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This problem is still relevant, deleting armareforgertools from the registry editor helped me
I for example, for my server, placed the sakhal bunker in Livonia bunker, and added gas to the power room + increased gasoline usage + made that if you "miss" with those 4 levers it will damage the glowplug.
It is the same but different, feels fresh and challenging
it can cause that afaik
Are you sure that you are not using the Vanilla Roads Parts Pack mod?
I hope they turn this into intended feature - when a player gets to inaccessible positon for infected - they will find another target.
And ofc. container is repainted using the addon prefix method, but aside from that - it is 1:1 vanilla scenario (p3d and proto)
NOTICE: I decided to test this, after some player mentioned to me that is is possible - I assume that the vanilla mapgroupproto indded may support such edge cases...
As of yet again the latest update, the freezing and crashing still persists. PLEASE FIX THIS ALREADY, how long are we supposed to wait?
Hello,
Can you please provide more details and possibly send your init.c or json or .dze project so we can check? As we cannot seem to reproduce the issue so far
Resolved for 1.29
I think I have found a fix. I Have an ASUS B650-E Motherboard, updated the "ArmouryCrate" and used that to update the BIOS as well as downloading ASUS "DriverHub" and that had a new driver for the chipset. Also set the BIOS into "Performance" mode also turned on the "GameMode" in advanced settings.. so far game works well again..
Hello,
Please contact BattlEye as they are responsible for ban distribution and administration https://www.battleye.com/contact/
Hello.
A fix will be released with 1.29 update, please let us know if it has improved the situation.
Regards,
Geez
Hello.
A fix will be released with 1.29 update, please let us know if it has improved the situation.
Regards,
Geez
Resolved for 1.29
Hello,
This will not be addressed at the moment as the issue is too trivial.
Regards,
Geez
Hello,
We have tested this thoroughly but we were unable to produce the issue on our end.
Regards,
Geez
Hello,
We have tested this thoroughly but so far we were unable to reproduce the issue.
Regards,
Geez
Another fix coming with 1.29
sorry, i set the wrong tags, can someone delete it
If your Arma 3 isn't launching and throws a launcher error, first verify the integrity of game files via Steam. Next, try running Steam and Arma 3 as an administrator, and ensure you're opted out of any beta branches. If issues persist, reinstall BattlEye, update your graphics drivers and Visual C++ Redistributables, check for conflicting software, or delete the launcher cache in your AppData folder.
I have also had this problem. I have to shoot a non armored freshie 2 times up close with buck shot to knock them unconscious. Buckshot has become so useless since this previous update.
This is another clip of the issue I am talking about, even at point blank range you have to shoot people twice to knock them unconscious or kill them, even if the are lightly armored of unarmored.
https://youtu.be/BKnlKWTkrHk?si=9SLguxAbAI2mvlGT
:)
After researching this, I logged out, went to xbox settings, reset mac address, restarted xbox and re entered game. The PA systems then worked correctly.
Another example:
Note: I have completed game file repairs for Chernarus and reloaded the game files onto the server with no difference in the missing road surfaces. I have also had this issue confirmed with other players with different PC setups having the same issue.
This is still happening in 1.28.
fixed, had nvidia game filters enabled for some reason and this caused the crash. not sure why but problem solved for now.
Hello,
We have tested this thoroughly but we could not reproduce the problem on our end.
Regards,
Geez
Thank you for the report.
All hacking incidents are Investigated by BattlEye.
Regards,
Geez
Then it is obvious that if DEVs see this as logical, why the game has so many shortcomings.
Hello, the issue seems to be related to the modded content you are running.
In such case there is nothing we can do as the mod creator has to fix the issue on their end.
Regards,
Geez
Hello
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Resolved for 1.29
I think there is a related problem, and raised a ticket for it. Vehicle doors IRL do not stay open once you start driving forwards. In the game they do, leading to the absurd sight of a Huey flying at top speed with both doors wide open. It looks ridiculous and is completely unrealistic.
Realistically, inertia at slow speed and wind resistance at speeds above 15kph would slam the doors shut.
T187836