our server just started crashing today
ill attach our 2 most recent crashes because they are different
1 with access violation and 1 wihout
Recent Activity
Yesterday
not a huge issue. i actually kinda dont mind not needing battery to use it lol but a bug is a bug
I don't have any airdrop mods, and I can't even load into the server before it crashes, and the same for other players.
What if I dont want the same default colliders? I have a custom character that needs less colliders
For more information, It was between 21h35 and 21h43 (UTC+1) le 04.03.2025
If this happens, than your Bones or Colliders does not fit to the regular Character. Please also aware, the sample character for blender does not have correct colliders. To this cannot use ingame.
When will this issue be resolved?
@Geez
Hey you can close this feedback now :) My suggestion was implemented!
Thanks and much love <3
I tested a little and I think that other light sources affect the low FPS. During the day when you can't see that there is a light on somewhere (reflectors of cars, reflectors on bases or kerosene lamps) but it still affects the fps ( three base reflectors decrease fps form 60 to 45 during day ) Sometimes randomly during outside cities and bases, maybe afected by the position of the sun. Anyway, before the last update it ran much better and never dropped to thirty. Tested on an empty official server
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Please fiz 2458 on official as fast as possible
This is for the official game. Deer isle is a mod.
Duplicate T188872
TY
Resolved for 1.3.0.104 and higher.
A would be correct but I believe B would not do anything either
Heya @Geez just to be more clear to other users do you mean
I have gone as far as removing every single mod except for CF, and GSC gameworld assets, and PripyatGamma. Even tho I removed almost every mod, I still was getting the access violation error and GSCgameworl assets and PripyatGamma are the map mods required for PripyatGamma to run. Thats bare minimum on the mods and still ran into this error.
Hello again.
There is a workaround at the moment, you can bypass the issue by removing "cheat check" from the cfgignorelist.xml file located in offline mission folders.
Regards,
Geez
Hello SmallZzy.
There is a workaround at the moment, you can bypass the issue by removing "cheat check" from the cfgignorelist.xml file located in offline mission folders.
Regards,
Geez
So this will be an issue present in the next stable release? Will change the game a bit for sure
Resolved for 1.3.0.102 and higher
Fixed for one of the future experimentals
Resolved for 1.3.0.102 and higher.
Area is not supposed to be moved. If you do move in real time in scenario, you have to make sure that the same operation is done for all join-in-progress players. This is not supported by default.
Thank you for your feedback! This has been communicated to the designer team and will be taken into account.
Hello SirLucient.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Resolved for 1.3.0.102 and higher.
Resolved for 1.3.0.102 and higher.
Resolved for 1.3.0.102 and higher
Resolved for 1.3.0.102 and higher.
Resolved in 1.3.0.102 and higher.
Resolved for 1.28
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
We have tested this internally but we are unable to reproduce the issue described.
We are however aware of the feedback about the current state of footsteps and it is being taken into account.
Regards.
Geez
I just want to add we have disabled Expansion Airdrops on our server as of 2 days ago and there has not been one server crash since. We also have quite a lot of map edits on the server too that we load with the EditorLoader mod and this has not caused any crashes so far.