Confirmed that this is happening for me, as well as other users on the Steam forums. It's the same symptoms -- after playing for around an hour the game becomes very laggy. VRAM and RAM are stable, so I guess it's not a memory leak (even though it behaves like one). I do get the crash window after I alt-F4 out of the game. I've been submitting them but I'm putting it here too so that everyone can see it's not just them getting the issue.
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Same issue here. I didn't used to get this issue until maybe release 1.2 or 1.3? For me I don't directly crash out; rather my game just goes very laggy. It's not a memory leak as far as I can tell; neither VRAM or regular memory are doing anything unusual. But it behaves like a memory leak -- I get half an hour of play time and then the game all of a sudden becomes unplayably laggy. When I close the game I'm left with a crash report box like the one below.
All good man
Hi Geez,
Thank you.
This is a known problem and we are looking into it.
Regards,
Geez
Hello.
This seems to be related to issues with your mods.
We suggest uninstalling all the mods, verifying and then running a vanilla version of the game. If all works, then you can try to load the mods again.
Hello.
This seems to be related to issues with your mods.
We suggest uninstalling all the mods, verifying and then running a vanilla version of the game. If all works, then you can try to load the mods again.
Hello.
This seems to be related to car cutting tree script that has been described bellow:
Hello.
This is caused by the modded content you are running. The mod creators will have to fix this on their end. Very likely caused by some modded animations.
Regards,
Geez
Hello.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Oh sorry, I assumed you'd be using admin tools/DayZ Editor on the PC version to get that information. Having owned servers in the past myself, I remember waiting for the logging spitting out the coordinates being a pain. I've been out of the loop for a while.
Fair enough. I stick to your suggestion then, thanks!
Hello Vault-Tec.
We did not find any issues while testing this.
Are you certain of the distance and of the kill? (Possibly only unconsciousness?)
Are you confirming that it is intentional that tracers ignite fires easier than API in some cases? To the layman (me) this doesn't make sense. I don't have experience with real API rounds, but is this a more accurate behaviour?
0x0000005 - STATUS_ACCESS_VIOLATION
Hello.
This file was never intended to be used this way. However, we would like to see the file you use to spawn the items.
Confirmed internally, this will not change. You can use alternative methods to obtain the result you expect :-)
Hello priglmeier.
Please make sure to send the report when the crash pops up so our team has all the info directly in the crash stash.
Thank you.
Hello, can you please send us the map name and specific location?
Hello, it seems you are updating the addon to newest version 0.12 and then again downgrading it to 0.11 because server is running on that version.
The solution would be to not update the addon.
Hello.
The fast movement is due to the character rotation matching with mouse sensitivity, and it is by design.
Regards,
Geez
Hello.
According to the dev team, the API rounds are triggering incendiary effects once, while tracers are doing it every hit. As Designed.
Regards,
Geez
I think you mean cfggameplay.json? The cfgeffectarea.json is used for effects like the contaminated areas, not assets.
Hello kasparhzr.
The capture mechanics and UI indicator are working as designed. If youopen the map, you can see that the base icon is blinking when it is under attack. However, in this case, you were too far out of the capturing range to reach the 'Base is under attack' pop-up.
Regards,
Geez
Thank you, this will be improved for the future.
Hello.
Can you please provide us screenshots/photos of the messages shown when you are trying to connect to sakhal and screenshots of PS store etc?
Hello,
DayZ Editor is a mod. Any issues with said mod have to be resolved by its creator.
Regards,
Geez
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Hello and thank you for the report.
This is a known issue that was reported previously.
Unfortunately we do not reimburse any lost items or gear.
Closing the ticket as it is a duplicate.
Regards,
Geez
Hello TJSlayer10 and thank you for the report.
Currently there is no propper controller support for the PC version of DayZ, therefore such issues can possibly occur.
Regards,
Geez
Hello milorules1012.
Are you running any mods? If so, have you experienced this on non modded servers as well?
Yeah the distance you guys set isn't just unrealistic you guys made a mistake that needs to be fixed.
Additional Controller Keybinding Issue – Input Duplication and Order Reversal
2 times today I’ve had to download these mods and it’s always the same one. I’ve uninstalled these game a few times and deleted all the mods off my system, from this game and ark ascended. Re downloaded these mods for arma and I’m still getting the same issues.
Hoy 3 de junio de 2025, entro al juego y resulta que no puedo iniciar sesión en el servidor oficial en su lugar me aparece el cartel de: 'ya estás en la sesión deseada' es muy triste el hecho y espero solución