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In T184946#2771104, @OopsIMadeStool wrote:In T184946#2770987, @Leeroy1021 wrote:Did you ever end up trying to go back to windows 11 23H2? I was thinking about it but didn’t know if that was a fix.
I had another drive with a 23H2 Windows install on it and booted into that and installed the game, and made it through an entire 128 person WCS game with no freezes whatsoever. Microsoft pulled the 23H2 iso so you'd need to get it elsewhere, but if you can test that it may provide another data point. On my primary/newer Windows, I'd get freezes up to ~twice per minute, so there's an obvious difference here. There are more differences in the two installs than just the Windows version since that Windows install is years old and from my previous build, but that's gonna be the biggest difference, and 24H2 did make a lot of CPU and AMD related changes.
In T184946#2770987, @Leeroy1021 wrote:Did you ever end up trying to go back to windows 11 23H2? I was thinking about it but didn’t know if that was a fix.
and remove granade launcher
and ban dupers/lag switchers/all other cheaters
and ban players who crashes servers on purpose
PSN: Moving_LikekVon involved also
No I didn't. I have just stuck with 24H2 and waiting on a patch. Limit your fps to about 60 and it should minimize how long it takes for the stutters to occur and how severe they are. The still get bad, just not as quick.
I would partition a small amount on your driver and install 23H2 or Bazzite/ linux to tie you over until there is a patch. Save wiping your system and starting fresh
Why wouldn't they just disallow fence kits to be placed too close together? and why cant they ix the damage passing through walls/gates to the walls and gates behind them?
NULL pointer to instance
Class: 'WeaponFSM'
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weaponfsm.c:406
scripts/4_World/entities\firearms\weapon_base.c:566
you can read more informative article like kcdrama reviews
May I add, it is like the game and Windows are taking the mouse input at the same time.
Is there an aprox date for stable hotfix update? anyone knows how long does it usually take?
In T189923#2770953, @Geez wrote:Hello ArtemDozhd.
This issue does not seem to occur on official servers nor in our testing environment. Therefore the issue must be somewhere in your server modifications. Can you please upload your server storage so we could possibly check?
EURU6300, 13.03 2025 19:14:18
Unhandled exception
I can confirm that when FPS drops, changing the settings (texture detail) will restore your original performance.
Did you ever end up trying to go back to windows 11 23H2? I was thinking about it but didn’t know if that was a fix.
Great job, all my issue is solved on experimental !!! <3 <3 <3 <3 <3
Well done, we still don't have a eta! Great job. Keep it up!
In T189290#2770703, @auxOlives wrote:Well done! 🔥🔥🔥
I did say this is on official, not community. I built 12 walls and gates, all in a line one after another this 2nd time. I was on server when it reset, and was the first in when it came back up. Are you suggesting there are some tiny little players that can squeeze in between the ceiling and the top of the gates and came by to destroy, and dismantle and dig out every other wall in the line and some how not damage any of the other walls and gates in the maybe 90 second window i wasn't in the server? No, I've played this game since 0.59 i know what im talking about, no one raided the base.
Hello ArtemDozhd.
This issue does not seem to occur on official servers nor in our testing environment. Therefore the issue must be somewhere in your server modifications. Can you please upload your server storage so we could possibly check?
thank you Geez, appreciate the effort
More to come to make the community healthy !
thank you Geez, appreciate the effort
More to come to make the community healthy !
We have not experienced this issue during our testing nor we are able to reproduce it on our end.
Due to the amount of bugs reported and internal priorities, the reports always have to contain as detailed information as possible.
Are there any mods running/does this occur just after specific set of steps?
@Geez, i like to add some behaviour from Exp. 1.3.0.102. The driving itself is much better. But there are still some issue if something block the road. I would not like to open a new Feedback, so i think fits here well.
I never claimed to be polite, but its certainly not verbal abuse. i replicated the issue with the official launcher in less than five minutes. Since youre getting paid, maybe try being a bit more proactive instead of dismissing it as "dzsa being the problem", i believe in you— you got this mate
banned, thank you
In T189911#2770924, @taberhemia wrote:its hardly a jab or verbal assault to tell you to get off your ass and do something, only bad thing i said was directed towards the official launcher, but im glad the shoe fits my guy ;)
its hardly a jab or verbal assault to tell you to get off your ass and do something, only bad thing i said was directed towards the official launcher, but im glad the shoe fits my guy ;)
In T189911#2770920, @taberhemia wrote:actually worse than blizzard
actually worse than blizzard
Hello Hoshbraun.
This was not intentional change by nitrado but rather an issue that occurred on their end. The issue should be fixed by now and logs should be accessible without server restart.
Regards,
Geez
Well, I tried running DayZ again this morning to see if I was still having the problem described above, and it appears to have magically fixed itself. I haven't made any changes, so I have no idea why it's working again.
Resolved in the next experimental.
There's something messed up with:
Excellent, thank you
Banned as well, thank you
Fixed internaly, confirmed by reyhard.
confirmed on the current stable.
Banned thank you
Thank you for the report.
This has been reported previously and it is being worked on. Closing the ticket as it is duplicate.
Regards,
Geez
banned, thank you
Ok, thats weird. But probably true if you say so.
@Whoami yet they do, the devs have even confirmed they do.
I mean... Single fences dont despawn. It´s when you put them close to each other some of them disappear
@Whoami your belief is incorrect, I tested this in an open field with fences alone and apart and it occured, given the steps provided has evolved into "confirmed internally" i believe its safe to say theyre correct.
Construct a fence or watchtower as a player would in a normal gameplay scenario.
Thank you for the report.
This is known issue and it is being worked on.
Hello UniqueTitle.
This sounds like a possible network issue.
Regards,
Geez
Thank you for the report.
The types are not case sensitive so it will spawn as usual. We will fix it though.
Regards,
Geez
Maybe this could also be the problem of the Scenario list
Known and fixed for the upcoming hotfix.
Hello booker241.
Do you still experience this problem?
@Geez, check the Video until the end, and tell me this is a working ViewGeo...
Hello Vliek.
Since you mention using DZSA launcher.
Have you reproduced this with our official launcher as well?
Lol this was reported 4 years ago?