@ThePredator
"Sure you could render the whole scene as if it was in focus. But to be honest, that's not what you get behind a scope. We only have one screen to merge every aspect of two eyes, that work completely different than the "in-game" eyes.
You do not have any control over the focal plane of your vision, you can not move the eyes, you can not close one eye or adapt to offset parallax in scopes.
We only have that one monitor to simulate two eyes. Regardless of the distance to objects in-game, they are all rendered on the same monitor, which has the exact same distance each and every time. Your field of view is larger than 180°, good for you, try to simulate that in-game."
It would be realistic when rendered in game whole FOV (what is default and) area sharp. When game adds blur around scope or sights, it is unrealistic. Why?
As I already explained, when monitor is normal distance from your view (could be closer or further), your eyes already blurs everything else than very small area, actually smaller area than the reticle in game.
I am ex-sniper, I have three very rare capabilities what most humans don't have. One of them is that I don't have dominant eye, I can choose with which eye I look or even if I look with both eyes simultaneously.
Do you know what it means? When I am aiming, I see sight and target with both eyes. When I use scope, no matter is it 1.5-2x or 12-50x (or even longer), I see target perfectly fine same time with both eyes. See, when have perfect eye relief for either eye with example 4x scope (I'm not either left/right handed as both sides are as good on me after years of training) and I am aiming to 600m range, I see with both eyes and I usually prefer to look in way where scope view cast over the other eye.
It is hard to explain as I see same time the rifle from side, and as well from behind. :-)
I am as well ex-stereographer, so I can already say I know lots of things about 3D calculations and cameras than you. :)
"If you look at your monitor, you probably see a lot more than just your screen content. This is what your peripheral vision is used for. Is it sharp and clear? No. So why render your peripheral view sharp in-game? Looking through a scope is just that. You look through the scope, not left nor right. If you want to look left or right of your scope, you have to move your eyes or head."
As I already explained, only very small part of your vision is sharp. In reality you look elsewhere and it is sharp as you focus to that part. For normal person it does not matter what distance it is as human eye focus so quickly.
Why render scope surrounding blurred in game? It is not realistic.
When everything is sharp in game and you look trough scope, everything else is already blurred. When you look outside of scope (on monitor) you see it sharp and clear exactly like you would in reality. You don't look and see things blurred until you lower your weapon like in games these days with artificial blurring.
Most people believe that everything what they see is sharp, that whole display what they see is sharp. On normal viewing distance only few pixels are sharp, rest are blurred so much that they only believe it is sharp but it is psychological misconception.
In game everything needs to be sharp, so when you look reticle everything else is blurred, when you look somewhere else, it becomes sharp but reticle turns blurred. It is because in reality your eyes are not sharp at all around that small specific position, we don't need artificial blurring around sights to give realistic look but it would be like looking trough bottle in real life.
We can not simulate actual depth in games, not well even with 3D displays or glasses etc. Not even Oculus Rift offer that feature what real eye is capable. (Oculus Rift takes normal gaming to next level but it is other thing).
"In direct comparison looking through my scope with only one eye is exactly what you see in ArmA 3 with the ELCAN (ARCO). Now blur the image around the scope just a tad and create a magnified image inside the scope ocular. Increase the overall field of view to 180+° and you have a realistic image of being behind a scope. Moving your eyes will sharpen the surroundings (depth of field would be required to simulate the actual focus)."
For me it is not, if I close one eye scopes are far smaller than what they are in ARMA. In ARMA they are done bigger for gameplay reasons so they get the better accuracy and feeling they are using scope. Even when cropping my one eye view to correspond games typical 75 FOV, scopes are way too big.
It is unrealistic to have blurring around any reticle as human eye already does it perfectly naturally even when it is on screen.
And fact is, when artificial blurring is added, it takes away the realism where shooter can look other direction without dropping aim, what is player forced to do in game to get artificial blur away.
"No harm done, Fri13. Continue. We might end up playing different games later on."
