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May 10 2016

zeedesertfox added a comment to T78013: Arma 3 Random crashing.

Uploaded them.

May 10 2016, 8:40 AM · Arma 3
Iceman added a comment to T78013: Arma 3 Random crashing.

Cao you please upload new crashdumps with deactivated mods?

May 10 2016, 8:40 AM · Arma 3
zeedesertfox added a comment to T78013: Arma 3 Random crashing.

Once again, 3 days gents. Any luck? I Uninstalled it by deleting the local content in steam, and then reinstalled it. I thought I had it working, yet it still crashes.

May 10 2016, 8:40 AM · Arma 3
zeedesertfox added a comment to T78013: Arma 3 Random crashing.

Done. It still crashes on start-up majority of the time. And if this all works, will I be able to use mods, just like everyone else?

May 10 2016, 8:40 AM · Arma 3
zeedesertfox added a comment to T78013: Arma 3 Random crashing.

Its been 3 days, any luck?

May 10 2016, 8:40 AM · Arma 3
zeedesertfox added a comment to T78013: Arma 3 Random crashing.

My apologies , I can be a Luddite at times. Any who, the files are uploaded. I would really appreciate help on this issue of continuous crashing. My graphics are set to standard (60 fps, so I thought great!), and even with out mods ( play with six steam enabled, Canadian pack and old Arma 2/2 O.A. map pack) It still crash's. Id be able to fix it myself, but with taking 2 summer jobs at once, I simply don't have the time. Yours- ZeeDesertFox.

May 10 2016, 8:40 AM · Arma 3
Iceman added a comment to T78013: Arma 3 Random crashing.

Which email? Could you please upload it on some sharing website?

May 10 2016, 8:40 AM · Arma 3
Iceman added a comment to T78013: Arma 3 Random crashing.

Could you please try to disable every mod and parameter and verify your game files?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

May 10 2016, 8:40 AM · Arma 3
Iceman added a comment to T78013: Arma 3 Random crashing.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:40 AM · Arma 3
zeedesertfox added a comment to T78013: Arma 3 Random crashing.

Added a RAR file varient of my crash dump folder via email. GL with it chaps!

May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T78013: Arma 3 Random crashing: Arma 3.
May 10 2016, 8:40 AM · Arma 3
zeedesertfox edited Steps To Reproduce on T78013: Arma 3 Random crashing.
May 10 2016, 8:40 AM · Arma 3
Zed edited Steps To Reproduce on T78012: Dev branch doesn't load its local core/addons by default.
May 10 2016, 8:40 AM · Arma 3
Chomp added a comment to T78011: Extreme FPS drop since 2 updates ago.

Defrag drive game is on?

turn off vsync?

May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T78012: Dev branch doesn't load its local core/addons by default.
May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T78012: Dev branch doesn't load its local core/addons by default: Arma 3.
May 10 2016, 8:40 AM · Arma 3
HTom added a comment to T78011: Extreme FPS drop since 2 updates ago.

1.20 was better

May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T78011: Extreme FPS drop since 2 updates ago: Arma 3.
May 10 2016, 8:40 AM · Arma 3
Fireball added a comment to T78010: ARCO Scope no longer shoots at point of aim.

Dupe of #19257.

May 10 2016, 8:40 AM · Arma 3
iArmin edited Steps To Reproduce on T78011: Extreme FPS drop since 2 updates ago.
May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T78011: Extreme FPS drop since 2 updates ago.
May 10 2016, 8:40 AM · Arma 3
Killzone_Kid added a comment to T78009: Can access heli inventory from 17 metres away! [VIDEO].

also driver get in option is available at 9 metres

May 10 2016, 8:40 AM · Arma 3
Koala added a comment to T78009: Can access heli inventory from 17 metres away! [VIDEO].

