hello, fatigue will be removed in the upcoming Nexus patch that is scheduled for the end of the month and will be replaced by Stamina.

So fixing this bug is kind of counter productive since it's gonna expire with the implementation of Stamina at the end of the month.

Thank you for your great report and have a nice day :)

May 10 2016, 12:19 PM · Arma 3
ChuangTseu added a comment to T84872: Bug concerning the max mass load of a unit.

Well ok, no worries, I just thought that the maximum carrying capacity was decoupled from its effect on Fatigue or Stamina.

Won't hesitate to post again after this big 1.54 update (great work btw) if it still exists :)

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84871: Improve Vehicle Pathfinding by making small stone walls destructable.

It would be great idea, but i would add some particles effects for destroying this stone fences. But problem is, even destructable objects (like bushes!) can flip tank upside down. Its a little unaccepatable dont you think? There is an other changes what you (Bohemia) can do, even as temponrary - Force crew to not disembark when tank is flipped (or give 5-10 seconds limit, if tank will be still flipped, then crew can disembark) and give us an option (something like self interaction menu, or (ai menu) http://www.armaholic.com/page.php?id=22380 and giv there option "reset tank position". It would be like developer tool, but it would help player (at least, maybe something to help AI?) to avoit disembark straight undern enemy small arms fire.

May 10 2016, 12:19 PM · Arma 3
ChuangTseu edited Steps To Reproduce on T84872: Bug concerning the max mass load of a unit.
May 10 2016, 12:19 PM · Arma 3
Fennek set Category to category:featurerequest on T84871: Improve Vehicle Pathfinding by making small stone walls destructable.
May 10 2016, 12:19 PM · Arma 3
Bohemia added a project to T84871: Improve Vehicle Pathfinding by making small stone walls destructable: Arma 3.
May 10 2016, 12:19 PM · Arma 3
reekoj added a comment to T84870: Reason for disconnect (missing addon) not displayed in game UI.

Hello, any news about this ?
Players don't understand why they can't join my server, but they just have to get some addons on the workshop...

May 10 2016, 12:19 PM · Arma 3
rundllexe added a comment to T84870: Reason for disconnect (missing addon) not displayed in game UI.

This functionality was present in OFP and Arma, it would keep "open" the chat window a bit longer to show the same message the other players see. I have the feeling that it's still there, but hidden as soon as you go back to the multiplayer screen?

May 10 2016, 12:19 PM · Arma 3
Bohemia added a project to T84872: Bug concerning the max mass load of a unit: Arma 3.
May 10 2016, 12:19 PM · Arma 3
Bohemia added a project to T84870: Reason for disconnect (missing addon) not displayed in game UI: Arma 3.
May 10 2016, 12:19 PM · Arma 3
Bohemia updated subscribers of T84870: Reason for disconnect (missing addon) not displayed in game UI.
May 10 2016, 12:19 PM · Arma 3
Alwarren edited Steps To Reproduce on T84870: Reason for disconnect (missing addon) not displayed in game UI.
May 10 2016, 12:19 PM · Arma 3
Gippo added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

Updated the ticket.

May 10 2016, 12:19 PM · Arma 3
Vdauphin added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

Thank you for the Update @Gippo

May 10 2016, 12:19 PM · Arma 3
Vdauphin added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

@harmdhast: When you land a helicopter on water. The engine is broken by water and the helicopter is starting to fall under water. When it touchs the underwater ground, the heli is destroyed. But the EH isn't fired.

May 10 2016, 12:19 PM · Arma 3
Vdauphin added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

@Gippo - Could you replace in summary, description and Steps To Reproduce the word "vehicle" by "helicopter" to clarify the feedback ?

May 10 2016, 12:19 PM · Arma 3
Gippo added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

@harmdhast: indeed, but check with a helicopter for example. It is totally destroyed (afaik), but no Killed EH is triggered. Bottom line is still, that the Killed EH is still not reliable on vehicles.

@TheMasterofBlubb: Well, sure, but that would need a loop, so why use the killed eventhandler at all. Ideally, you should be able to do this with only using killed EH.

May 10 2016, 12:19 PM · Arma 3
TheMasterofBlubb added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

A workaround could be check the height for below 0 and briken engine. Happy New Year Gippo. A EUTW player.

May 10 2016, 12:19 PM · Arma 3
Vdauphin added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

@Gippo - This approch is very smart and I have the same problem (https://github.com/Giallustio/HeartsAndMinds/issues/52#issuecomment-168059442).

May 10 2016, 12:19 PM · Arma 3
Gippo added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

So yeah, alive still returns true on ground vehicles. Adding some context here:

I wanted to replace a continuous respawn loop with killed EH (performance ftw!), but I figured out that there is a problem when the vehicle gets into a water. At the moment I see no workaround here, as hit/hitpart/dammaged/handledamage don't return anything either when the vehicle gets destroyed/disabled in the water.

May 10 2016, 12:19 PM · Arma 3
Unknown Object (User) added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

/!\ Only the engine is destroyed in the water. The vehicle is still alive.

May 10 2016, 12:19 PM · Arma 3
Gippo added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

@KK - Yup, my bad. Alive returns false on helicopters, but not on ground vehicles. Correcting the description.

edit: also on jets - edit2 : scratch that, killed EH works on jets

May 10 2016, 12:19 PM · Arma 3
Bohemia updated subscribers of T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.
May 10 2016, 12:19 PM · Arma 3
Killzone_Kid added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

Cannot confirm. Vehicle is disabled, yes, but it is alive.

May 10 2016, 12:19 PM · Arma 3
Gippo edited Steps To Reproduce on T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.
May 10 2016, 12:19 PM · Arma 3