Details
- Panel Type
- Query Panel
- Editable By
- AyanBush (AyanBush)
- Appears On
- AyanBush's Dashboard
Same issue happened to me on a couple of official servers, so had to play community.
Hello
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello,
The crash dump points towards the following: format = 0x00007ff709f42120 "Unable to locate a running instance of Steam"
Could you try to invite someone into a team and then leave the team? This could potentially fix the issue
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
It seems that the suppressive fire mechanism in the game is not consistent between vehicles, probably due to specific scripts or configuration limitations. The fact that vehicles like the 2S9 Sochor can work while the Qilin cannot has also puzzled me for quite a while. If there is more detailed documentation on the suppressive fire algorithm, it will be easier to optimize tactics. While waiting for an update or fix, you can try relaxing with the game geometry dash spam, the gameplay is simple but requires very high reflexes.
Hello,
this has been resolved internally and will be changed for future updates.
Regards,
Geez
Resolved for 1.29
I will keep a close eye on you
Thank you, this is as I have said. Vehicles crossing outside of the map edge will be disabled. This is anti abuse measure working as intended.
Regards,
Geez
@Big_Papa it should be enough to check my Steam profile https://steamcommunity.com/id/Tvinky/ and see how many hours I have played this game. 1k+ hours is enough to understand game mechanics and know the difference when there is legit kill and cheater kill.
Do you guys know any Windows server host?
In this discussion we are missing one minor detail, namely, how do magic bullets work (sound and visual effects)?
Only a person who personally created or used such bullets can know this, an ordinary player does not know such nuances.
Therefore, we can safely conclude that Tvinky is also a cheater, since he uses / used such bullets against other players.
Accordingly, he is also subject to a ban.
The idea of adding a separate capture command makes sense, avoiding overwriting data when only quick access is needed. Like basket random, sometimes just doing it at the right time can optimize the experience without causing disruption.
@Geez or other BI Admins. There are strange bots in these comments with new accounts posting regurgitated messages and weird links.
I’ve dealt with hackers 2 days in a row. I switched servers because of one and now there’s another on 4403. I was sitting inside walls of a house logging out bc of the hacker. When I was shot and got knocked out thru the walls. I heard the shot from a couple hundred meters out where there were no windows viewing to me.
The same situation also occurs in extreme off-road driving and collisions with obstacles.
Had this happen again yesterday. New round of Confict, literally 2nd base captured, placed 5 machinegunner groups, 0 soldiers appeared, 100% of limit used up! Wish I recorded that.
It’s terrible
well.. no pressure from me.. I switched back to Windows sadly.. Maybe it'll be fixed by time my contract is ready to renew.
In T191215#2830429, @Nate_LapT wrote:In T191215#2828874, @bzed wrote:the workaround is to change the player's location in the sqlite database, you don't need to delete the player actually.
this python script does that for you:
It's Nice there's a workaround... but can this be ran live?.... Players aren't going to hang around a server that needs to shutdown to repair players often.
In T192476#2828871, @bzed wrote:I've seen performance drop also on my Linux server, having active AI also eats a lot more performance than it did before 1.28.
In T191843#2829281, @glxst wrote:This happens on any linux server, I am able to reproduce it continuously
In T191215#2828874, @bzed wrote:
I just realized that there is technically already a syntax for it the code base:
class SCR_Sorting<Class T, SCR_SortCompare TCompare> { ...
but it doesn't seem to be enforced, as the example below still compiles:
class WrongClass { static int Compare(Managed left, Managed right); }
Servers wiped July 1st
There was a server message for the past few weeks.
you drove into debug.
You can't drive there.
It’s not I don’t see my pellets or either gun landing anywhere I’m fr shooting blanks
Yeah it's been really bad, can attest to this.
Thanks for the reply. Looks promising!
Changes were made so that type in JSON is basically cast into script variables if possible.
Does this mean that parsing for other types that defvalue supports will also work?
Like "VETERAN" for EAISkill or "0 1 0" for vector or "0 1 0 1" for Color?
thanks babe, pray for me and miss potata
Sorry for your loss MajorD
Hello, I can confirm that I have had the exact same experience, tried picking up the babes in my Gunter, dripped out with all wheels and only one door missing (4 doors is for geeks) and the bad server state embarrassed me when I couldn't get it up (the revs that is). How am I supposed to impress the ladies when I can't even keep it up. The revs keep dropping back down.
modded also doesn't work:
class test_base<Class T> {}; modded class test_base<Class T> {}; // Throws error
Not yet, im going to contact them today. See if they can figure out why it's doing that.
I apologize for the quality of the photo, it's the only photo my friend could send me.
I tested now pure vanilla even cba3 not loaded and the issue persists.