I created a similar ticket about that problem long time ago: http://feedback.arma3.com/view.php?id=13822

May 10 2016, 8:40 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T78009: Can access heli inventory from 17 metres away! [VIDEO].
May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T78010: ARCO Scope no longer shoots at point of aim: Arma 3.
May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T78009: Can access heli inventory from 17 metres away! [VIDEO]: Arma 3.
May 10 2016, 8:40 AM · Arma 3
jackflashh20 edited Steps To Reproduce on T78010: ARCO Scope no longer shoots at point of aim.
May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T78009: Can access heli inventory from 17 metres away! [VIDEO].
May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T78008: Item dupe bug.
May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T78007: Credits between campaign episods shoud be removed IMO: Arma 3.
May 10 2016, 8:40 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T78007: Credits between campaign episods shoud be removed IMO.
May 10 2016, 8:40 AM · Arma 3
alucardxva edited Steps To Reproduce on T78008: Item dupe bug.
May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T78007: Credits between campaign episods shoud be removed IMO.
May 10 2016, 8:40 AM · Arma 3
swatSTEAM edited Steps To Reproduce on T78006: Animation bug.
May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T78008: Item dupe bug: Arma 3.
May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T78006: Animation bug.
May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T78005: Missions with a "Bad link to a static object" do not load on dedicated server unless -nologs is used: Arma 3.
May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T78004: Object Builder Animations Window Bugged.
May 10 2016, 8:40 AM · Arma 3
Variable edited Steps To Reproduce on T78005: Missions with a "Bad link to a static object" do not load on dedicated server unless -nologs is used.
May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T78005: Missions with a "Bad link to a static object" do not load on dedicated server unless -nologs is used.
May 10 2016, 8:40 AM · Arma 3
mattaust added a comment to T78004: Object Builder Animations Window Bugged.

BUMP.

May 10 2016, 8:40 AM · Arma 3
mattaust added a comment to T78004: Object Builder Animations Window Bugged.

Update please? Atleast let the developers know about this simple issue.

May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T78006: Animation bug: Arma 3.
May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T78004: Object Builder Animations Window Bugged: Arma 3.
May 10 2016, 8:40 AM · Arma 3
mattaust edited Steps To Reproduce on T78004: Object Builder Animations Window Bugged.
May 10 2016, 8:40 AM · Arma 3
Bohemia added a comment to T78003: Can't add certain stuff in bag packs/vests like sights in Virtual Arsenal.

And this is also why the VA should have like a list off all the items instead of just like certain ammo for the guns you have: "In the Virtual Arsenal itself, there should be a way to add more items to the soldier's inventory than those which you can add right now. For example, if I wanted to create an 'ammo bearer' loadout, there is no way for me to add any other magazines to the backpack other than the magazines compatible with the sodier's weapon (if he had 5.56 weapon, he wouldn't be able to carry 6.5 magazines). This also makes giving soldier more attachments or for example more ACRE radios almost impossible (some team members usually carry both 148 and 343 transmitter)." From: http://feedback.arma3.com/view.php?id=19464

May 10 2016, 8:40 AM · Arma 3
Momotombo added a comment to T78003: Can't add certain stuff in bag packs/vests like sights in Virtual Arsenal.

Having an extra button for listing all items would be a simple fix for this. This is also important for ammo bearers and for specific miscellaneous items from mods.

May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T78002: speed function corrupt: Arma 3.
May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T78002: speed function corrupt.
May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T78003: Can't add certain stuff in bag packs/vests like sights in Virtual Arsenal.
May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T78003: Can't add certain stuff in bag packs/vests like sights in Virtual Arsenal: Arma 3.
May 10 2016, 8:40 AM · Arma 3
7rust edited Steps To Reproduce on T78002: speed function corrupt.
May 10 2016, 8:40 AM · Arma 3
Bohemia edited Steps To Reproduce on T78003: Can't add certain stuff in bag packs/vests like sights in Virtual Arsenal.
May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T78000: action "Surrender" - player can move, reload, change weapons and throw stuff [VIDEO].
May 10 2016, 8:40 AM · Arma 3
gutsnav added a comment to T78001: More Weapons / New weapons.

Umm.. Yeah they're working on new weapons (Marksman DLC). Though a 7.62 MXM would be nice...

May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T78001: More Weapons / New weapons.
May 10 2016, 8:40 AM · Arma 3
masonh4288 added a comment to T78001: More Weapons / New weapons.

Mason, Your drunk, go Home... wait...

