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Hello, we have the same problem. The random toxic zones are not visual. Only the staic ones :/
Is any work being done to fix this issue? @Geez
so this is the video of me shooting the shotgun and it glitched. I shot just once a buckshot and then I couldn't damage anyone or anything.
I have had this GPU HANG issue since Nov/Oct 2024 after windows 11 did an update, since then about 3 games seem to struggle to play without crashing. Arme Reforger was fine since it came out into EA but now i have a very hard time enjoying it because i end up crashing before i can get anywhere. The best guide that has given me more game play time has been the following guide for the ingame settings:
Here are the two most recently dated ones from the report folder
I only copied the relevant part of the json and not the end. I wanted to show the current added entries.
You were missing some things
https://jsonlint.com/
Launcher hasn't worked since before 1.26
Can be closed
Hello @Geez
Is it correct that creating new tickets for the same issue will lead to it being looked at sooner?
As in this case
Regards
I didn't understand what <<Geez changed the task status from New to Feedback.>> means so I'll add some screenshots.
Yes I have. All they did was change my ip address. Did you guys not see anything wrong with the files?
the following is part of the json. But irrespective of type or triggertype or with 0 on the Y they just snap to ground all the time. If I leave the y with greater than 0 and remove the posheight and negheight then nothing spawns in:
{
"Areas": [ { "AreaName": "Ship-Bow", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 13920, 0, 11170 ], "Radius": 60, "PosHeight": 20, "NegHeight": 3, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Ship-Center", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 13785, 0, 11155 ], "Radius": 100, "PosHeight": 22, "NegHeight": 3, "InnerPartDist": 100, "OuterOffset": 30, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Ship-Stern", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 13660, 0, 11100 ], "Radius": 60, "PosHeight": 20, "NegHeight": 3, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Pavlovo-North-Uphill", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 2080, 0, 3500 ], "Radius": 100, "PosHeight": 10, "NegHeight": 20, "InnerPartDist": 100, "OuterOffset": 30, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Pavlovo-South-Building1", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 2165, 0, 3370 ], "Radius": 75, "PosHeight": 10, "NegHeight": 10, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Pavlovo-South-Building2", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 2215, 0, 3290 ], "Radius": 75, "PosHeight": 14, "NegHeight": 10, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Pavlovo-South-Downhill", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 2090, 0, 3300 ], "Radius": 60, "PosHeight": 10, "NegHeight": 10, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Smokestacks-Large1", "Type": "SpookyArea", "TriggerType": "SpookyTrigger", "Data": { "Pos": [ 12342.689453, 58.691849, 14276.326172 ], "Radius": 10, "PosHeight": 50, "NegHeight": 10, "ParticleName": "graphics/particles/smoke_heli_wreck_01" }, "PlayerData": { "AroundPartName": "", "TinyPartName": "", "PPERequesterType": "" } }, { "AreaName": "Smokestacks-Large2", "Type": "SpookyArea", "TriggerType": "SpookyTrigger", "Data": { "Pos": [ 11964.03125, 56.046532, 14263.914063 ], "Radius": 10, "PosHeight": 50, "NegHeight": 10, "ParticleName": "graphics/particles/smoke_heli_wreck_01" }, "PlayerData": { "AroundPartName": "", "TinyPartName": "", "PPERequesterType": "" } }, { "AreaName": "Smokestacks-Large3", "Type": "SpookyArea", "TriggerType": "SpookyTrigger", "Data": { "Pos": [ 11574.222656, 78.367424, 14508.691406 ], "Radius": 10, "PosHeight": 50, "NegHeight": 10, "ParticleName": "graphics/particles/smoke_heli_wreck_01" }, "PlayerData": { "AroundPartName": "", "TinyPartName": "", "PPERequesterType": "" } }
can be closed as per this Discord message (not a bug, just network synchronisation not being instant)
I came here to also remove this issue. Or I get wind sounds when entering a building.
Thank you, @Geez.
Have you tried to contact Nitrado in regards to the server performance?
Hello.
This is first person view hardcore server. The crosshair is disabled there on purpose.
I did a storage wipe in an attempt to fix it and it continued.
I have the same issue. I thought it was my Nvidia drivers first, so I downgraded from 575.57.08 to 570.153.02, without this helping. Please see attached logfiles.
Hello TrainModuale295.
Does this occur even if you disable your antivirus? Also we would suggest contacting BattlEye directly at https://www.battleye.com/contact/
Regards,
Geez
Hello SyntaxErol.
Please contact BattlEye team as well at https://www.battleye.com/contact/
Known glitch, thank you.
Thank you for your report.
Unfortunately this does not look like any issue we are aware of.
in case you have or will uncover more info, please post it here.
Regards,
Geez
Hello.
Can you try to remove your storage (make sure to make a backup) and try if that has resolved the problem?
Hello.
There is nothing we can do on our end. If this is related to the surrender freeze glitch then we are aware of it iand it is being worked on.
Regards,
Geez
Hello.
In case you have any other info as to what triggers this, please let us know.
Regards,
Geez
Hello.
Can you please send the modified json files over?
Thank you for the report.
We have already confirmed the new method and fix is being worked on.
Hello.
This seems to be an issue with the performance on the server as you can see by the red icon on the video.
Regards,
Geez
Hello Robidom.
Can you please provide a dxdiag file from your computer?
This error is usually related to running old and unsupported CPU.
Hello Nate_LapT.
What are the server specs?
What is the maximum player count?
Any mods you are using?
Any modifications in your xml files?
Can you please upload your mission files and Storage?
Hello wastdman.
Possibly there was a collission preventing the fence from being built.
Hello athmo007.
Have you tried to delete the DayZ Documents folder completely? (It does not get deleted on reinstall).
Regards,
Geez
Thank you.
We are currently investigating this issue.
Hello loganmacd.
Please provide .mdmp and .rpt logs from the crash
Regards,
Geez
Thank you for the report.
We have been able to confirm the new repro steps for this problem and it is scheduled for a fix.
Regards,
Geez
Thank you, @cflynn93. I must’ve missed that one when reading through them. Thought I was going crazy! Will adjust accordingly.