We are not enemies, otherwise you would have been behind other end of my rifle and already dead without knowing what hit you ;). So we are cool :-)
"sniper scopes can stay with no peripheral."
You do have peripheral vision even with rifle scopes. You don't stick your eye ball inside scope.
If you want to limit your peripheral then you need to block your other eye and attach some annoying caps rear etc.
In reality there are few things what actually blocks your peripheral view and most of them are already in game. You can have grass or something else on your way, you have no trained eye and you are not relaxed and aware when shooting so you only see where you are aiming and psychologically you are blind to everything else.
And that happens even in games, player focus so much to sniping that it does not even notice that something is moving just little bit next to reticle because it is blurred naturally already by human eye and player is trying to get a kill on moving target etc.
Adding artificial blurring and making bigger scope or changing FOV are just unrealistic. The human already is the problem in the combination.
Only reason to add those is to balance the gameplay between skilled players and un-skilled players. Building a artificial limitations so all players are on same level.
"my point is though once you switch to the eye that is not looking through the optic, doesnt the peripheral image become clear?"
Only the position where you look is clear, was it in reality or on screen. Very small area in human eye is actually capable to see accurately. And there is no difference are you holding a weapon in your hands or looking trough screen holding a weapon in your hands as the sharp part in vision is exactly the same. The difference comes that in display resolution is smaller than human eye can see but it is not such a problem in games.
@ThePredator
"On a monitor it is a bit different to the real world as you do not need to focus on two different distances, so you actually see both scope image and periphery sharp (Red Orchestra style). That's why I suggest a slight blur for mag. optics over non-magnified ones."
Nope, that does not happen. They are already blurred naturally normally in eye when hold you weapon in your hands in real life or looking it on display.
Example of my mockup:
WHen you look trough optics the guard post, everything else is in blurred naturally. If you look guard post middle of the screen, the optics is blurred.
But if you now compare them in that image, you can say that they are both 100% sharp. You know it is static image and it is displayed on computer display.
But when you step outside with real rifle in your hands, you have exactly the same situation, you can look trough scope seeing target sharp or you can look it directly and see target sharp. Only thing is that you probably don't have trained eye so you can choose do you look trough left eye, right eye or with both eyes simultaneously so you probably need either to close other eye or even move your head.
If you now look again my mockup (it was very hastily done, guilty for that) and focus to look trough optics waiting a target to get up to guard post any second now (Just think that it is a game, not a image). You don't notice if other target would raise and aim at you in control tower or far on left at building corner.
Now what happens if you notice the movement in your peripheral view? You look that area when eyes accurate area shifts to that location, exactly like in real life. Now you need to go and move your weapon over the new target and then focus again to optics to locate where your weapon actually is aiming etc. And at that moment again everything else is blurred naturally by your own eyes. No artificial blurring needed. No need for artificial FOV changes. And no need to artificially make so huge sights that it fills your screen.
"I removed the "zoom" and left increased the field of view. But we are talking about vanilla games here. So this should be mandatory."
Increased over the default (non-decreased when aiming) or just back to default?
I wish BIS would remove all FOV changes when aiming trough any sight, make sights smaller on player screen (as I mentioned, in games you are not limited to game physics but you can alter them to get realistic view for player and still give good looking for other players around you), add feature to have zoomed view in optics like decade ago it was done without problems and many other does it today, remove all shading and vignetting from scopes (unless they want to include a feature where player needs to get eye relief to get accuracy in control before firing, what would make snipers slower in game and require some skills from them) and move the reticles to 2/3 or 3/5 part of the screen edges (depending which side you are firing).
@DisasterMaster
"all i can say is im happy that this ticket is high voted because i want BI to make proper 3D scopes because i think that would basically complete infantry combat in arma and really lock arma into a lot of marketplaces which means new players, more players, more exposure, more people moving to arma which is what i want"
If BIS would make optics and other sights realistic and position weapon more realistic manner slightly to side (not to middle) it would be huge signal to gamearea that ARMA III tries to be more realistic than just follow Wolfestein 3D generations where weapon must be middle of screen.