May 10 2016, 8:40 AM · Arma 3
Mason edited Steps To Reproduce on T78001: More Weapons / New weapons.
May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T78001: More Weapons / New weapons: Arma 3.
May 10 2016, 8:40 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T78000: action "Surrender" - player can move, reload, change weapons and throw stuff [VIDEO].
May 10 2016, 8:40 AM · Arma 3
Fireball added a comment to T77999: AI Pathing bug in second campaign mission 'Situation Normal'.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:40 AM · Arma 3
oukej added a comment to T77999: AI Pathing bug in second campaign mission 'Situation Normal'.

You're welcome. Enjoy the rest of the campaign! And I am sorry for the inconvenience.

May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T78000: action "Surrender" - player can move, reload, change weapons and throw stuff [VIDEO]: Arma 3.
May 10 2016, 8:40 AM · Arma 3
Zyphyrus added a comment to T77999: AI Pathing bug in second campaign mission 'Situation Normal'.

Yeah I have gone from previous save points and restarted the mission entirely but to no avail... And the only mod that was installed was the 'community based add-on' mod but I don't think that would have any effect, I removed it and I'll retry it now. My next step I guess is re-downloading the entire thing and start from the very beginning of the campaign?

May 10 2016, 8:40 AM · Arma 3
Zyphyrus added a comment to T77999: AI Pathing bug in second campaign mission 'Situation Normal'.

It does work now, it seems the patch fixed it. Thanks for all your help!

May 10 2016, 8:40 AM · Arma 3
Zyphyrus added a comment to T77999: AI Pathing bug in second campaign mission 'Situation Normal'.

Yeah I'll check as soon as possible, I was out of town for a few days but I'll check if it still persists later.

May 10 2016, 8:40 AM · Arma 3
Zyphyrus added a comment to T77999: AI Pathing bug in second campaign mission 'Situation Normal'.

Oh I forgot, one of the instances in which I retried the mission one of the others survived and he went correctly to the Rendezvous point however the leader still went off course but the mission wouldn't continue without him.

May 10 2016, 8:40 AM · Arma 3
oukej added a comment to T77999: AI Pathing bug in second campaign mission 'Situation Normal'.

This is strange. However, restarting whole campaign should not be necessary.

There was a update yesterday, can you please confirm that the issue is still happening?

If it is, could you please attach the savegame from your profile in Documents\Arma 3\Saved?

Just in case you can also try rechecking the integrity of local data, but it would be pretty weird if corrupted data had such consequences.

May 10 2016, 8:40 AM · Arma 3
Zyphyrus added a comment to T77999: AI Pathing bug in second campaign mission 'Situation Normal'.

Actually I just tried to continue my save and it told me the save could not be loaded due to an incompatible version. So I had to restart the mission and I'll post again on my results.

May 10 2016, 8:40 AM · Arma 3
Moleskine0 edited Steps To Reproduce on T77998: SFX only on left channel.
May 10 2016, 8:40 AM · Arma 3
Zyphyrus edited Steps To Reproduce on T77999: AI Pathing bug in second campaign mission 'Situation Normal'.
May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T77999: AI Pathing bug in second campaign mission 'Situation Normal': Arma 3.
May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T77998: SFX only on left channel.
May 10 2016, 8:40 AM · Arma 3
oukej added a comment to T77999: AI Pathing bug in second campaign mission 'Situation Normal'.

Hey and thank you for the report!

I went thru the mission ensuring that autorifleman and CLS die in the ambush but the leader still went correctly to the Rendezvous point.

Did it happen once or does it happen repeatedly (after resuming the mission from a prev. save) for you?
Couldn't you have possibly some mods enabled? (esp. AI-related ones)

May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T77998: SFX only on left channel: Arma 3.
May 10 2016, 8:40 AM · Arma 3
N3croo edited Steps To Reproduce on T77997: Ammotrucks don't work on emptied vehicles via editor and setvehicleammo (delete pls).
May 10 2016, 8:40 AM · Arma 3
Koala added a comment to T77996: Give Zeus the abbility to edit units and objects placed in the editor..

Honestly I am not a big fan of modifications. A core feature like Ares would be great.

I hope the developers will think and discuss about it again, create their own "Ares mod" as an official feature (like Zeus) and add it to the game.

May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T77997: Ammotrucks don't work on emptied vehicles via editor and setvehicleammo (delete pls).
May 10 2016, 8:40 AM · Arma 3
N3croo added a comment to T77997: Ammotrucks don't work on emptied vehicles via editor and setvehicleammo (delete pls).

guess you want us to use setammo [wp,ammocount] and have an option to keep vehicles empty

May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T77997: Ammotrucks don't work on emptied vehicles via editor and setvehicleammo (delete pls): Arma 3.
May 10 2016, 8:40 AM · Arma 3
Koala added a comment to T77996: Give Zeus the abbility to edit units and objects placed in the editor..

According to ticket: #0027155

Razazel says: "[...]Pre-placed units cannot be modified by the Zeus Game Master."

I really like the idea to edit pre-placed units, but I don't think that we will see that feature soon.

May 10 2016, 8:40 AM · Arma 3
revenge added a comment to T77996: Give Zeus the abbility to edit units and objects placed in the editor..

If you have Ares module, you are able to do that.

May 10 2016, 8:40 AM · Arma 3
Pakislav edited Steps To Reproduce on T77996: Give Zeus the abbility to edit units and objects placed in the editor..
May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T77996: Give Zeus the abbility to edit units and objects placed in the editor..
May 10 2016, 8:40 AM · Arma 3
SilentSpike added a comment to T77996: Give Zeus the abbility to edit units and objects placed in the editor..

Mission makers already have the tools to allow zeus to edit pre-placed objects so I don't really see what you're asking for here.

May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T77996: Give Zeus the abbility to edit units and objects placed in the editor.: Arma 3.
May 10 2016, 8:40 AM · Arma 3
Fireball added a comment to T77995: Zeus circle waypoint for units.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:40 AM · Arma 3
Bohemia updated subscribers of T77995: Zeus circle waypoint for units.
May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T77995: Zeus circle waypoint for units: Arma 3.
May 10 2016, 8:40 AM · Arma 3
MadDogX added a comment to T77994: First person firing animation is broken.

Apparently a non-issue.

May 10 2016, 8:40 AM · Arma 3
Sniperwolf572 added a comment to T77995: Zeus circle waypoint for units.

Cycling waypoints already exist as described by SilentSpike.

May 10 2016, 8:40 AM · Arma 3
7rust edited Steps To Reproduce on T77995: Zeus circle waypoint for units.
May 10 2016, 8:40 AM · Arma 3
SilentSpike added a comment to T77995: Zeus circle waypoint for units.

Use alt+right-click

May 10 2016, 8:40 AM · Arma 3
Bohemia added a project to T77994: First person firing animation is broken: Arma 3.
May 10 2016, 8:40 AM · Arma 3
kgino1045 edited Steps To Reproduce on T77994: First person firing animation is broken.
May 10 2016, 8:40 AM · Arma 3
mickeymen added a comment to T77993: Absence detonation of explosive objects! (3 video).

Thanks, but scripting for me is difficult point(
Also in the this description there is a code, but where it to insert is not written.
Probably to create explosion for an ammunition box and a backpack with an explosives?

May 10 2016, 8:40 AM · Arma 3
Killzone_Kid added a comment to T77993: Absence detonation of explosive objects! (3 video).

@mickeymen the link is in the description of the video

May 10 2016, 8:40 AM · Arma 3
mickeymen added a comment to T77993: Absence detonation of explosive objects! (3 video).

Super!How you have made it?

May 10 2016, 8:40 AM · Arma 3
Goomer added a comment to T77993: Absence detonation of explosive objects! (3 video).

@Killzone_Kid: I didn't mean the barrels in arma can have different fluids inside. But we don't know what the devs intent to have inside them either. They could very well be empty.

May 10 2016, 8:40 AM · Arma 3
Killzone_Kid added a comment to T77993: Absence detonation of explosive objects! (3 video).

"They could very well be empty"

or not :) http://www.youtube.com/watch?v=UP46fcEaRfA

May 10 2016, 8:40 AM · Arma 3